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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkLightingShader_DEFINED | 10 #ifndef SkLightingShader_DEFINED |
11 #define SkLightingShader_DEFINED | 11 #define SkLightingShader_DEFINED |
12 | 12 |
13 #include "SkFlattenable.h" | 13 #include "SkFlattenable.h" |
14 #include "SkLight.h" | 14 #include "SkLight.h" |
15 #include "SkShader.h" | 15 #include "SkShader.h" |
16 #include "SkTDArray.h" | 16 #include "SkTDArray.h" |
17 | 17 |
18 class SkBitmap; | 18 class SkBitmap; |
19 class SkMatrix; | 19 class SkMatrix; |
20 | 20 |
21 class SK_API SkLightingShader { | 21 class SK_API SkLightingShader { |
22 public: | 22 public: |
23 class Lights : public SkRefCnt { | 23 class Lights : public SkRefCnt { |
24 public: | 24 public: |
25 class Builder { | 25 class Builder { |
26 public: | 26 public: |
27 Builder(const SkLight lights[], int numLights) | 27 Builder(const SkLight lights[], int numLights) |
28 : fLights(SkNEW_ARGS(Lights, (lights, numLights))) { | 28 : fLights(new Lights(lights, numLights)) {} |
29 } | |
30 | 29 |
31 Builder() : fLights(SkNEW(Lights)) { } | 30 Builder() : fLights(new Lights) {} |
32 | 31 |
33 // TODO: limit the number of lights here or just ignore those | 32 // TODO: limit the number of lights here or just ignore those |
34 // above some maximum? | 33 // above some maximum? |
35 void add(const SkLight& light) { | 34 void add(const SkLight& light) { |
36 if (fLights) { | 35 if (fLights) { |
37 *fLights->fLights.push() = light; | 36 *fLights->fLights.push() = light; |
38 } | 37 } |
39 } | 38 } |
40 | 39 |
41 const Lights* finish() { | 40 const Lights* finish() { |
42 return fLights.detach(); | 41 return fLights.detach(); |
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92 (127, 127, 0). | 91 (127, 127, 0). |
93 */ | 92 */ |
94 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, | 93 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, |
95 const Lights* lights, const SkVector& invNormRotatio
n, | 94 const Lights* lights, const SkVector& invNormRotatio
n, |
96 const SkMatrix* diffLocalMatrix, const SkMatrix* nor
mLocalMatrix); | 95 const SkMatrix* diffLocalMatrix, const SkMatrix* nor
mLocalMatrix); |
97 | 96 |
98 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 97 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
99 }; | 98 }; |
100 | 99 |
101 #endif | 100 #endif |
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