Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
index 40794bb8a10cd65ab8710f2250454db70d7990a0..e58b10d5d2145831fc887598233c368848d95b16 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
@@ -4385,7 +4385,7 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy |
if (!canvas->is3D()) { |
ImageBuffer* buffer = canvas->buffer(); |
- if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetInternalformat, targetType, |
+ if (!buffer->copyToPlatformTexture(webContext(), GL_TEXTURE_2D, targetTexture, targetInternalformat, targetType, |
targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
ASSERT_NOT_REACHED(); |
} |
@@ -4417,6 +4417,51 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy |
} |
} |
+bool WebGLRenderingContextBase::texImage2DVideoByGPU(TexImageFunctionType functionType, WebGLTexture* texture, GLenum target, |
+ GLint level, GLenum internalformat, GLenum type, GLint xoffset, GLint yoffset, HTMLVideoElement* video) |
+{ |
+ typedef WebMediaPlayer::CopyVideoTextureParams CopyParams; |
+ if (video->copyVideoTextureToPlatformTexture(webContext(), |
+ CopyParams( |
+ functionType == NotTexSubImage2D ? CopyParams::FullCopy : CopyParams::SubCopy, |
+ target, texture->object(), internalformat, type, level, xoffset, |
+ yoffset, m_unpackPremultiplyAlpha, m_unpackFlipY))) { |
+ if (functionType == NotTexSubImage2D) |
+ texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type); |
+ return true; |
+ } |
+ |
+ // Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU. |
+ OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurface(IntSize(video->videoWidth(), video->videoHeight()))); |
+ if (surface->isValid()) { |
+ OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release())); |
+ if (imageBuffer) { |
+ // The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface, |
+ // we enable the WebMediaPlayer implementation to do any necessary color space conversion on the GPU (though it |
+ // may still do a CPU conversion and upload the results). |
+ video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr); |
+ |
+ // This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call. |
+ switch (functionType) { |
+ case NotTexSubImage2D: |
+ if (imageBuffer->copyToPlatformTexture(webContext(), target, texture->object(), internalformat, type, |
+ level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
+ texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type); |
+ return true; |
+ } |
+ break; |
+ case TexSubImage2D: |
+ if (imageBuffer->copySubToPlatformTexture(webContext(), target, texture->object(), level, |
+ xoffset, yoffset, video->videoWidth(), video->videoHeight(), m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
+ return true; |
+ } |
+ break; |
+ } |
+ } |
+ } |
+ return false; |
+} |
+ |
void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat, |
GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState) |
{ |
@@ -4463,31 +4508,9 @@ void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in |
// Otherwise, it will fall back to the normal SW path. |
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
ASSERT(texture); |
- if (GL_TEXTURE_2D == target) { |
- if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level) |
- && video->copyVideoTextureToPlatformTexture(webContext(), texture->object(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
- texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type); |
+ if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level)) { |
+ if (texImage2DVideoByGPU(NotTexSubImage2D, texture, target, level, internalformat, type, 0, 0, video)) |
return; |
- } |
- |
- // Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU. |
- OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurface(IntSize(video->videoWidth(), video->videoHeight()))); |
- if (surface->isValid()) { |
- OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release())); |
- if (imageBuffer) { |
- // The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface, |
- // we enable the WebMediaPlayer implementation to do any necessary color space conversion on the GPU (though it |
- // may still do a CPU conversion and upload the results). |
- video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr); |
- |
- // This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call. |
- if (imageBuffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type, |
- level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
- texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type); |
- return; |
- } |
- } |
- } |
} |
// Normal pure SW path. |
@@ -4703,6 +4726,16 @@ void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint |
|| !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoElement, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset)) |
return; |
+ // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible. |
+ // Otherwise, it will fall back to the normal SW path. |
+ WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true); |
+ ASSERT(texture); |
+ if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, GL_RGBA, type, level)) { |
+ if (texImage2DVideoByGPU(TexSubImage2D, texture, target, level, GL_FALSE, |
+ GL_FALSE, xoffset, yoffset, video)) |
+ return; |
+ } |
+ |
RefPtr<Image> image = videoFrameToImage(video); |
if (!image) |
return; |