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Unified Diff: ui/ozone/platform/drm/gpu/drm_thread_proxy.h

Issue 1311043016: Switch DRM platform to using a separate thread (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@mv-drm-calls-on-thread2
Patch Set: added drm_thread_proxy Created 5 years, 3 months ago
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Index: ui/ozone/platform/drm/gpu/drm_thread_proxy.h
diff --git a/ui/ozone/platform/drm/gpu/drm_thread_proxy.h b/ui/ozone/platform/drm/gpu/drm_thread_proxy.h
new file mode 100644
index 0000000000000000000000000000000000000000..bb9d0a19ebc9d081313ff91778b1db9fe4f72cdf
--- /dev/null
+++ b/ui/ozone/platform/drm/gpu/drm_thread_proxy.h
@@ -0,0 +1,43 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_PROXY_H_
+#define UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_PROXY_H_
+
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "ui/ozone/platform/drm/gpu/drm_thread.h"
+
+namespace ui {
+
+class DrmDeviceManager;
+class DrmWindowProxy;
+class MessageFilterProxy;
+
+// Mediates the communication between GPU main/IO threads and the DRM thread. It
+// serves proxy objects that are safe to call on the GPU threads. The proxy
+// objects then deal with safely posting the messages to the DRM thread.
+class DrmThreadProxy {
+ public:
+ explicit DrmThreadProxy();
+ ~DrmThreadProxy();
+
+ DrmDeviceManager* device_manager() const {
+ return drm_thread_.device_manager();
+ }
+
+ scoped_refptr<MessageFilterProxy> CreateMessageFilterProxy();
spang 2015/09/30 18:17:35 Do we need to refcount?
dnicoara 2015/10/01 14:36:15 Unfortunately yes, because the base class, IPC::Me
+
+ scoped_ptr<DrmWindowProxy> CreateDrmWindowProxy(
+ gfx::AcceleratedWidget widget);
+
+ private:
+ DrmThread drm_thread_;
+
+ DISALLOW_COPY_AND_ASSIGN(DrmThreadProxy);
+};
+
+} // namespace ui
+
+#endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_PROXY_H_

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