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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 1315323006: webgl: optimize webgl.texSubImage2D(video) path. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix unnecessay slow-down of YUV path Created 5 years, 2 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
index 33cce6b0aec3bf0ce5f711a30d53b3592f3aa381..bc4530093088fe64e30405e11407ec9b5deb049e 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
@@ -4384,7 +4384,7 @@ void WebGLRenderingContextBase::texImage2DCanvasByGPU(TexImageFunctionType funct
if (!canvas->is3D()) {
ImageBuffer* buffer = canvas->buffer();
- if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetInternalformat, targetType,
+ if (!buffer->copyToPlatformTexture(webContext(), GL_TEXTURE_2D, targetTexture, targetInternalformat, targetType,
targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
ASSERT_NOT_REACHED();
}
@@ -4460,9 +4460,11 @@ void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
// Otherwise, it will fall back to the normal SW path.
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
ASSERT(texture);
- if (GL_TEXTURE_2D == target) {
- if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level)
- && video->copyVideoTextureToPlatformTexture(webContext(), texture->object(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
+ if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level)) {
+ if (video->copyVideoTextureToPlatformTexture(webContext(),
+ WebMediaPlayer::CopyVideoTextureParams(
+ WebMediaPlayer::CopyVideoTextureParams::FullCopy, target, texture->object(),
+ internalformat, type, level, 0, 0, m_unpackPremultiplyAlpha, m_unpackFlipY))) {
texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type);
return;
}
@@ -4479,7 +4481,7 @@ void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
imageBuffer->canvas()->flush();
// This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call.
- if (imageBuffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type,
+ if (imageBuffer->copyToPlatformTexture(webContext(), target, texture->object(), internalformat, type,
level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type);
return;
@@ -4701,6 +4703,38 @@ void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
|| !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoElement, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset))
return;
+ // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible.
+ // Otherwise, it will fall back to the normal SW path.
+ WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true);
+ ASSERT(texture);
+ if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, GL_RGBA, type, level)) {
Ken Russell (switch to Gerrit) 2015/10/25 01:08:40 It would be great if more code could be shared bet
dshwang 2015/10/26 14:17:32 I'll merge soon.
dshwang 2015/10/26 17:45:15 Done.
+ if (video->copyVideoTextureToPlatformTexture(webContext(),
+ WebMediaPlayer::CopyVideoTextureParams(
+ WebMediaPlayer::CopyVideoTextureParams::SubCopy, target, texture->object(),
+ GL_FALSE, GL_FALSE, level, xoffset, yoffset, m_unpackPremultiplyAlpha, m_unpackFlipY))) {
+ return;
+ }
+
+ // Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU.
+ OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurface(IntSize(video->videoWidth(), video->videoHeight())));
+ if (surface->isValid()) {
+ OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release()));
+ if (imageBuffer) {
+ // The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface,
+ // we enable the WebMediaPlayer implementation to do any necessary color space conversion on the GPU (though it
+ // may still do a CPU conversion and upload the results).
+ video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr);
+ imageBuffer->canvas()->flush();
+
+ // This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call.
+ if (imageBuffer->copySubToPlatformTexture(webContext(), target, texture->object(), level,
+ xoffset, yoffset, video->videoWidth(), video->videoHeight(), m_unpackPremultiplyAlpha, m_unpackFlipY)) {
+ return;
+ }
+ }
+ }
+ }
+
RefPtr<Image> image = videoFrameToImage(video);
if (!image)
return;
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