Chromium Code Reviews| Index: ui/ozone/platform/drm/gpu/drm_thread_proxy.h |
| diff --git a/ui/ozone/platform/drm/gpu/drm_thread_proxy.h b/ui/ozone/platform/drm/gpu/drm_thread_proxy.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..bb9d0a19ebc9d081313ff91778b1db9fe4f72cdf |
| --- /dev/null |
| +++ b/ui/ozone/platform/drm/gpu/drm_thread_proxy.h |
| @@ -0,0 +1,43 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_PROXY_H_ |
| +#define UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_PROXY_H_ |
| + |
| +#include "base/memory/ref_counted.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "ui/ozone/platform/drm/gpu/drm_thread.h" |
| + |
| +namespace ui { |
| + |
| +class DrmDeviceManager; |
| +class DrmWindowProxy; |
| +class MessageFilterProxy; |
| + |
| +// Mediates the communication between GPU main/IO threads and the DRM thread. It |
| +// serves proxy objects that are safe to call on the GPU threads. The proxy |
| +// objects then deal with safely posting the messages to the DRM thread. |
| +class DrmThreadProxy { |
| + public: |
| + explicit DrmThreadProxy(); |
| + ~DrmThreadProxy(); |
| + |
| + DrmDeviceManager* device_manager() const { |
| + return drm_thread_.device_manager(); |
| + } |
| + |
| + scoped_refptr<MessageFilterProxy> CreateMessageFilterProxy(); |
|
spang
2015/09/30 18:17:35
Do we need to refcount?
dnicoara
2015/10/01 14:36:15
Unfortunately yes, because the base class, IPC::Me
|
| + |
| + scoped_ptr<DrmWindowProxy> CreateDrmWindowProxy( |
| + gfx::AcceleratedWidget widget); |
| + |
| + private: |
| + DrmThread drm_thread_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(DrmThreadProxy); |
| +}; |
| + |
| +} // namespace ui |
| + |
| +#endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_PROXY_H_ |