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Unified Diff: ui/ozone/platform/drm/gpu/drm_thread.cc

Issue 1311043016: Switch DRM platform to using a separate thread (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@mv-drm-calls-on-thread2
Patch Set: Created 5 years, 3 months ago
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Index: ui/ozone/platform/drm/gpu/drm_thread.cc
diff --git a/ui/ozone/platform/drm/gpu/drm_thread.cc b/ui/ozone/platform/drm/gpu/drm_thread.cc
new file mode 100644
index 0000000000000000000000000000000000000000..bd9a1d4a9609fee086fb5628ac98bb6268fb241e
--- /dev/null
+++ b/ui/ozone/platform/drm/gpu/drm_thread.cc
@@ -0,0 +1,86 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/ozone/platform/drm/gpu/drm_thread.h"
+
+#include "base/command_line.h"
+#include "base/thread_task_runner_handle.h"
+#include "ui/ozone/platform/drm/gpu/drm_buffer.h"
+#include "ui/ozone/platform/drm/gpu/drm_device_generator.h"
+#include "ui/ozone/platform/drm/gpu/drm_device_manager.h"
+#include "ui/ozone/platform/drm/gpu/drm_gpu_display_manager.h"
+#include "ui/ozone/platform/drm/gpu/drm_gpu_platform_support.h"
+#include "ui/ozone/platform/drm/gpu/drm_gpu_platform_support_proxy.h"
+#include "ui/ozone/platform/drm/gpu/drm_surface_factory.h"
+#include "ui/ozone/platform/drm/gpu/drm_window.h"
+#include "ui/ozone/platform/drm/gpu/drm_window_proxy.h"
+#include "ui/ozone/platform/drm/gpu/proxy_helpers.h"
+#include "ui/ozone/platform/drm/gpu/screen_manager.h"
+#include "ui/ozone/public/ozone_switches.h"
+
+namespace ui {
+
+DrmThread::DrmThread() : base::Thread("DrmThread") {}
+
+DrmThread::~DrmThread() {
+ Stop();
+}
+
+void DrmThread::Start() {
+ if (!StartWithOptions(base::Thread::Options(base::MessageLoop::TYPE_IO, 0)))
+ LOG(FATAL) << "Failed to create DRM thread";
+}
+
+scoped_ptr<DrmWindowProxy> DrmThread::CreateWindowProxy(
+ gfx::AcceleratedWidget widget) const {
+ scoped_ptr<DrmWindowProxy> window;
+ // It is OK to use base::Unretained() since destroying this object waits for
+ // all pending tasks to finish before continuing.
+ PostSyncTask(task_runner(),
+ base::Bind(&DrmThread::CreateWindowProxyOnThread,
+ base::Unretained(this), widget, &window));
+ return window.Pass();
+}
+
+scoped_ptr<DrmGpuPlatformSupportProxy>
+DrmThread::CreateGpuPlatformSupportProxy() const {
+ scoped_ptr<DrmGpuPlatformSupportProxy> proxy;
+ PostSyncTask(task_runner(),
+ base::Bind(&DrmThread::CreateGpuPlatformSupportProxyOnThread,
+ base::Unretained(this), &proxy));
+ return proxy.Pass();
+}
+
+void DrmThread::Init() {
+ device_manager_.reset(
+ new DrmDeviceManager(make_scoped_ptr(new DrmDeviceGenerator())));
+ buffer_generator_.reset(new DrmBufferGenerator());
+ screen_manager_.reset(new ScreenManager(buffer_generator_.get()));
+
+ scoped_ptr<DrmGpuDisplayManager> display_manager(
+ new DrmGpuDisplayManager(screen_manager_.get(), device_manager_.get()));
+ gpu_platform_support_.reset(new DrmGpuPlatformSupport(
+ device_manager_.get(), screen_manager_.get(), buffer_generator_.get(),
+ display_manager.Pass()));
+}
+
+void DrmThread::CreateWindowProxyOnThread(
+ gfx::AcceleratedWidget widget,
+ scoped_ptr<DrmWindowProxy>* window_proxy) const {
+ DrmWindow* window = screen_manager_->GetWindow(widget);
+ base::WeakPtr<DrmWindow> weak_window;
+ if (window)
+ weak_window = window->AsWeakPtr();
+
+ window_proxy->reset(new DrmWindowProxy(base::ThreadTaskRunnerHandle::Get(),
+ weak_window, widget));
+}
+
+void DrmThread::CreateGpuPlatformSupportProxyOnThread(
+ scoped_ptr<DrmGpuPlatformSupportProxy>* proxy) const {
+ proxy->reset(new DrmGpuPlatformSupportProxy(
+ base::ThreadTaskRunnerHandle::Get(), gpu_platform_support_->AsWeakPtr()));
+}
+
+} // namespace ui

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