| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index 5179ff8bf240d534227c8239dbf2d183ff049449..30f860a9bfd70b3c40702d064f2b6a5408097675 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -18,7 +18,7 @@ struct SkBitmapProcState;
|
| class SkBitmapProcShader : public SkShader {
|
| public:
|
| SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
|
| - const SkMatrix* localMatrix = NULL);
|
| + const SkMatrix* localMatrix = nullptr);
|
|
|
| // overrides from SkShader
|
| bool isOpaque() const override;
|
| @@ -72,7 +72,7 @@ private:
|
| // yet found a situation where the size below isn't big enough.
|
| typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator;
|
|
|
| -// If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
|
| +// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
|
| // the SkShader.
|
| SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode,
|
| const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
|
|
|