Index: gpu/command_buffer/service/in_process_command_buffer.h |
diff --git a/gpu/command_buffer/service/in_process_command_buffer.h b/gpu/command_buffer/service/in_process_command_buffer.h |
index b06a442555d465b947b6f32072495c9804830772..7c84db0e0b05603eb4bca092ad1ed4ad5f9679d7 100644 |
--- a/gpu/command_buffer/service/in_process_command_buffer.h |
+++ b/gpu/command_buffer/service/in_process_command_buffer.h |
@@ -139,9 +139,9 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer, |
// Queues a task to run as soon as possible. |
virtual void ScheduleTask(const base::Closure& task) = 0; |
- // Schedules |callback| to run at an appropriate time for performing idle |
+ // Schedules |callback| to run at an appropriate time for performing delayed |
// work. |
- virtual void ScheduleIdleWork(const base::Closure& task) = 0; |
+ virtual void ScheduleDelayedWork(const base::Closure& task) = 0; |
virtual bool UseVirtualizedGLContexts() = 0; |
virtual scoped_refptr<gles2::ShaderTranslatorCache> |
@@ -200,7 +200,7 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer, |
bool InitializeOnGpuThread(const InitializeOnGpuThreadParams& params); |
bool DestroyOnGpuThread(); |
void FlushOnGpuThread(int32 put_offset); |
- void ScheduleIdleWorkOnGpuThread(); |
+ void ScheduleDelayedWorkOnGpuThread(); |
uint32 CreateStreamTextureOnGpuThread(uint32 client_texture_id); |
bool MakeCurrent(); |
base::Closure WrapCallback(const base::Closure& callback); |
@@ -226,7 +226,7 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer, |
void OnResizeView(gfx::Size size, float scale_factor); |
bool GetBufferChanged(int32 transfer_buffer_id); |
void PumpCommands(); |
- void PerformIdleWork(); |
+ void PerformDelayedWork(); |
// Members accessed on the gpu thread (possibly with the exception of |
// creation): |
@@ -237,7 +237,7 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer, |
scoped_refptr<gfx::GLContext> context_; |
scoped_refptr<gfx::GLSurface> surface_; |
base::Closure context_lost_callback_; |
- bool idle_work_pending_; // Used to throttle PerformIdleWork. |
+ bool delayed_work_pending_; // Used to throttle PerformDelayedWork. |
ImageFactory* image_factory_; |
// Members accessed on the client thread: |
@@ -281,7 +281,7 @@ class GPU_EXPORT GpuInProcessThread |
void AddRef() const override; |
void Release() const override; |
void ScheduleTask(const base::Closure& task) override; |
- void ScheduleIdleWork(const base::Closure& callback) override; |
+ void ScheduleDelayedWork(const base::Closure& callback) override; |
bool UseVirtualizedGLContexts() override; |
scoped_refptr<gles2::ShaderTranslatorCache> shader_translator_cache() |
override; |