| Index: src/core/SkLightingShader.h
|
| diff --git a/src/core/SkLightingShader.h b/src/core/SkLightingShader.h
|
| index 499e358238090dbc4ce817b5154b21f0f7441076..d28648767db68ddc2369d81bfe7f9468fdde3b80 100644
|
| --- a/src/core/SkLightingShader.h
|
| +++ b/src/core/SkLightingShader.h
|
| @@ -25,11 +25,10 @@ public:
|
| class Builder {
|
| public:
|
| Builder(const SkLight lights[], int numLights)
|
| - : fLights(SkNEW_ARGS(Lights, (lights, numLights))) {
|
| - }
|
| + : fLights(new Lights(lights, numLights)) {}
|
| +
|
| + Builder() : fLights(new Lights) {}
|
|
|
| - Builder() : fLights(SkNEW(Lights)) { }
|
| -
|
| // TODO: limit the number of lights here or just ignore those
|
| // above some maximum?
|
| void add(const SkLight& light) {
|
|
|