Index: src/gpu/effects/GrTextureDomain.h |
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h |
index 11760fb62b5929433acf49226105f8f883e906a7..f4c5e9cb069fdd6c4a1d4158eff0b73b548099a6 100644 |
--- a/src/gpu/effects/GrTextureDomain.h |
+++ b/src/gpu/effects/GrTextureDomain.h |
@@ -108,7 +108,7 @@ public: |
* @param outcolor name of vec4 variable to hold the sampled color. |
* @param inCoords name of vec2 variable containing the coords to be used with the domain. |
* It is assumed that this is a variable and not an expression. |
- * @param inModulateColor if non-NULL the sampled color will be modulated with this |
+ * @param inModulateColor if non-nullptr the sampled color will be modulated with this |
* expression before being written to outColor. |
*/ |
void sampleTexture(GrGLShaderBuilder* builder, |
@@ -116,7 +116,7 @@ public: |
const char* outColor, |
const SkString& inCoords, |
const GrGLProcessor::TextureSampler sampler, |
- const char* inModulateColor = NULL); |
+ const char* inModulateColor = nullptr); |
/** |
* Call this from GrGLProcessor::setData() to upload uniforms necessary for the texture |