Index: ui/ozone/platform/drm/gpu/drm_thread.h |
diff --git a/ui/ozone/platform/drm/gpu/drm_thread.h b/ui/ozone/platform/drm/gpu/drm_thread.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d8fde25d1df24a7b85378f3929f6f635a5456085 |
--- /dev/null |
+++ b/ui/ozone/platform/drm/gpu/drm_thread.h |
@@ -0,0 +1,70 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_H_ |
+#define UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_H_ |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "base/threading/thread.h" |
+#include "ui/gfx/native_widget_types.h" |
+ |
+namespace ui { |
+ |
+class DrmDeviceManager; |
+class DrmGpuPlatformSupport; |
+class DrmGpuPlatformSupportProxy; |
+class DrmWindowProxy; |
+class ScanoutBufferGenerator; |
+class ScreenManager; |
+ |
+// Holds all the DRM related state and performs all DRM related operations with |
+// the exception of buffer allocations which happen on the threads requiring the |
+// allocations. |
+// |
+// The DRM thread is used to insulate DRM operations from potential blocking |
+// behaviour on the GPU main thread in order to reduce the potential for jank |
+// (for example jank in the cursor if the GPU main thread is performing heavy |
+// operations). The inverse is also true as blocking operations on the DRM |
+// thread (such as modesetting) no longer block the GPU main thread. |
+class DrmThread : public base::Thread { |
+ public: |
+ DrmThread(); |
+ ~DrmThread() override; |
+ |
+ void Start(); |
+ |
+ // Safe to use from any thread. Access to the device manager is direct since |
+ // the device manager performs its own locking since buffer allocations need |
+ // to happen on the main GPU thread and on the IO GPU thread without waiting. |
+ DrmDeviceManager* device_manager() const { return device_manager_.get(); } |
+ |
+ // Safe to use from any thread. |
+ scoped_ptr<DrmWindowProxy> CreateWindowProxy( |
+ gfx::AcceleratedWidget widget) const; |
+ |
+ // Safe to use from any thread. |
+ scoped_ptr<DrmGpuPlatformSupportProxy> CreateGpuPlatformSupportProxy() const; |
+ |
+ // base::Thread: |
+ void Init() override; |
+ |
+ protected: |
+ scoped_ptr<DrmDeviceManager> device_manager_; |
+ scoped_ptr<ScanoutBufferGenerator> buffer_generator_; |
+ scoped_ptr<ScreenManager> screen_manager_; |
+ scoped_ptr<DrmGpuPlatformSupport> gpu_platform_support_; |
+ |
+ private: |
+ void CreateWindowProxyOnThread(gfx::AcceleratedWidget widget, |
+ scoped_ptr<DrmWindowProxy>* proxy) const; |
+ |
+ void CreateGpuPlatformSupportProxyOnThread( |
+ scoped_ptr<DrmGpuPlatformSupportProxy>* proxy) const; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(DrmThread); |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_H_ |