OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
11 #define SkBitmapProcShader_DEFINED | 11 #define SkBitmapProcShader_DEFINED |
12 | 12 |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 #include "SkSmallAllocator.h" | 14 #include "SkSmallAllocator.h" |
15 | 15 |
16 struct SkBitmapProcState; | 16 struct SkBitmapProcState; |
17 | 17 |
18 class SkBitmapProcShader : public SkShader { | 18 class SkBitmapProcShader : public SkShader { |
19 public: | 19 public: |
20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, | 20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, |
21 const SkMatrix* localMatrix = NULL); | 21 const SkMatrix* localMatrix = nullptr); |
22 | 22 |
23 // overrides from SkShader | 23 // overrides from SkShader |
24 bool isOpaque() const override; | 24 bool isOpaque() const override; |
25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; | 25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; |
26 | 26 |
27 size_t contextSize() const override; | 27 size_t contextSize() const override; |
28 | 28 |
29 SK_TO_STRING_OVERRIDE() | 29 SK_TO_STRING_OVERRIDE() |
30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
31 | 31 |
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
65 typedef SkShader INHERITED; | 65 typedef SkShader INHERITED; |
66 }; | 66 }; |
67 | 67 |
68 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 68 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
69 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 69 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
70 // an Sk3DBlitter in SkDraw.cpp | 70 // an Sk3DBlitter in SkDraw.cpp |
71 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 71 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
72 // yet found a situation where the size below isn't big enough. | 72 // yet found a situation where the size below isn't big enough. |
73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; | 73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; |
74 | 74 |
75 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 75 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
76 // the SkShader. | 76 // the SkShader. |
77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
78 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 78 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
79 | 79 |
80 #endif | 80 #endif |
OLD | NEW |