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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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4378 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA
REST); | 4378 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA
REST); |
4379 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA
REST); | 4379 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA
REST); |
4380 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T
O_EDGE); | 4380 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T
O_EDGE); |
4381 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T
O_EDGE); | 4381 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T
O_EDGE); |
4382 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas-
>width(), | 4382 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas-
>width(), |
4383 canvas->height(), 0, GL_RGBA, targetType, 0); | 4383 canvas->height(), 0, GL_RGBA, targetType, 0); |
4384 } | 4384 } |
4385 | 4385 |
4386 if (!canvas->is3D()) { | 4386 if (!canvas->is3D()) { |
4387 ImageBuffer* buffer = canvas->buffer(); | 4387 ImageBuffer* buffer = canvas->buffer(); |
4388 if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetIn
ternalformat, targetType, | 4388 if (!buffer->copyToPlatformTexture(webContext(), GL_TEXTURE_2D, targetTe
xture, targetInternalformat, targetType, |
4389 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | 4389 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
4390 ASSERT_NOT_REACHED(); | 4390 ASSERT_NOT_REACHED(); |
4391 } | 4391 } |
4392 } else { | 4392 } else { |
4393 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); | 4393 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); |
4394 ScopedTexture2DRestorer restorer(gl); | 4394 ScopedTexture2DRestorer restorer(gl); |
4395 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText
ure, targetInternalformat, targetType, | 4395 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText
ure, targetInternalformat, targetType, |
4396 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ | 4396 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ |
4397 ASSERT_NOT_REACHED(); | 4397 ASSERT_NOT_REACHED(); |
4398 } | 4398 } |
(...skipping 11 matching lines...) Expand all Loading... |
4410 } else if (functionType == TexSubImage3DByGPU) { | 4410 } else if (functionType == TexSubImage3DByGPU) { |
4411 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof
fset, 0, 0, canvas->width(), canvas->height()); | 4411 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof
fset, 0, 0, canvas->width(), canvas->height()); |
4412 } | 4412 } |
4413 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); | 4413 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); |
4414 restoreCurrentFramebuffer(); | 4414 restoreCurrentFramebuffer(); |
4415 webContext()->deleteFramebuffer(tmpFBO); | 4415 webContext()->deleteFramebuffer(tmpFBO); |
4416 webContext()->deleteTexture(targetTexture); | 4416 webContext()->deleteTexture(targetTexture); |
4417 } | 4417 } |
4418 } | 4418 } |
4419 | 4419 |
| 4420 bool WebGLRenderingContextBase::texImage2DVideoByGPU(TexImageFunctionType functi
onType, WebGLTexture* texture, GLenum target, |
| 4421 GLint level, GLenum internalformat, GLenum type, GLint xoffset, GLint yoffse
t, HTMLVideoElement* video) |
| 4422 { |
| 4423 typedef WebMediaPlayer::CopyVideoTextureParams CopyParams; |
| 4424 if (video->copyVideoTextureToPlatformTexture(webContext(), |
| 4425 CopyParams( |
| 4426 functionType == NotTexSubImage2D ? CopyParams::FullCopy : CopyParams
::SubCopy, |
| 4427 target, texture->object(), internalformat, type, level, xoffset, |
| 4428 yoffset, m_unpackPremultiplyAlpha, m_unpackFlipY))) { |
| 4429 if (functionType == NotTexSubImage2D) |
| 4430 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); |
| 4431 return true; |
| 4432 } |
| 4433 |
| 4434 // Try using an accelerated image buffer, this allows YUV conversion to be d
one on the GPU. |
| 4435 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurf
ace(IntSize(video->videoWidth(), video->videoHeight()))); |
| 4436 if (surface->isValid()) { |
| 4437 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release())); |
| 4438 if (imageBuffer) { |
| 4439 // The video element paints an RGBA frame into our surface here. By
using an AcceleratedImageBufferSurface, |
| 4440 // we enable the WebMediaPlayer implementation to do any necessary c
olor space conversion on the GPU (though it |
| 4441 // may still do a CPU conversion and upload the results). |
| 4442 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video-
>videoWidth(), video->videoHeight()), nullptr); |
| 4443 |
| 4444 // This is a straight GPU-GPU copy, any necessary color space conver
sion was handled in the paintCurrentFrameInContext() call. |
| 4445 switch (functionType) { |
| 4446 case NotTexSubImage2D: |
| 4447 if (imageBuffer->copyToPlatformTexture(webContext(), target, tex
ture->object(), internalformat, type, |
| 4448 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4449 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); |
| 4450 return true; |
| 4451 } |
| 4452 break; |
| 4453 case TexSubImage2D: |
| 4454 if (imageBuffer->copySubToPlatformTexture(webContext(), target,
texture->object(), level, |
| 4455 xoffset, yoffset, video->videoWidth(), video->videoHeight(),
m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4456 return true; |
| 4457 } |
| 4458 break; |
| 4459 } |
| 4460 } |
| 4461 } |
| 4462 return false; |
| 4463 } |
| 4464 |
4420 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, | 4465 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, |
4421 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) | 4466 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) |
4422 { | 4467 { |
4423 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce
ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas
Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo
rmat, type, 0, 0)) | 4468 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce
ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas
Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo
rmat, type, 0, 0)) |
4424 return; | 4469 return; |
4425 | 4470 |
4426 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 4471 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
4427 ASSERT(texture); | 4472 ASSERT(texture); |
4428 | 4473 |
4429 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f
loat/integer/sRGB internal format. | 4474 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f
loat/integer/sRGB internal format. |
(...skipping 26 matching lines...) Expand all Loading... |
4456 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 4501 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
4457 { | 4502 { |
4458 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) | 4503 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) |
4459 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) | 4504 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) |
4460 return; | 4505 return; |
4461 | 4506 |
4462 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. | 4507 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. |
4463 // Otherwise, it will fall back to the normal SW path. | 4508 // Otherwise, it will fall back to the normal SW path. |
4464 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 4509 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
4465 ASSERT(texture); | 4510 ASSERT(texture); |
4466 if (GL_TEXTURE_2D == target) { | 4511 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type
, level)) { |
4467 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat,
type, level) | 4512 if (texImage2DVideoByGPU(NotTexSubImage2D, texture, target, level, inter
nalformat, type, 0, 0, video)) |
4468 && video->copyVideoTextureToPlatformTexture(webContext(), texture->o
bject(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4469 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); | |
4470 return; | 4513 return; |
4471 } | |
4472 | |
4473 // Try using an accelerated image buffer, this allows YUV conversion to
be done on the GPU. | |
4474 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBuffer
Surface(IntSize(video->videoWidth(), video->videoHeight()))); | |
4475 if (surface->isValid()) { | |
4476 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release(
))); | |
4477 if (imageBuffer) { | |
4478 // The video element paints an RGBA frame into our surface here.
By using an AcceleratedImageBufferSurface, | |
4479 // we enable the WebMediaPlayer implementation to do any necessa
ry color space conversion on the GPU (though it | |
4480 // may still do a CPU conversion and upload the results). | |
4481 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, vi
deo->videoWidth(), video->videoHeight()), nullptr); | |
4482 | |
4483 // This is a straight GPU-GPU copy, any necessary color space co
nversion was handled in the paintCurrentFrameInContext() call. | |
4484 if (imageBuffer->copyToPlatformTexture(webContext(), texture->ob
ject(), internalformat, type, | |
4485 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4486 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); | |
4487 return; | |
4488 } | |
4489 } | |
4490 } | |
4491 } | 4514 } |
4492 | 4515 |
4493 // Normal pure SW path. | 4516 // Normal pure SW path. |
4494 RefPtr<Image> image = videoFrameToImage(video); | 4517 RefPtr<Image> image = videoFrameToImage(video); |
4495 if (!image) | 4518 if (!image) |
4496 return; | 4519 return; |
4497 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web
GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | 4520 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web
GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4498 } | 4521 } |
4499 | 4522 |
4500 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa
t paramf, GLint parami, bool isFloat) | 4523 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa
t paramf, GLint parami, bool isFloat) |
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4696 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ
e, xoffset, yoffset, 0, canvas); | 4719 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ
e, xoffset, yoffset, 0, canvas); |
4697 } | 4720 } |
4698 | 4721 |
4699 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, | 4722 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, |
4700 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 4723 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
4701 { | 4724 { |
4702 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc
eptionState) | 4725 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc
eptionState) |
4703 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme
nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type
, xoffset, yoffset)) | 4726 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme
nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type
, xoffset, yoffset)) |
4704 return; | 4727 return; |
4705 | 4728 |
| 4729 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. |
| 4730 // Otherwise, it will fall back to the normal SW path. |
| 4731 WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true
); |
| 4732 ASSERT(texture); |
| 4733 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, GL_RGBA, type, level
)) { |
| 4734 if (texImage2DVideoByGPU(TexSubImage2D, texture, target, level, GL_FALSE
, |
| 4735 GL_FALSE, xoffset, yoffset, video)) |
| 4736 return; |
| 4737 } |
| 4738 |
4706 RefPtr<Image> image = videoFrameToImage(video); | 4739 RefPtr<Image> image = videoFrameToImage(video); |
4707 if (!image) | 4740 if (!image) |
4708 return; | 4741 return; |
4709 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get()
, WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | 4742 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get()
, WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4710 } | 4743 } |
4711 | 4744 |
4712 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location,
GLfloat x) | 4745 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location,
GLfloat x) |
4713 { | 4746 { |
4714 if (isContextLost() || !location) | 4747 if (isContextLost() || !location) |
4715 return; | 4748 return; |
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6906 | 6939 |
6907 return totalBytesPerPixel; | 6940 return totalBytesPerPixel; |
6908 } | 6941 } |
6909 | 6942 |
6910 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const | 6943 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
6911 { | 6944 { |
6912 return m_drawingBuffer.get(); | 6945 return m_drawingBuffer.get(); |
6913 } | 6946 } |
6914 | 6947 |
6915 } // namespace blink | 6948 } // namespace blink |
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