Index: src/core/SkBitmapProcShader.h |
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h |
index 5179ff8bf240d534227c8239dbf2d183ff049449..30f860a9bfd70b3c40702d064f2b6a5408097675 100644 |
--- a/src/core/SkBitmapProcShader.h |
+++ b/src/core/SkBitmapProcShader.h |
@@ -18,7 +18,7 @@ struct SkBitmapProcState; |
class SkBitmapProcShader : public SkShader { |
public: |
SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, |
- const SkMatrix* localMatrix = NULL); |
+ const SkMatrix* localMatrix = nullptr); |
// overrides from SkShader |
bool isOpaque() const override; |
@@ -72,7 +72,7 @@ private: |
// yet found a situation where the size below isn't big enough. |
typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; |
-// If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive |
+// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive |
// the SkShader. |
SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode, |
const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); |