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Side by Side Diff: Source/platform/fonts/win/FontFallbackWin.cpp

Issue 1311043010: Improve getFallbackFamily() for Unified Han Ideographs on Windows (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Move mapping logic back to FontFallbackWin Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright (c) 2006, 2007, 2008, 2009, 2010, 2012 Google Inc. All rights reser ved. 2 * Copyright (c) 2006, 2007, 2008, 2009, 2010, 2012 Google Inc. All rights reser ved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "platform/fonts/win/FontFallbackWin.h" 32 #include "platform/fonts/win/FontFallbackWin.h"
33 33
34 #include "platform/fonts/FontCache.h" 34 #include "platform/fonts/FontCache.h"
35 #include "SkFontMgr.h" 35 #include "SkFontMgr.h"
36 #include "SkTypeface.h" 36 #include "SkTypeface.h"
37 #include "wtf/HashMap.h" 37 #include "wtf/HashMap.h"
38 #include "wtf/StringExtras.h"
38 #include "wtf/text/StringHash.h" 39 #include "wtf/text/StringHash.h"
39 #include "wtf/text/WTFString.h" 40 #include "wtf/text/WTFString.h"
40 #include <limits> 41 #include <limits>
41 #include <unicode/locid.h> 42 #include <unicode/locid.h>
42 #include <unicode/uchar.h> 43 #include <unicode/uchar.h>
43 44
44 namespace blink { 45 namespace blink {
45 46
46 namespace { 47 namespace {
47 48
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85 86
86 static const FontMap fontMap[] = { 87 static const FontMap fontMap[] = {
87 { USCRIPT_HEBREW, L"courier new" }, 88 { USCRIPT_HEBREW, L"courier new" },
88 { USCRIPT_ARABIC, L"courier new" }, 89 { USCRIPT_ARABIC, L"courier new" },
89 }; 90 };
90 91
91 for (size_t i = 0; i < WTF_ARRAY_LENGTH(fontMap); ++i) 92 for (size_t i = 0; i < WTF_ARRAY_LENGTH(fontMap); ++i)
92 scriptFontMap[fontMap[i].script] = fontMap[i].family; 93 scriptFontMap[fontMap[i].script] = fontMap[i].family;
93 } 94 }
94 95
96 static UScriptCode scriptCodeForUnifiedHanFromDefaultLocale()
drott 2015/09/04 08:26:15 I think it would be helpful if you would give this
97 {
98 // Since Chrome synchronizes the ICU default locale with its UI locale,
99 // this ICU locale tells the current UI locale of Chrome.
100 const icu::Locale& locale = icu::Locale::getDefault();
101
102 // ICU default locale may have country as an empty string or differently.
103 // Avoid fullName comparisons for Japanese and Korean where language()
104 // can safely disambiguate.
105 if (strcasecmp(locale.getLanguage(), icu::Locale::getJapanese().getLanguage( )) == 0)
106 return USCRIPT_HIRAGANA;
107 if (strcasecmp(locale.getLanguage(), icu::Locale::getKorean().getLanguage()) == 0)
108 return USCRIPT_HANGUL;
109
110 const icu::Locale& traditionalChinese = icu::Locale::getTraditionalChinese() ;
111 if (strcasecmp(locale.getLanguage(), traditionalChinese.getLanguage()) == 0
112 && (strcasecmp(locale.getCountry(), traditionalChinese.getCountry()) == 0
113 || strcasecmp(locale.getCountry(), "HK") == 0
114 || strcasecmp(locale.getScript(), "Hant") == 0)) {
115 return USCRIPT_TRADITIONAL_HAN;
116 }
117
118 // For other locales, use the simplified Chinese font for Han.
119 return USCRIPT_SIMPLIFIED_HAN;
120 }
121
95 void initializeScriptFontMap(ScriptToFontMap& scriptFontMap, SkFontMgr* fontMana ger) 122 void initializeScriptFontMap(ScriptToFontMap& scriptFontMap, SkFontMgr* fontMana ger)
96 { 123 {
97 struct FontMap { 124 struct FontMap {
98 UScriptCode script; 125 UScriptCode script;
99 const UChar* family; 126 const UChar* family;
100 }; 127 };
101 128
102 static const FontMap fontMap[] = { 129 static const FontMap fontMap[] = {
103 {USCRIPT_LATIN, L"times new roman"}, 130 {USCRIPT_LATIN, L"times new roman"},
104 {USCRIPT_GREEK, L"times new roman"}, 131 {USCRIPT_GREEK, L"times new roman"},
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209 while (*familyPtr) { 236 while (*familyPtr) {
210 if (isFontPresent(*familyPtr, fontManager)) { 237 if (isFontPresent(*familyPtr, fontManager)) {
211 scriptFontMap[script] = *familyPtr; 238 scriptFontMap[script] = *familyPtr;
212 break; 239 break;
213 } 240 }
214 ++familyPtr; 241 ++familyPtr;
215 } 242 }
216 } 243 }
217 244
218 // Initialize the locale-dependent mapping. 245 // Initialize the locale-dependent mapping.
219 // Since Chrome synchronizes the ICU default locale with its UI locale, 246 const UChar* localeFamily = scriptFontMap[scriptCodeForUnifiedHanFromDefault Locale()];
220 // this ICU locale tells the current UI locale of Chrome.
221 icu::Locale locale = icu::Locale::getDefault();
222 const UChar* localeFamily = 0;
223 if (locale == icu::Locale::getJapanese()) {
224 localeFamily = scriptFontMap[USCRIPT_HIRAGANA];
225 } else if (locale == icu::Locale::getKorean()) {
226 localeFamily = scriptFontMap[USCRIPT_HANGUL];
227 } else if (locale == icu::Locale::getTraditionalChinese()) {
228 localeFamily = scriptFontMap[USCRIPT_TRADITIONAL_HAN];
229 } else {
230 // For other locales, use the simplified Chinese font for Han.
231 localeFamily = scriptFontMap[USCRIPT_SIMPLIFIED_HAN];
232 }
233 if (localeFamily) 247 if (localeFamily)
234 scriptFontMap[USCRIPT_HAN] = localeFamily; 248 scriptFontMap[USCRIPT_HAN] = localeFamily;
235 } 249 }
236 250
237 // There are a lot of characters in USCRIPT_COMMON that can be covered 251 // There are a lot of characters in USCRIPT_COMMON that can be covered
238 // by fonts for scripts closely related to them. See 252 // by fonts for scripts closely related to them. See
239 // http://unicode.org/cldr/utility/list-unicodeset.jsp?a=[:Script=Common:] 253 // http://unicode.org/cldr/utility/list-unicodeset.jsp?a=[:Script=Common:]
240 // FIXME: make this more efficient with a wider coverage 254 // FIXME: make this more efficient with a wider coverage
241 UScriptCode getScriptBasedOnUnicodeBlock(int ucs4) 255 UScriptCode getScriptBasedOnUnicodeBlock(int ucs4)
242 { 256 {
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411 family = L"lucida sans unicode"; 425 family = L"lucida sans unicode";
412 } 426 }
413 } 427 }
414 428
415 if (scriptChecked) 429 if (scriptChecked)
416 *scriptChecked = script; 430 *scriptChecked = script;
417 return family; 431 return family;
418 } 432 }
419 433
420 } // namespace blink 434 } // namespace blink
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