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Side by Side Diff: ash/wm/gestures/edge_gesture_handler.h

Issue 13315002: Add in gesture for immersive mode (Closed) Base URL: https://codereview.chromium.org/12529026/
Patch Set: Rebasing Created 7 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_GESTURES_EDGE_GESTURE_HANDLER_H_ 5 #ifndef ASH_WM_GESTURES_EDGE_GESTURE_HANDLER_H_
6 #define ASH_WM_GESTURES_EDGE_GESTURE_HANDLER_H_ 6 #define ASH_WM_GESTURES_EDGE_GESTURE_HANDLER_H_
7 7
8 #include "ash/shelf/shelf_types.h" 8 #include "ash/shelf/shelf_types.h"
9 #include "ash/wm/gestures/shelf_gesture_handler.h" 9 #include "ash/wm/gestures/shelf_gesture_handler.h"
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
(...skipping 29 matching lines...) Expand all
40 40
41 // Returns true of the gesture has been handled and it should not be processed 41 // Returns true of the gesture has been handled and it should not be processed
42 // any farther, false otherwise. 42 // any farther, false otherwise.
43 bool ProcessGestureEvent(aura::Window* target, const ui::GestureEvent& event); 43 bool ProcessGestureEvent(aura::Window* target, const ui::GestureEvent& event);
44 44
45 private: 45 private:
46 // Handle events meant for showing the launcher. Returns true when no further 46 // Handle events meant for showing the launcher. Returns true when no further
47 // events from this gesture should be sent. 47 // events from this gesture should be sent.
48 bool HandleLauncherControl(const ui::GestureEvent& event); 48 bool HandleLauncherControl(const ui::GestureEvent& event);
49 49
50 // Handle events meant for engaging immerisive mode. Returns true when no
51 // further events from this gesture should be sent.
52 bool HandleImmersiveControl(aura::Window* target,
53 const ui::GestureEvent& event);
54
50 // Handle a gesture begin event. 55 // Handle a gesture begin event.
51 bool HandleEdgeGestureStart(aura::Window* target, 56 bool HandleEdgeGestureStart(aura::Window* target,
52 const ui::GestureEvent& event); 57 const ui::GestureEvent& event);
53 58
54 // Determine the gesture orientation (if not yet done). 59 // Determine the gesture orientation (if not yet done).
55 // Returns true when the orientation has been successfully determined. 60 // Returns true when the orientation has been successfully determined.
56 bool DetermineGestureOrientation(const ui::GestureEvent& event); 61 bool DetermineGestureOrientation(const ui::GestureEvent& event);
57 62
58 // Handles a gesture update once the orientation has been found. 63 // Handles a gesture update once the orientation has been found.
59 bool HandleEdgeGestureUpdate(aura::Window* target, 64 bool HandleEdgeGestureUpdate(aura::Window* target,
60 const ui::GestureEvent& event); 65 const ui::GestureEvent& event);
61 66
62 // End a edge gesture. 67 // End a edge gesture.
63 bool HandleEdgeGestureEnd(aura::Window* target, 68 bool HandleEdgeGestureEnd(aura::Window* target,
64 const ui::GestureEvent& event); 69 const ui::GestureEvent& event);
65 70
66 // Check that gesture starts near enough to the edge of the screen to be 71 // Check that gesture starts near enough to the edge of the screen to be
67 // handled here. If so, set |start_location_| and return true, otherwise 72 // handled here. If so, set |start_location_| and return true, otherwise
68 // return false. 73 // return false.
69 bool GestureStartInEdgeArea(const gfx::Rect& screen, 74 bool GestureStartInEdgeArea(const gfx::Rect& screen,
70 const ui::GestureEvent& event); 75 const ui::GestureEvent& event);
71 76
72 // Test if the gesture orientation makes sense to be dragging in or out the 77 // Test if the gesture orientation makes sense to be dragging in or out the
73 // launcher. 78 // launcher.
74 bool IsGestureInLauncherOrientation(const ui::GestureEvent& event); 79 bool IsGestureInLauncherOrientation(const ui::GestureEvent& event);
75 80
81 // Test if the gesture orientation makes sense to be engaging immersive mode.
82 bool IsGestureInImmersiveOrientation(const ui::GestureEvent& event);
83
76 // Which edges the gesture is close to. 84 // Which edges the gesture is close to.
77 unsigned int start_location_; 85 unsigned int start_location_;
78 86
79 // Orientation relative to the screen that the gesture is moving in 87 // Orientation relative to the screen that the gesture is moving in
80 EdgeScrollOrientation orientation_; 88 EdgeScrollOrientation orientation_;
81 ShelfGestureHandler shelf_handler_; 89 ShelfGestureHandler shelf_handler_;
82 90
83 DISALLOW_COPY_AND_ASSIGN(EdgeGestureHandler); 91 DISALLOW_COPY_AND_ASSIGN(EdgeGestureHandler);
84 }; 92 };
85 93
86 } // namespace internal 94 } // namespace internal
87 } // namespace ash 95 } // namespace ash
88 96
89 #endif // ASH_WM_GESTURES_EDGE_GESTURE_HANDLER_H_ 97 #endif // ASH_WM_GESTURES_EDGE_GESTURE_HANDLER_H_
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