| Index: bench/GameBench.cpp
|
| diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
|
| index 3d9885f6920e825a695aba5ae317c3e878aa8457..631a8f25f00a2c26460cba5a12683916ff499fdb 100644
|
| --- a/bench/GameBench.cpp
|
| +++ b/bench/GameBench.cpp
|
| @@ -308,27 +308,18 @@ private:
|
| };
|
|
|
| // Partial clear
|
| -DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type,
|
| - GameBench::kPartial_Clear)); )
|
| -DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
|
| - GameBench::kPartial_Clear)); )
|
| -DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
|
| - GameBench::kPartial_Clear, true)); )
|
| -DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type,
|
| - GameBench::kPartial_Clear)); )
|
| +DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kPartial_Clear);)
|
| +DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kPartial_Clear);)
|
| +DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kPartial_Clear, true);)
|
| +DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kPartial_Clear);)
|
|
|
| // Full clear
|
| -DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type,
|
| - GameBench::kFull_Clear)); )
|
| -DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
|
| - GameBench::kFull_Clear)); )
|
| -DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
|
| - GameBench::kFull_Clear, true)); )
|
| -DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type,
|
| - GameBench::kFull_Clear)); )
|
| +DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kFull_Clear);)
|
| +DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clear);)
|
| +DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clear, true);)
|
| +DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear);)
|
|
|
| // Atlased
|
| -DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
|
| - GameBench::kFull_Clear, false, true)); )
|
| -DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
|
| - GameBench::kFull_Clear, false, true, true)); )
|
| +DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clear, false, true);)
|
| +DEF_BENCH(return new GameBench(
|
| + GameBench::kTranslate_Type, GameBench::kFull_Clear, false, true, true);)
|
|
|