| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
| 11 #define SkBitmapProcShader_DEFINED | 11 #define SkBitmapProcShader_DEFINED |
| 12 | 12 |
| 13 #include "SkShader.h" | 13 #include "SkShader.h" |
| 14 #include "SkSmallAllocator.h" | 14 #include "SkSmallAllocator.h" |
| 15 | 15 |
| 16 struct SkBitmapProcState; | 16 struct SkBitmapProcState; |
| 17 | 17 |
| 18 class SkBitmapProcShader : public SkShader { | 18 class SkBitmapProcShader : public SkShader { |
| 19 public: | 19 public: |
| 20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, | 20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, |
| 21 const SkMatrix* localMatrix = NULL); | 21 const SkMatrix* localMatrix = nullptr); |
| 22 | 22 |
| 23 // overrides from SkShader | 23 // overrides from SkShader |
| 24 bool isOpaque() const override; | 24 bool isOpaque() const override; |
| 25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; | 25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; |
| 26 | 26 |
| 27 size_t contextSize() const override; | 27 size_t contextSize() const override; |
| 28 | 28 |
| 29 SK_TO_STRING_OVERRIDE() | 29 SK_TO_STRING_OVERRIDE() |
| 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
| 31 | 31 |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 65 typedef SkShader INHERITED; | 65 typedef SkShader INHERITED; |
| 66 }; | 66 }; |
| 67 | 67 |
| 68 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 68 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
| 69 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 69 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
| 70 // an Sk3DBlitter in SkDraw.cpp | 70 // an Sk3DBlitter in SkDraw.cpp |
| 71 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 71 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
| 72 // yet found a situation where the size below isn't big enough. | 72 // yet found a situation where the size below isn't big enough. |
| 73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; | 73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; |
| 74 | 74 |
| 75 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 75 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
| 76 // the SkShader. | 76 // the SkShader. |
| 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
| 78 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 78 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
| 79 | 79 |
| 80 #endif | 80 #endif |
| OLD | NEW |