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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_PROXY_H_ | |
6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_PROXY_H_ | |
7 | |
8 #include "base/memory/ref_counted.h" | |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "ui/ozone/platform/drm/gpu/drm_thread.h" | |
11 | |
12 namespace ui { | |
13 | |
14 class DrmDeviceManager; | |
15 class DrmWindowProxy; | |
16 class MessageFilterProxy; | |
17 | |
18 // Mediates the communication between GPU main/IO threads and the DRM thread. It | |
19 // serves proxy objects that are safe to call on the GPU threads. The proxy | |
20 // objects then deal with safely posting the messages to the DRM thread. | |
21 class DrmThreadProxy { | |
22 public: | |
23 explicit DrmThreadProxy(); | |
24 ~DrmThreadProxy(); | |
25 | |
26 DrmDeviceManager* device_manager() const { | |
27 return drm_thread_.device_manager(); | |
28 } | |
29 | |
30 scoped_refptr<MessageFilterProxy> CreateMessageFilterProxy(); | |
spang
2015/09/30 18:17:35
Do we need to refcount?
dnicoara
2015/10/01 14:36:15
Unfortunately yes, because the base class, IPC::Me
| |
31 | |
32 scoped_ptr<DrmWindowProxy> CreateDrmWindowProxy( | |
33 gfx::AcceleratedWidget widget); | |
34 | |
35 private: | |
36 DrmThread drm_thread_; | |
37 | |
38 DISALLOW_COPY_AND_ASSIGN(DrmThreadProxy); | |
39 }; | |
40 | |
41 } // namespace ui | |
42 | |
43 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_PROXY_H_ | |
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