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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkPaint.h" | 10 #include "SkPaint.h" |
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301 *scanline = 0x00000000; | 301 *scanline = 0x00000000; |
302 } | 302 } |
303 } | 303 } |
304 } | 304 } |
305 } | 305 } |
306 | 306 |
307 typedef Benchmark INHERITED; | 307 typedef Benchmark INHERITED; |
308 }; | 308 }; |
309 | 309 |
310 // Partial clear | 310 // Partial clear |
311 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type, | 311 DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kPartial_Clear
);) |
312 GameBench::kPartial_Clear)); ) | 312 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kPartial_C
lear);) |
313 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 313 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kPartial_C
lear, true);) |
314 GameBench::kPartial_Clear)); ) | 314 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kPartial_Clea
r);) |
315 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | |
316 GameBench::kPartial_Clear, true)); ) | |
317 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, | |
318 GameBench::kPartial_Clear)); ) | |
319 | 315 |
320 // Full clear | 316 // Full clear |
321 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type, | 317 DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kFull_Clear);) |
322 GameBench::kFull_Clear)); ) | 318 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r);) |
323 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 319 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, true);) |
324 GameBench::kFull_Clear)); ) | 320 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear);
) |
325 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | |
326 GameBench::kFull_Clear, true)); ) | |
327 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, | |
328 GameBench::kFull_Clear)); ) | |
329 | 321 |
330 // Atlased | 322 // Atlased |
331 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 323 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, false, true);) |
332 GameBench::kFull_Clear, false, true)
); ) | 324 DEF_BENCH(return new GameBench( |
333 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 325 GameBench::kTranslate_Type, GameBench::kFull_Clear, fal
se, true, true);) |
334 GameBench::kFull_Clear, false, true,
true)); ) | |
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