| Index: Source/core/editing/EditingUtilities.cpp
|
| diff --git a/Source/core/editing/EditingUtilities.cpp b/Source/core/editing/EditingUtilities.cpp
|
| index 232ce8bc2c4e876172c582fb99c60eafa32a625c..1b233074d2310b456a72dffa03fc8119b4ca68e8 100644
|
| --- a/Source/core/editing/EditingUtilities.cpp
|
| +++ b/Source/core/editing/EditingUtilities.cpp
|
| @@ -506,6 +506,113 @@ PositionInComposedTree lastEditablePositionBeforePositionInRoot(const PositionIn
|
| return lastEditablePositionBeforePositionInRootAlgorithm<PositionInComposedTree>(position, highestRoot);
|
| }
|
|
|
| +int uncheckedPreviousOffset(const Node* n, int current)
|
| +{
|
| + return n->layoutObject() ? n->layoutObject()->previousOffset(current) : current - 1;
|
| +}
|
| +
|
| +static int uncheckedPreviousOffsetForBackwardDeletion(const Node* n, int current)
|
| +{
|
| + return n->layoutObject() ? n->layoutObject()->previousOffsetForBackwardDeletion(current) : current - 1;
|
| +}
|
| +
|
| +int uncheckedNextOffset(const Node* n, int current)
|
| +{
|
| + return n->layoutObject() ? n->layoutObject()->nextOffset(current) : current + 1;
|
| +}
|
| +
|
| +template <typename Strategy>
|
| +PositionAlgorithm<Strategy> previousPositionOfAlgorithm(const PositionAlgorithm<Strategy>& position, PositionMoveType moveType)
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| +{
|
| + Node* const node = position.anchorNode();
|
| + if (!node)
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| + return position;
|
| +
|
| + const int offset = position.computeEditingOffset();
|
| +
|
| + if (offset > 0) {
|
| + if (editingIgnoresContent(node))
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| + return PositionAlgorithm<Strategy>::beforeNode(node);
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| + if (Node* child = Strategy::childAt(*node, offset - 1))
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| + return PositionAlgorithm<Strategy>::lastPositionInOrAfterNode(child);
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| +
|
| + // There are two reasons child might be 0:
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| + // 1) The node is node like a text node that is not an element, and
|
| + // therefore has no children. Going backward one character at a
|
| + // time is correct.
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| + // 2) The old offset was a bogus offset like (<br>, 1), and there is
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| + // no child. Going from 1 to 0 is correct.
|
| + switch (moveType) {
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| + case PositionMoveType::CodePoint:
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| + return PositionAlgorithm<Strategy>(node, offset - 1);
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| + case PositionMoveType::Character:
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| + return PositionAlgorithm<Strategy>(node, uncheckedPreviousOffset(node, offset));
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| + case PositionMoveType::BackwardDeletion:
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| + return PositionAlgorithm<Strategy>(node, uncheckedPreviousOffsetForBackwardDeletion(node, offset));
|
| + }
|
| + }
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| +
|
| + if (ContainerNode* parent = Strategy::parent(*node)) {
|
| + if (editingIgnoresContent(parent))
|
| + return PositionAlgorithm<Strategy>::beforeNode(parent);
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| + // TODO(yosin) We should use |Strategy::index(Node&)| instead of
|
| + // |Node::nodeIndex()|.
|
| + return PositionAlgorithm<Strategy>(parent, node->nodeIndex());
|
| + }
|
| + return position;
|
| +}
|
| +
|
| +Position previousPositionOf(const Position& position, PositionMoveType moveType)
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| +{
|
| + return previousPositionOfAlgorithm<EditingStrategy>(position, moveType);
|
| +}
|
| +
|
| +PositionInComposedTree previousPositionOf(const PositionInComposedTree& position, PositionMoveType moveType)
|
| +{
|
| + return previousPositionOfAlgorithm<EditingInComposedTreeStrategy>(position, moveType);
|
| +}
|
| +
|
| +template <typename Strategy>
|
| +PositionAlgorithm<Strategy> nextPositionOfAlgorithm(const PositionAlgorithm<Strategy>& position, PositionMoveType moveType)
|
| +{
|
| + ASSERT(moveType != PositionMoveType::BackwardDeletion);
|
| +
|
| + Node* node = position.anchorNode();
|
| + if (!node)
|
| + return position;
|
| +
|
| + const int offset = position.computeEditingOffset();
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| +
|
| + if (Node* child = Strategy::childAt(*node, offset))
|
| + return PositionAlgorithm<Strategy>::firstPositionInOrBeforeNode(child);
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| +
|
| + // TODO(yosin) We should use |Strategy::lastOffsetForEditing()| instead of
|
| + // DOM tree version.
|
| + if (!Strategy::hasChildren(*node) && offset < EditingStrategy::lastOffsetForEditing(node)) {
|
| + // There are two reasons child might be 0:
|
| + // 1) The node is node like a text node that is not an element, and
|
| + // therefore has no children. Going forward one character at a time
|
| + // is correct.
|
| + // 2) The new offset is a bogus offset like (<br>, 1), and there is no
|
| + // child. Going from 0 to 1 is correct.
|
| + return PositionAlgorithm<Strategy>::editingPositionOf(node, (moveType == PositionMoveType::Character) ? uncheckedNextOffset(node, offset) : offset + 1);
|
| + }
|
| +
|
| + if (ContainerNode* parent = Strategy::parent(*node))
|
| + return PositionAlgorithm<Strategy>::editingPositionOf(parent, Strategy::index(*node) + 1);
|
| + return position;
|
| +}
|
| +
|
| +Position nextPositionOf(const Position& position, PositionMoveType moveType)
|
| +{
|
| + return nextPositionOfAlgorithm<EditingStrategy>(position, moveType);
|
| +}
|
| +
|
| +PositionInComposedTree nextPositionOf(const PositionInComposedTree& position, PositionMoveType moveType)
|
| +{
|
| + return nextPositionOfAlgorithm<EditingInComposedTreeStrategy>(position, moveType);
|
| +}
|
| +
|
| // FIXME: The method name, comment, and code say three different things here!
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| // Whether or not content before and after this node will collapse onto the same line as it.
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| bool isBlock(const Node* node)
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|
|