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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrTextureDomainEffect_DEFINED | 8 #ifndef GrTextureDomainEffect_DEFINED |
9 #define GrTextureDomainEffect_DEFINED | 9 #define GrTextureDomainEffect_DEFINED |
10 | 10 |
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101 SkDEBUGCODE(fMode = (Mode) -1;) | 101 SkDEBUGCODE(fMode = (Mode) -1;) |
102 } | 102 } |
103 | 103 |
104 /** | 104 /** |
105 * Call this from GrGLProcessor::emitCode() to sample the texture W.R.T.
the domain and | 105 * Call this from GrGLProcessor::emitCode() to sample the texture W.R.T.
the domain and |
106 * mode. | 106 * mode. |
107 * | 107 * |
108 * @param outcolor name of vec4 variable to hold the sampled color. | 108 * @param outcolor name of vec4 variable to hold the sampled color. |
109 * @param inCoords name of vec2 variable containing the coords to be us
ed with the domain. | 109 * @param inCoords name of vec2 variable containing the coords to be us
ed with the domain. |
110 * It is assumed that this is a variable and not an exp
ression. | 110 * It is assumed that this is a variable and not an exp
ression. |
111 * @param inModulateColor if non-NULL the sampled color will be modula
ted with this | 111 * @param inModulateColor if non-nullptr the sampled color will be mod
ulated with this |
112 * expression before being written to outColor. | 112 * expression before being written to outColor. |
113 */ | 113 */ |
114 void sampleTexture(GrGLShaderBuilder* builder, | 114 void sampleTexture(GrGLShaderBuilder* builder, |
115 const GrTextureDomain& textureDomain, | 115 const GrTextureDomain& textureDomain, |
116 const char* outColor, | 116 const char* outColor, |
117 const SkString& inCoords, | 117 const SkString& inCoords, |
118 const GrGLProcessor::TextureSampler sampler, | 118 const GrGLProcessor::TextureSampler sampler, |
119 const char* inModulateColor = NULL); | 119 const char* inModulateColor = nullptr); |
120 | 120 |
121 /** | 121 /** |
122 * Call this from GrGLProcessor::setData() to upload uniforms necessary
for the texture | 122 * Call this from GrGLProcessor::setData() to upload uniforms necessary
for the texture |
123 * domain. The rectangle is automatically adjusted to account for the te
xture's origin. | 123 * domain. The rectangle is automatically adjusted to account for the te
xture's origin. |
124 */ | 124 */ |
125 void setData(const GrGLProgramDataManager& pdman, const GrTextureDomain&
textureDomain, | 125 void setData(const GrGLProgramDataManager& pdman, const GrTextureDomain&
textureDomain, |
126 GrSurfaceOrigin textureOrigin); | 126 GrSurfaceOrigin textureOrigin); |
127 | 127 |
128 enum { | 128 enum { |
129 kDomainKeyBits = 2, // See DomainKey(). | 129 kDomainKeyBits = 2, // See DomainKey(). |
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193 bool onIsEqual(const GrFragmentProcessor&) const override; | 193 bool onIsEqual(const GrFragmentProcessor&) const override; |
194 | 194 |
195 void onComputeInvariantOutput(GrInvariantOutput* inout) const override; | 195 void onComputeInvariantOutput(GrInvariantOutput* inout) const override; |
196 | 196 |
197 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; | 197 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; |
198 | 198 |
199 typedef GrSingleTextureEffect INHERITED; | 199 typedef GrSingleTextureEffect INHERITED; |
200 }; | 200 }; |
201 | 201 |
202 #endif | 202 #endif |
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