Index: src/gpu/SkGr.cpp |
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp |
index ef8460b5cc50aa639be084e6582f87298c0f409a..f55aa6a5fdee3d91f72a6ebb9c7ef95471b49251 100644 |
--- a/src/gpu/SkGr.cpp |
+++ b/src/gpu/SkGr.cpp |
@@ -469,7 +469,7 @@ static GrTexture* load_yuv_texture(GrContext* ctx, const GrUniqueKey& optionalKe |
yuvToRgbProcessor(GrYUVtoRGBEffect::Create(paint.getProcessorDataManager(), yuvTextures[0], |
yuvTextures[1], yuvTextures[2], |
yuvInfo.fSize, yuvInfo.fColorSpace)); |
- paint.addColorProcessor(yuvToRgbProcessor); |
+ paint.addColorFragmentProcessor(yuvToRgbProcessor); |
SkRect r = SkRect::MakeWH(SkIntToScalar(yuvInfo.fSize[0].fWidth), |
SkIntToScalar(yuvInfo.fSize[0].fHeight)); |
@@ -810,7 +810,7 @@ bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget* rt, const SkPai |
if (colorFilter->asFragmentProcessors(context, grPaint->getProcessorDataManager(), |
&array)) { |
for (int i = 0; i < array.count(); ++i) { |
- grPaint->addColorProcessor(array[i]); |
+ grPaint->addColorFragmentProcessor(array[i]); |
array[i]->unref(); |
} |
} |
@@ -820,7 +820,7 @@ bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget* rt, const SkPai |
#ifndef SK_IGNORE_GPU_DITHER |
// If the dither flag is set, then we need to see if the underlying context |
// supports it. If not, then install a dither effect. |
- if (skPaint.isDither() && grPaint->numColorStages() > 0) { |
+ if (skPaint.isDither() && grPaint->numColorFragmentProcessors() > 0) { |
// What are we rendering into? |
SkASSERT(rt); |
@@ -832,7 +832,7 @@ bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget* rt, const SkPai |
// not going to be dithered by the GPU. |
SkAutoTUnref<GrFragmentProcessor> fp(GrDitherEffect::Create()); |
if (fp.get()) { |
- grPaint->addColorProcessor(fp); |
+ grPaint->addColorFragmentProcessor(fp); |
grPaint->setDither(false); |
} |
} |
@@ -863,7 +863,7 @@ bool SkPaint2GrPaint(GrContext* context, GrRenderTarget* rt, const SkPaint& skPa |
return false; |
} |
if (fp) { |
- grPaint->addColorProcessor(fp)->unref(); |
+ grPaint->addColorFragmentProcessor(fp)->unref(); |
constantColor = false; |
} |
} |