| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkSmallAllocator.h" | 8 #include "SkSmallAllocator.h" |
| 9 #include "SkSpriteBlitter.h" | 9 #include "SkSpriteBlitter.h" |
| 10 | 10 |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 44 const SkPixmap& source, int left, int top, SkTBlitterAllocator* allocato
r) { | 44 const SkPixmap& source, int left, int top, SkTBlitterAllocator* allocato
r) { |
| 45 /* We currently ignore antialiasing and filtertype, meaning we will take ou
r | 45 /* We currently ignore antialiasing and filtertype, meaning we will take ou
r |
| 46 special blitters regardless of these settings. Ignoring filtertype seems
fine | 46 special blitters regardless of these settings. Ignoring filtertype seems
fine |
| 47 since by definition there is no scale in the matrix. Ignoring antialiasi
ng is | 47 since by definition there is no scale in the matrix. Ignoring antialiasi
ng is |
| 48 a bit of a hack, since we "could" pass in the fractional left/top for th
e bitmap, | 48 a bit of a hack, since we "could" pass in the fractional left/top for th
e bitmap, |
| 49 and respect that by blending the edges of the bitmap against the device.
To support | 49 and respect that by blending the edges of the bitmap against the device.
To support |
| 50 this we could either add more special blitters here, or detect antialias
ing in the | 50 this we could either add more special blitters here, or detect antialias
ing in the |
| 51 paint and return null if it is set, forcing the client to take the slow
shader case | 51 paint and return null if it is set, forcing the client to take the slow
shader case |
| 52 (which does respect soft edges). | 52 (which does respect soft edges). |
| 53 */ | 53 */ |
| 54 SkASSERT(allocator != NULL); | 54 SkASSERT(allocator != nullptr); |
| 55 | 55 |
| 56 SkSpriteBlitter* blitter; | 56 SkSpriteBlitter* blitter; |
| 57 | 57 |
| 58 switch (dst.colorType()) { | 58 switch (dst.colorType()) { |
| 59 case kRGB_565_SkColorType: | 59 case kRGB_565_SkColorType: |
| 60 blitter = SkSpriteBlitter::ChooseD16(source, paint, allocator); | 60 blitter = SkSpriteBlitter::ChooseD16(source, paint, allocator); |
| 61 break; | 61 break; |
| 62 case kN32_SkColorType: | 62 case kN32_SkColorType: |
| 63 blitter = SkSpriteBlitter::ChooseD32(source, paint, allocator); | 63 blitter = SkSpriteBlitter::ChooseD32(source, paint, allocator); |
| 64 break; | 64 break; |
| 65 default: | 65 default: |
| 66 blitter = NULL; | 66 blitter = nullptr; |
| 67 break; | 67 break; |
| 68 } | 68 } |
| 69 | 69 |
| 70 if (blitter) { | 70 if (blitter) { |
| 71 blitter->setup(dst, left, top, paint); | 71 blitter->setup(dst, left, top, paint); |
| 72 } | 72 } |
| 73 return blitter; | 73 return blitter; |
| 74 } | 74 } |
| OLD | NEW |