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Side by Side Diff: gpu/command_buffer/service/in_process_command_buffer.h

Issue 1315713007: gpu: Reduce GL context switches used to check pending queries. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
7 7
8 #include <map> 8 #include <map>
9 #include <vector> 9 #include <vector>
10 10
(...skipping 121 matching lines...) Expand 10 before | Expand all | Expand 10 after
132 public: 132 public:
133 Service(); 133 Service();
134 virtual ~Service(); 134 virtual ~Service();
135 135
136 virtual void AddRef() const = 0; 136 virtual void AddRef() const = 0;
137 virtual void Release() const = 0; 137 virtual void Release() const = 0;
138 138
139 // Queues a task to run as soon as possible. 139 // Queues a task to run as soon as possible.
140 virtual void ScheduleTask(const base::Closure& task) = 0; 140 virtual void ScheduleTask(const base::Closure& task) = 0;
141 141
142 // Schedules |callback| to run at an appropriate time for performing idle 142 // Schedules |callback| to run at an appropriate time for performing delayed
143 // work. 143 // work.
144 virtual void ScheduleIdleWork(const base::Closure& task) = 0; 144 virtual void ScheduleDelayedWork(const base::Closure& task) = 0;
145 145
146 virtual bool UseVirtualizedGLContexts() = 0; 146 virtual bool UseVirtualizedGLContexts() = 0;
147 virtual scoped_refptr<gles2::ShaderTranslatorCache> 147 virtual scoped_refptr<gles2::ShaderTranslatorCache>
148 shader_translator_cache() = 0; 148 shader_translator_cache() = 0;
149 virtual scoped_refptr<gles2::FramebufferCompletenessCache> 149 virtual scoped_refptr<gles2::FramebufferCompletenessCache>
150 framebuffer_completeness_cache() = 0; 150 framebuffer_completeness_cache() = 0;
151 virtual SyncPointManager* sync_point_manager() = 0; 151 virtual SyncPointManager* sync_point_manager() = 0;
152 scoped_refptr<gfx::GLShareGroup> share_group(); 152 scoped_refptr<gfx::GLShareGroup> share_group();
153 scoped_refptr<gles2::MailboxManager> mailbox_manager(); 153 scoped_refptr<gles2::MailboxManager> mailbox_manager();
154 scoped_refptr<gles2::SubscriptionRefSet> subscription_ref_set(); 154 scoped_refptr<gles2::SubscriptionRefSet> subscription_ref_set();
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
193 attribs(attribs), 193 attribs(attribs),
194 gpu_preference(gpu_preference), 194 gpu_preference(gpu_preference),
195 capabilities(capabilities), 195 capabilities(capabilities),
196 context_group(share_group), 196 context_group(share_group),
197 image_factory(image_factory) {} 197 image_factory(image_factory) {}
198 }; 198 };
199 199
200 bool InitializeOnGpuThread(const InitializeOnGpuThreadParams& params); 200 bool InitializeOnGpuThread(const InitializeOnGpuThreadParams& params);
201 bool DestroyOnGpuThread(); 201 bool DestroyOnGpuThread();
202 void FlushOnGpuThread(int32 put_offset); 202 void FlushOnGpuThread(int32 put_offset);
203 void ScheduleIdleWorkOnGpuThread(); 203 void ScheduleDelayedWorkOnGpuThread();
204 uint32 CreateStreamTextureOnGpuThread(uint32 client_texture_id); 204 uint32 CreateStreamTextureOnGpuThread(uint32 client_texture_id);
205 bool MakeCurrent(); 205 bool MakeCurrent();
206 base::Closure WrapCallback(const base::Closure& callback); 206 base::Closure WrapCallback(const base::Closure& callback);
207 State GetStateFast(); 207 State GetStateFast();
208 void QueueTask(const base::Closure& task) { service_->ScheduleTask(task); } 208 void QueueTask(const base::Closure& task) { service_->ScheduleTask(task); }
209 void CheckSequencedThread(); 209 void CheckSequencedThread();
210 void RetireSyncPointOnGpuThread(uint32 sync_point); 210 void RetireSyncPointOnGpuThread(uint32 sync_point);
211 void SignalSyncPointOnGpuThread(uint32 sync_point, 211 void SignalSyncPointOnGpuThread(uint32 sync_point,
212 const base::Closure& callback); 212 const base::Closure& callback);
213 bool WaitSyncPointOnGpuThread(uint32 sync_point); 213 bool WaitSyncPointOnGpuThread(uint32 sync_point);
214 void SignalQueryOnGpuThread(unsigned query_id, const base::Closure& callback); 214 void SignalQueryOnGpuThread(unsigned query_id, const base::Closure& callback);
215 void DestroyTransferBufferOnGpuThread(int32 id); 215 void DestroyTransferBufferOnGpuThread(int32 id);
216 void CreateImageOnGpuThread(int32 id, 216 void CreateImageOnGpuThread(int32 id,
217 const gfx::GpuMemoryBufferHandle& handle, 217 const gfx::GpuMemoryBufferHandle& handle,
218 const gfx::Size& size, 218 const gfx::Size& size,
219 gfx::BufferFormat format, 219 gfx::BufferFormat format,
220 uint32 internalformat); 220 uint32 internalformat);
221 void DestroyImageOnGpuThread(int32 id); 221 void DestroyImageOnGpuThread(int32 id);
222 void SetGetBufferOnGpuThread(int32 shm_id, base::WaitableEvent* completion); 222 void SetGetBufferOnGpuThread(int32 shm_id, base::WaitableEvent* completion);
223 223
224 // Callbacks: 224 // Callbacks:
225 void OnContextLost(); 225 void OnContextLost();
226 void OnResizeView(gfx::Size size, float scale_factor); 226 void OnResizeView(gfx::Size size, float scale_factor);
227 bool GetBufferChanged(int32 transfer_buffer_id); 227 bool GetBufferChanged(int32 transfer_buffer_id);
228 void PumpCommands(); 228 void PumpCommands();
229 void PerformIdleWork(); 229 void PerformDelayedWork();
230 230
231 // Members accessed on the gpu thread (possibly with the exception of 231 // Members accessed on the gpu thread (possibly with the exception of
232 // creation): 232 // creation):
233 bool context_lost_; 233 bool context_lost_;
234 scoped_refptr<TransferBufferManagerInterface> transfer_buffer_manager_; 234 scoped_refptr<TransferBufferManagerInterface> transfer_buffer_manager_;
235 scoped_ptr<GpuScheduler> gpu_scheduler_; 235 scoped_ptr<GpuScheduler> gpu_scheduler_;
236 scoped_ptr<gles2::GLES2Decoder> decoder_; 236 scoped_ptr<gles2::GLES2Decoder> decoder_;
237 scoped_refptr<gfx::GLContext> context_; 237 scoped_refptr<gfx::GLContext> context_;
238 scoped_refptr<gfx::GLSurface> surface_; 238 scoped_refptr<gfx::GLSurface> surface_;
239 base::Closure context_lost_callback_; 239 base::Closure context_lost_callback_;
240 bool idle_work_pending_; // Used to throttle PerformIdleWork. 240 bool delayed_work_pending_; // Used to throttle PerformDelayedWork.
241 ImageFactory* image_factory_; 241 ImageFactory* image_factory_;
242 242
243 // Members accessed on the client thread: 243 // Members accessed on the client thread:
244 State last_state_; 244 State last_state_;
245 int32 last_put_offset_; 245 int32 last_put_offset_;
246 gpu::Capabilities capabilities_; 246 gpu::Capabilities capabilities_;
247 GpuMemoryBufferManager* gpu_memory_buffer_manager_; 247 GpuMemoryBufferManager* gpu_memory_buffer_manager_;
248 base::AtomicSequenceNumber next_image_id_; 248 base::AtomicSequenceNumber next_image_id_;
249 249
250 // Accessed on both threads: 250 // Accessed on both threads:
(...skipping 23 matching lines...) Expand all
274 class GPU_EXPORT GpuInProcessThread 274 class GPU_EXPORT GpuInProcessThread
275 : public base::Thread, 275 : public base::Thread,
276 public NON_EXPORTED_BASE(InProcessCommandBuffer::Service), 276 public NON_EXPORTED_BASE(InProcessCommandBuffer::Service),
277 public base::RefCountedThreadSafe<GpuInProcessThread> { 277 public base::RefCountedThreadSafe<GpuInProcessThread> {
278 public: 278 public:
279 explicit GpuInProcessThread(SyncPointManager* sync_point_manager); 279 explicit GpuInProcessThread(SyncPointManager* sync_point_manager);
280 280
281 void AddRef() const override; 281 void AddRef() const override;
282 void Release() const override; 282 void Release() const override;
283 void ScheduleTask(const base::Closure& task) override; 283 void ScheduleTask(const base::Closure& task) override;
284 void ScheduleIdleWork(const base::Closure& callback) override; 284 void ScheduleDelayedWork(const base::Closure& callback) override;
285 bool UseVirtualizedGLContexts() override; 285 bool UseVirtualizedGLContexts() override;
286 scoped_refptr<gles2::ShaderTranslatorCache> shader_translator_cache() 286 scoped_refptr<gles2::ShaderTranslatorCache> shader_translator_cache()
287 override; 287 override;
288 scoped_refptr<gles2::FramebufferCompletenessCache> 288 scoped_refptr<gles2::FramebufferCompletenessCache>
289 framebuffer_completeness_cache() override; 289 framebuffer_completeness_cache() override;
290 SyncPointManager* sync_point_manager() override; 290 SyncPointManager* sync_point_manager() override;
291 291
292 private: 292 private:
293 ~GpuInProcessThread() override; 293 ~GpuInProcessThread() override;
294 friend class base::RefCountedThreadSafe<GpuInProcessThread>; 294 friend class base::RefCountedThreadSafe<GpuInProcessThread>;
295 295
296 SyncPointManager* sync_point_manager_; // Non-owning. 296 SyncPointManager* sync_point_manager_; // Non-owning.
297 scoped_refptr<gpu::gles2::ShaderTranslatorCache> shader_translator_cache_; 297 scoped_refptr<gpu::gles2::ShaderTranslatorCache> shader_translator_cache_;
298 scoped_refptr<gpu::gles2::FramebufferCompletenessCache> 298 scoped_refptr<gpu::gles2::FramebufferCompletenessCache>
299 framebuffer_completeness_cache_; 299 framebuffer_completeness_cache_;
300 DISALLOW_COPY_AND_ASSIGN(GpuInProcessThread); 300 DISALLOW_COPY_AND_ASSIGN(GpuInProcessThread);
301 }; 301 };
302 302
303 } // namespace gpu 303 } // namespace gpu
304 304
305 #endif // GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ 305 #endif // GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
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