| Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
|
| index 40794bb8a10cd65ab8710f2250454db70d7990a0..e58b10d5d2145831fc887598233c368848d95b16 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
|
| @@ -4385,7 +4385,7 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy
|
|
|
| if (!canvas->is3D()) {
|
| ImageBuffer* buffer = canvas->buffer();
|
| - if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetInternalformat, targetType,
|
| + if (!buffer->copyToPlatformTexture(webContext(), GL_TEXTURE_2D, targetTexture, targetInternalformat, targetType,
|
| targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
|
| ASSERT_NOT_REACHED();
|
| }
|
| @@ -4417,6 +4417,51 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy
|
| }
|
| }
|
|
|
| +bool WebGLRenderingContextBase::texImage2DVideoByGPU(TexImageFunctionType functionType, WebGLTexture* texture, GLenum target,
|
| + GLint level, GLenum internalformat, GLenum type, GLint xoffset, GLint yoffset, HTMLVideoElement* video)
|
| +{
|
| + typedef WebMediaPlayer::CopyVideoTextureParams CopyParams;
|
| + if (video->copyVideoTextureToPlatformTexture(webContext(),
|
| + CopyParams(
|
| + functionType == NotTexSubImage2D ? CopyParams::FullCopy : CopyParams::SubCopy,
|
| + target, texture->object(), internalformat, type, level, xoffset,
|
| + yoffset, m_unpackPremultiplyAlpha, m_unpackFlipY))) {
|
| + if (functionType == NotTexSubImage2D)
|
| + texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type);
|
| + return true;
|
| + }
|
| +
|
| + // Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU.
|
| + OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurface(IntSize(video->videoWidth(), video->videoHeight())));
|
| + if (surface->isValid()) {
|
| + OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release()));
|
| + if (imageBuffer) {
|
| + // The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface,
|
| + // we enable the WebMediaPlayer implementation to do any necessary color space conversion on the GPU (though it
|
| + // may still do a CPU conversion and upload the results).
|
| + video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr);
|
| +
|
| + // This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call.
|
| + switch (functionType) {
|
| + case NotTexSubImage2D:
|
| + if (imageBuffer->copyToPlatformTexture(webContext(), target, texture->object(), internalformat, type,
|
| + level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
|
| + texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type);
|
| + return true;
|
| + }
|
| + break;
|
| + case TexSubImage2D:
|
| + if (imageBuffer->copySubToPlatformTexture(webContext(), target, texture->object(), level,
|
| + xoffset, yoffset, video->videoWidth(), video->videoHeight(), m_unpackPremultiplyAlpha, m_unpackFlipY)) {
|
| + return true;
|
| + }
|
| + break;
|
| + }
|
| + }
|
| + }
|
| + return false;
|
| +}
|
| +
|
| void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
|
| GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
|
| {
|
| @@ -4463,31 +4508,9 @@ void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
|
| // Otherwise, it will fall back to the normal SW path.
|
| WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
|
| ASSERT(texture);
|
| - if (GL_TEXTURE_2D == target) {
|
| - if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level)
|
| - && video->copyVideoTextureToPlatformTexture(webContext(), texture->object(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
|
| - texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type);
|
| + if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level)) {
|
| + if (texImage2DVideoByGPU(NotTexSubImage2D, texture, target, level, internalformat, type, 0, 0, video))
|
| return;
|
| - }
|
| -
|
| - // Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU.
|
| - OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurface(IntSize(video->videoWidth(), video->videoHeight())));
|
| - if (surface->isValid()) {
|
| - OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release()));
|
| - if (imageBuffer) {
|
| - // The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface,
|
| - // we enable the WebMediaPlayer implementation to do any necessary color space conversion on the GPU (though it
|
| - // may still do a CPU conversion and upload the results).
|
| - video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr);
|
| -
|
| - // This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call.
|
| - if (imageBuffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type,
|
| - level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
|
| - texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type);
|
| - return;
|
| - }
|
| - }
|
| - }
|
| }
|
|
|
| // Normal pure SW path.
|
| @@ -4703,6 +4726,16 @@ void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
|
| || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoElement, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset))
|
| return;
|
|
|
| + // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible.
|
| + // Otherwise, it will fall back to the normal SW path.
|
| + WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true);
|
| + ASSERT(texture);
|
| + if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, GL_RGBA, type, level)) {
|
| + if (texImage2DVideoByGPU(TexSubImage2D, texture, target, level, GL_FALSE,
|
| + GL_FALSE, xoffset, yoffset, video))
|
| + return;
|
| + }
|
| +
|
| RefPtr<Image> image = videoFrameToImage(video);
|
| if (!image)
|
| return;
|
|
|