| Index: ui/ozone/platform/drm/gpu/drm_thread.h
|
| diff --git a/ui/ozone/platform/drm/gpu/drm_thread.h b/ui/ozone/platform/drm/gpu/drm_thread.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d8fde25d1df24a7b85378f3929f6f635a5456085
|
| --- /dev/null
|
| +++ b/ui/ozone/platform/drm/gpu/drm_thread.h
|
| @@ -0,0 +1,70 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_H_
|
| +#define UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_H_
|
| +
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/threading/thread.h"
|
| +#include "ui/gfx/native_widget_types.h"
|
| +
|
| +namespace ui {
|
| +
|
| +class DrmDeviceManager;
|
| +class DrmGpuPlatformSupport;
|
| +class DrmGpuPlatformSupportProxy;
|
| +class DrmWindowProxy;
|
| +class ScanoutBufferGenerator;
|
| +class ScreenManager;
|
| +
|
| +// Holds all the DRM related state and performs all DRM related operations with
|
| +// the exception of buffer allocations which happen on the threads requiring the
|
| +// allocations.
|
| +//
|
| +// The DRM thread is used to insulate DRM operations from potential blocking
|
| +// behaviour on the GPU main thread in order to reduce the potential for jank
|
| +// (for example jank in the cursor if the GPU main thread is performing heavy
|
| +// operations). The inverse is also true as blocking operations on the DRM
|
| +// thread (such as modesetting) no longer block the GPU main thread.
|
| +class DrmThread : public base::Thread {
|
| + public:
|
| + DrmThread();
|
| + ~DrmThread() override;
|
| +
|
| + void Start();
|
| +
|
| + // Safe to use from any thread. Access to the device manager is direct since
|
| + // the device manager performs its own locking since buffer allocations need
|
| + // to happen on the main GPU thread and on the IO GPU thread without waiting.
|
| + DrmDeviceManager* device_manager() const { return device_manager_.get(); }
|
| +
|
| + // Safe to use from any thread.
|
| + scoped_ptr<DrmWindowProxy> CreateWindowProxy(
|
| + gfx::AcceleratedWidget widget) const;
|
| +
|
| + // Safe to use from any thread.
|
| + scoped_ptr<DrmGpuPlatformSupportProxy> CreateGpuPlatformSupportProxy() const;
|
| +
|
| + // base::Thread:
|
| + void Init() override;
|
| +
|
| + protected:
|
| + scoped_ptr<DrmDeviceManager> device_manager_;
|
| + scoped_ptr<ScanoutBufferGenerator> buffer_generator_;
|
| + scoped_ptr<ScreenManager> screen_manager_;
|
| + scoped_ptr<DrmGpuPlatformSupport> gpu_platform_support_;
|
| +
|
| + private:
|
| + void CreateWindowProxyOnThread(gfx::AcceleratedWidget widget,
|
| + scoped_ptr<DrmWindowProxy>* proxy) const;
|
| +
|
| + void CreateGpuPlatformSupportProxyOnThread(
|
| + scoped_ptr<DrmGpuPlatformSupportProxy>* proxy) const;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(DrmThread);
|
| +};
|
| +
|
| +} // namespace ui
|
| +
|
| +#endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_H_
|
|
|