Index: src/core/SkBlitter_Sprite.cpp |
diff --git a/src/core/SkBlitter_Sprite.cpp b/src/core/SkBlitter_Sprite.cpp |
index 6dc5785cec8097c2f15336bd7ef37937ea70f35a..605fa43bf696a3660c10d6c3440bd38588d5ff94 100644 |
--- a/src/core/SkBlitter_Sprite.cpp |
+++ b/src/core/SkBlitter_Sprite.cpp |
@@ -51,7 +51,7 @@ SkBlitter* SkBlitter::ChooseSprite(const SkPixmap& dst, const SkPaint& paint, |
paint and return null if it is set, forcing the client to take the slow shader case |
(which does respect soft edges). |
*/ |
- SkASSERT(allocator != NULL); |
+ SkASSERT(allocator != nullptr); |
SkSpriteBlitter* blitter; |
@@ -63,7 +63,7 @@ SkBlitter* SkBlitter::ChooseSprite(const SkPixmap& dst, const SkPaint& paint, |
blitter = SkSpriteBlitter::ChooseD32(source, paint, allocator); |
break; |
default: |
- blitter = NULL; |
+ blitter = nullptr; |
break; |
} |