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Make GrGLShaderBuilder::TextureSampler extract only required info from GrTextureAccess.
This will make it possible to init a TextureSampler without a texture or a specific config.
Also unify two separate bitfields of color components in GPU code.
Committed: https://code.google.com/p/skia/source/detail?r=8428
Total comments: 4
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include/gpu/GrColor.h
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include/gpu/GrEffect.h
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include/gpu/GrTextureAccess.h
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include/gpu/GrTypes.h
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src/effects/SkBlendImageFilter.cpp
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src/effects/SkColorMatrixFilter.cpp
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src/effects/SkTableColorFilter.cpp
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src/effects/gradients/SkGradientShader.cpp
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src/gpu/GrDrawState.cpp
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src/gpu/GrGpu.h
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src/gpu/GrGpu.cpp
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src/gpu/GrTextureAccess.cpp
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src/gpu/effects/GrSingleTextureEffect.h
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src/gpu/gl/GrGLCaps.h
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src/gpu/gl/GrGLCaps.cpp
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src/gpu/gl/GrGLShaderBuilder.h
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src/gpu/gl/GrGLShaderBuilder.cpp
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Total messages: 4 (0 generated)
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