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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 1316233002: Style Change: NULL->nullptr (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: 2015-08-27 (Thursday) 10:25:06 EDT Created 5 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
11 #define SkBitmapProcShader_DEFINED 11 #define SkBitmapProcShader_DEFINED
12 12
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkSmallAllocator.h" 14 #include "SkSmallAllocator.h"
15 15
16 struct SkBitmapProcState; 16 struct SkBitmapProcState;
17 17
18 class SkBitmapProcShader : public SkShader { 18 class SkBitmapProcShader : public SkShader {
19 public: 19 public:
20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
21 const SkMatrix* localMatrix = NULL); 21 const SkMatrix* localMatrix = nullptr);
22 22
23 // overrides from SkShader 23 // overrides from SkShader
24 bool isOpaque() const override; 24 bool isOpaque() const override;
25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; 25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
26 26
27 size_t contextSize() const override; 27 size_t contextSize() const override;
28 28
29 SK_TO_STRING_OVERRIDE() 29 SK_TO_STRING_OVERRIDE()
30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
31 31
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65 typedef SkShader INHERITED; 65 typedef SkShader INHERITED;
66 }; 66 };
67 67
68 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 68 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
69 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 69 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
70 // an Sk3DBlitter in SkDraw.cpp 70 // an Sk3DBlitter in SkDraw.cpp
71 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 71 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
72 // yet found a situation where the size below isn't big enough. 72 // yet found a situation where the size below isn't big enough.
73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; 73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator;
74 74
75 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 75 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive
76 // the SkShader. 76 // the SkShader.
77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode, 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode,
78 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); 78 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
79 79
80 #endif 80 #endif
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