| Index: src/gpu/effects/GrTextureDomain.h
|
| diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
|
| index 11760fb62b5929433acf49226105f8f883e906a7..f4c5e9cb069fdd6c4a1d4158eff0b73b548099a6 100644
|
| --- a/src/gpu/effects/GrTextureDomain.h
|
| +++ b/src/gpu/effects/GrTextureDomain.h
|
| @@ -108,7 +108,7 @@ public:
|
| * @param outcolor name of vec4 variable to hold the sampled color.
|
| * @param inCoords name of vec2 variable containing the coords to be used with the domain.
|
| * It is assumed that this is a variable and not an expression.
|
| - * @param inModulateColor if non-NULL the sampled color will be modulated with this
|
| + * @param inModulateColor if non-nullptr the sampled color will be modulated with this
|
| * expression before being written to outColor.
|
| */
|
| void sampleTexture(GrGLShaderBuilder* builder,
|
| @@ -116,7 +116,7 @@ public:
|
| const char* outColor,
|
| const SkString& inCoords,
|
| const GrGLProcessor::TextureSampler sampler,
|
| - const char* inModulateColor = NULL);
|
| + const char* inModulateColor = nullptr);
|
|
|
| /**
|
| * Call this from GrGLProcessor::setData() to upload uniforms necessary for the texture
|
|
|