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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/gpu/render_widget_compositor.h" | 5 #include "content/renderer/gpu/render_widget_compositor.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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459 // TODO(simonhong): Apply BeginFrame scheduling for OOPIF. | 459 // TODO(simonhong): Apply BeginFrame scheduling for OOPIF. |
460 // See crbug.com/471411. | 460 // See crbug.com/471411. |
461 settings.use_external_begin_frame_source = false; | 461 settings.use_external_begin_frame_source = false; |
462 } | 462 } |
463 | 463 |
464 settings.max_staging_buffers = 32; | 464 settings.max_staging_buffers = 32; |
465 // Use 1/4th of staging buffers on low-end devices. | 465 // Use 1/4th of staging buffers on low-end devices. |
466 if (base::SysInfo::IsLowEndDevice()) | 466 if (base::SysInfo::IsLowEndDevice()) |
467 settings.max_staging_buffers /= 4; | 467 settings.max_staging_buffers /= 4; |
468 | 468 |
469 cc::ManagedMemoryPolicy current = settings.memory_policy_; | |
470 settings.memory_policy_ = GetGpuMemoryPolicy(current); | |
471 | |
469 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner = | 472 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner = |
470 compositor_deps_->GetCompositorImplThreadTaskRunner(); | 473 compositor_deps_->GetCompositorImplThreadTaskRunner(); |
471 scoped_refptr<base::SingleThreadTaskRunner> | 474 scoped_refptr<base::SingleThreadTaskRunner> |
472 main_thread_compositor_task_runner = | 475 main_thread_compositor_task_runner = |
473 compositor_deps_->GetCompositorMainThreadTaskRunner(); | 476 compositor_deps_->GetCompositorMainThreadTaskRunner(); |
474 cc::SharedBitmapManager* shared_bitmap_manager = | 477 cc::SharedBitmapManager* shared_bitmap_manager = |
475 compositor_deps_->GetSharedBitmapManager(); | 478 compositor_deps_->GetSharedBitmapManager(); |
476 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager = | 479 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager = |
477 compositor_deps_->GetGpuMemoryBufferManager(); | 480 compositor_deps_->GetGpuMemoryBufferManager(); |
478 cc::TaskGraphRunner* task_graph_runner = | 481 cc::TaskGraphRunner* task_graph_runner = |
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1040 if (!provider) | 1043 if (!provider) |
1041 return; | 1044 return; |
1042 provider->ContextGL()->RateLimitOffscreenContextCHROMIUM(); | 1045 provider->ContextGL()->RateLimitOffscreenContextCHROMIUM(); |
1043 } | 1046 } |
1044 | 1047 |
1045 void RenderWidgetCompositor::SetSurfaceIdNamespace( | 1048 void RenderWidgetCompositor::SetSurfaceIdNamespace( |
1046 uint32_t surface_id_namespace) { | 1049 uint32_t surface_id_namespace) { |
1047 layer_tree_host_->set_surface_id_namespace(surface_id_namespace); | 1050 layer_tree_host_->set_surface_id_namespace(surface_id_namespace); |
1048 } | 1051 } |
1049 | 1052 |
1053 cc::ManagedMemoryPolicy RenderWidgetCompositor::GetGpuMemoryPolicy( | |
1054 cc::ManagedMemoryPolicy& policy) { | |
1055 cc::ManagedMemoryPolicy actual = policy; | |
ccameron
2015/09/11 18:22:58
This needs an #if android around it.
sohanjg
2015/09/14 14:32:39
Done.
| |
1056 | |
1057 // We can't query available GPU memory from the system on Android. | |
1058 // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports | |
1059 // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports | |
1060 // 128MB java heap size). First we estimate physical memory using both. | |
1061 size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB(); | |
1062 size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB(); | |
1063 size_t physical_memory_mb = 0; | |
1064 if (dalvik_mb >= 256) | |
1065 physical_memory_mb = dalvik_mb * 4; | |
1066 else | |
1067 physical_memory_mb = std::max(dalvik_mb * 4, (physical_mb * 4) / 3); | |
1068 | |
1069 // Now we take a default of 1/8th of memory on high-memory devices, | |
1070 // and gradually scale that back for low-memory devices (to be nicer | |
1071 // to other apps so they don't get killed). Examples: | |
1072 // Nexus 4/10(2GB) 256MB (normally 128MB) | |
1073 // Droid Razr M(1GB) 114MB (normally 57MB) | |
1074 // Galaxy Nexus(1GB) 100MB (normally 50MB) | |
1075 // Xoom(1GB) 100MB (normally 50MB) | |
1076 // Nexus S(low-end) 8MB (normally 8MB) | |
1077 // Note that the compositor now uses only some of this memory for | |
1078 // pre-painting and uses the rest only for 'emergencies'. | |
1079 static size_t limit_bytes = 0; | |
1080 if (limit_bytes == 0) { | |
1081 // NOTE: Non-low-end devices use only 50% of these limits, | |
1082 // except during 'emergencies' where 100% can be used. | |
1083 if (!base::SysInfo::IsLowEndDevice()) { | |
1084 if (physical_memory_mb >= 1536) | |
1085 limit_bytes = physical_memory_mb / 8; // >192MB | |
1086 else if (physical_memory_mb >= 1152) | |
1087 limit_bytes = physical_memory_mb / 8; // >144MB | |
1088 else if (physical_memory_mb >= 768) | |
1089 limit_bytes = physical_memory_mb / 10; // >76MB | |
1090 else | |
1091 limit_bytes = physical_memory_mb / 12; // <64MB | |
1092 } else { | |
1093 // Low-end devices have 512MB or less memory by definition | |
1094 // so we hard code the limit rather than relying on the heuristics | |
1095 // above. Low-end devices use 4444 textures so we can use a lower limit. | |
1096 limit_bytes = 8; | |
1097 } | |
1098 limit_bytes = limit_bytes * 1024 * 1024; | |
1099 } | |
1100 actual.bytes_limit_when_visible = limit_bytes; | |
1101 return actual; | |
1102 } | |
1103 | |
1050 } // namespace content | 1104 } // namespace content |
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