| Index: src/core/SkLightingShader.h
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| diff --git a/src/core/SkLightingShader.h b/src/core/SkLightingShader.h
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| index 499e358238090dbc4ce817b5154b21f0f7441076..d28648767db68ddc2369d81bfe7f9468fdde3b80 100644
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| --- a/src/core/SkLightingShader.h
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| +++ b/src/core/SkLightingShader.h
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| @@ -25,11 +25,10 @@ public:
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|          class Builder {
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|          public:
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|              Builder(const SkLight lights[], int numLights)
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| -                : fLights(SkNEW_ARGS(Lights, (lights, numLights))) {
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| -            }
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| +                : fLights(new Lights(lights, numLights)) {}
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| +
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| +            Builder() : fLights(new Lights) {}
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|  
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| -            Builder() : fLights(SkNEW(Lights)) { }
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| -    
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|              // TODO: limit the number of lights here or just ignore those
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|              // above some maximum?
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|              void add(const SkLight& light) {
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| 
 |