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| 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_FENCE_MANAGER_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_FENCE_MANAGER_H_ |
| 7 |
| 8 #include <functional> |
| 9 #include <queue> |
| 10 |
| 11 #include "base/callback.h" |
| 12 #include "gpu/gpu_export.h" |
| 13 |
| 14 namespace gpu { |
| 15 |
| 16 // This class manages the sync fences, which allow cross-channel |
| 17 // synchronization. |
| 18 class GPU_EXPORT FenceSyncManager { |
| 19 public: |
| 20 FenceSyncManager(); |
| 21 ~FenceSyncManager(); |
| 22 |
| 23 void AddFenceSyncCallback(uint32_t max_order_number, |
| 24 uint32_t release, |
| 25 const base::Closure& callback); |
| 26 |
| 27 bool IsFenceSyncReleased(uint32_t release) const { |
| 28 return release <= fence_sync_release_; |
| 29 } |
| 30 |
| 31 void ReleaseFenceSync(uint32_t release); |
| 32 |
| 33 private: |
| 34 struct FenceSyncCallback { |
| 35 uint32_t release_count; |
| 36 base::Closure callback_closure; |
| 37 |
| 38 FenceSyncCallback(uint32_t release, const base::Closure& callback); |
| 39 ~FenceSyncCallback(); |
| 40 |
| 41 bool operator>(const FenceSyncCallback& rhs) const { |
| 42 return release_count > rhs.release_count; |
| 43 } |
| 44 }; |
| 45 typedef std::priority_queue<FenceSyncCallback, |
| 46 std::vector<FenceSyncCallback>, |
| 47 std::greater<FenceSyncCallback>> CallbackQueue; |
| 48 |
| 49 // Current fence sync release that has been signaled. |
| 50 uint32_t fence_sync_release_; |
| 51 |
| 52 // In well defined fence sync operations, fence syncs are released in order |
| 53 // so simply having a priority queue for callbacks is enough. |
| 54 CallbackQueue fence_callback_queue_; |
| 55 |
| 56 DISALLOW_COPY_AND_ASSIGN(FenceSyncManager); |
| 57 }; |
| 58 |
| 59 } // namespace gpu |
| 60 |
| 61 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_FENCE_MANAGER_H_ |
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