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Unified Diff: content/renderer/gpu/render_widget_compositor.cc

Issue 1324413003: Move gpu memory calculations to Compositor. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 3 months ago
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Index: content/renderer/gpu/render_widget_compositor.cc
diff --git a/content/renderer/gpu/render_widget_compositor.cc b/content/renderer/gpu/render_widget_compositor.cc
index 7f83ee9415092d775890b5de5b2bc8e46667367a..5f9f49aad4333d3063f7e2ad96322a1edf9eadcf 100644
--- a/content/renderer/gpu/render_widget_compositor.cc
+++ b/content/renderer/gpu/render_widget_compositor.cc
@@ -466,6 +466,9 @@ void RenderWidgetCompositor::Initialize() {
if (base::SysInfo::IsLowEndDevice())
settings.max_staging_buffers /= 4;
+ cc::ManagedMemoryPolicy current = settings.memory_policy_;
+ settings.memory_policy_ = GetGpuMemoryPolicy(current);
+
scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner =
compositor_deps_->GetCompositorImplThreadTaskRunner();
scoped_refptr<base::SingleThreadTaskRunner>
@@ -1047,4 +1050,55 @@ void RenderWidgetCompositor::SetSurfaceIdNamespace(
layer_tree_host_->set_surface_id_namespace(surface_id_namespace);
}
+cc::ManagedMemoryPolicy RenderWidgetCompositor::GetGpuMemoryPolicy(
+ cc::ManagedMemoryPolicy& policy) {
+ cc::ManagedMemoryPolicy actual = policy;
ccameron 2015/09/11 18:22:58 This needs an #if android around it.
sohanjg 2015/09/14 14:32:39 Done.
+
+ // We can't query available GPU memory from the system on Android.
+ // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
+ // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
+ // 128MB java heap size). First we estimate physical memory using both.
+ size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB();
+ size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB();
+ size_t physical_memory_mb = 0;
+ if (dalvik_mb >= 256)
+ physical_memory_mb = dalvik_mb * 4;
+ else
+ physical_memory_mb = std::max(dalvik_mb * 4, (physical_mb * 4) / 3);
+
+ // Now we take a default of 1/8th of memory on high-memory devices,
+ // and gradually scale that back for low-memory devices (to be nicer
+ // to other apps so they don't get killed). Examples:
+ // Nexus 4/10(2GB) 256MB (normally 128MB)
+ // Droid Razr M(1GB) 114MB (normally 57MB)
+ // Galaxy Nexus(1GB) 100MB (normally 50MB)
+ // Xoom(1GB) 100MB (normally 50MB)
+ // Nexus S(low-end) 8MB (normally 8MB)
+ // Note that the compositor now uses only some of this memory for
+ // pre-painting and uses the rest only for 'emergencies'.
+ static size_t limit_bytes = 0;
+ if (limit_bytes == 0) {
+ // NOTE: Non-low-end devices use only 50% of these limits,
+ // except during 'emergencies' where 100% can be used.
+ if (!base::SysInfo::IsLowEndDevice()) {
+ if (physical_memory_mb >= 1536)
+ limit_bytes = physical_memory_mb / 8; // >192MB
+ else if (physical_memory_mb >= 1152)
+ limit_bytes = physical_memory_mb / 8; // >144MB
+ else if (physical_memory_mb >= 768)
+ limit_bytes = physical_memory_mb / 10; // >76MB
+ else
+ limit_bytes = physical_memory_mb / 12; // <64MB
+ } else {
+ // Low-end devices have 512MB or less memory by definition
+ // so we hard code the limit rather than relying on the heuristics
+ // above. Low-end devices use 4444 textures so we can use a lower limit.
+ limit_bytes = 8;
+ }
+ limit_bytes = limit_bytes * 1024 * 1024;
+ }
+ actual.bytes_limit_when_visible = limit_bytes;
+ return actual;
+}
+
} // namespace content
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