| Index: components/scheduler/renderer/user_model.cc
|
| diff --git a/components/scheduler/renderer/user_model.cc b/components/scheduler/renderer/user_model.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..81abada59856e856c73e5ba3a537fcddc128ceb7
|
| --- /dev/null
|
| +++ b/components/scheduler/renderer/user_model.cc
|
| @@ -0,0 +1,110 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "components/scheduler/renderer/user_model.h"
|
| +
|
| +namespace scheduler {
|
| +
|
| +UserModel::UserModel() : pending_input_event_count_(0) {}
|
| +UserModel::~UserModel() {}
|
| +
|
| +void UserModel::DidStartProcessingInputEvent(blink::WebInputEvent::Type type,
|
| + const base::TimeTicks now) {
|
| + last_input_signal_time_ = now;
|
| + if (type == blink::WebInputEvent::TouchStart ||
|
| + type == blink::WebInputEvent::GestureScrollBegin ||
|
| + type == blink::WebInputEvent::GesturePinchBegin) {
|
| + last_gesture_start_time_ = now;
|
| + }
|
| +
|
| + // We need to track continuous gestures seperatly for scroll detection
|
| + // because taps should not be confused with scrolls.
|
| + if (type == blink::WebInputEvent::GestureScrollBegin ||
|
| + type == blink::WebInputEvent::GestureScrollEnd ||
|
| + type == blink::WebInputEvent::GestureScrollUpdate ||
|
| + type == blink::WebInputEvent::GestureFlingStart ||
|
| + type == blink::WebInputEvent::GestureFlingCancel ||
|
| + type == blink::WebInputEvent::GesturePinchBegin ||
|
| + type == blink::WebInputEvent::GesturePinchEnd ||
|
| + type == blink::WebInputEvent::GesturePinchUpdate) {
|
| + last_continuous_gesture_time_ = now;
|
| + }
|
| +
|
| + pending_input_event_count_++;
|
| +}
|
| +
|
| +void UserModel::DidFinishProcessingInputEvent(const base::TimeTicks now) {
|
| + last_input_signal_time_ = now;
|
| + if (pending_input_event_count_ > 0)
|
| + pending_input_event_count_--;
|
| +}
|
| +
|
| +base::TimeDelta UserModel::TimeLeftInUserGesture(base::TimeTicks now) const {
|
| + base::TimeDelta escalated_priority_duration =
|
| + base::TimeDelta::FromMilliseconds(kGestureEstimationLimitMillis);
|
| +
|
| + // If the input event is still pending, go into input prioritized policy and
|
| + // check again later.
|
| + if (pending_input_event_count_ > 0)
|
| + return escalated_priority_duration;
|
| + if (last_input_signal_time_.is_null() ||
|
| + last_input_signal_time_ + escalated_priority_duration < now) {
|
| + return base::TimeDelta();
|
| + }
|
| + return last_input_signal_time_ + escalated_priority_duration - now;
|
| +}
|
| +
|
| +bool UserModel::IsGestureExpectedSoon(
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| + RendererScheduler::UseCase use_case,
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| + const base::TimeTicks now,
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| + base::TimeDelta* prediction_valid_duration) const {
|
| + if (use_case == RendererScheduler::UseCase::NONE) {
|
| + // If we've scrolled recently then future scrolling is likely.
|
| + base::TimeDelta expect_subsequent_gesture_for =
|
| + base::TimeDelta::FromMilliseconds(kExpectSubsequentGestureMillis);
|
| + if (last_continuous_gesture_time_.is_null() ||
|
| + last_continuous_gesture_time_ + expect_subsequent_gesture_for <= now) {
|
| + return false;
|
| + }
|
| + *prediction_valid_duration =
|
| + last_continuous_gesture_time_ + expect_subsequent_gesture_for - now;
|
| + return true;
|
| + }
|
| +
|
| + if (use_case == RendererScheduler::UseCase::COMPOSITOR_GESTURE ||
|
| + use_case == RendererScheduler::UseCase::MAIN_THREAD_GESTURE) {
|
| + // If we've only just started scrolling then, then initiating a subsequent
|
| + // gesture is unlikely.
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| + base::TimeDelta minimum_typical_scroll_duration =
|
| + base::TimeDelta::FromMilliseconds(kMinimumTypicalScrollDurationMillis);
|
| + if (last_gesture_start_time_.is_null() ||
|
| + last_gesture_start_time_ + minimum_typical_scroll_duration <= now) {
|
| + return true;
|
| + }
|
| + *prediction_valid_duration =
|
| + last_gesture_start_time_ + minimum_typical_scroll_duration - now;
|
| + return false;
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +void UserModel::Reset() {
|
| + last_input_signal_time_ = base::TimeTicks();
|
| + last_gesture_start_time_ = base::TimeTicks();
|
| + last_continuous_gesture_time_ = base::TimeTicks();
|
| +}
|
| +
|
| +void UserModel::AsValueInto(base::trace_event::TracedValue* state) const {
|
| + state->BeginDictionary("user_model");
|
| + state->SetInteger("pending_input_event_count", pending_input_event_count_);
|
| + state->SetDouble(
|
| + "last_input_signal_time",
|
| + (last_input_signal_time_ - base::TimeTicks()).InMillisecondsF());
|
| + state->SetDouble(
|
| + "last_touchstart_time",
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| + (last_gesture_start_time_ - base::TimeTicks()).InMillisecondsF());
|
| + state->EndDictionary();
|
| +}
|
| +
|
| +} // namespace scheduler
|
|
|