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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGr.h" | 8 #include "SkGr.h" |
9 | 9 |
10 #include "GrCaps.h" | 10 #include "GrCaps.h" |
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462 } | 462 } |
463 | 463 |
464 GrRenderTarget* renderTarget = result->asRenderTarget(); | 464 GrRenderTarget* renderTarget = result->asRenderTarget(); |
465 SkASSERT(renderTarget); | 465 SkASSERT(renderTarget); |
466 | 466 |
467 GrPaint paint; | 467 GrPaint paint; |
468 SkAutoTUnref<GrFragmentProcessor> | 468 SkAutoTUnref<GrFragmentProcessor> |
469 yuvToRgbProcessor(GrYUVtoRGBEffect::Create(paint.getProcessorDataManager
(), yuvTextures[0], | 469 yuvToRgbProcessor(GrYUVtoRGBEffect::Create(paint.getProcessorDataManager
(), yuvTextures[0], |
470 yuvTextures[1], yuvTextures[2
], | 470 yuvTextures[1], yuvTextures[2
], |
471 yuvInfo.fSize, yuvInfo.fColor
Space)); | 471 yuvInfo.fSize, yuvInfo.fColor
Space)); |
472 paint.addColorProcessor(yuvToRgbProcessor); | 472 paint.addColorFragmentProcessor(yuvToRgbProcessor); |
473 SkRect r = SkRect::MakeWH(SkIntToScalar(yuvInfo.fSize[0].fWidth), | 473 SkRect r = SkRect::MakeWH(SkIntToScalar(yuvInfo.fSize[0].fWidth), |
474 SkIntToScalar(yuvInfo.fSize[0].fHeight)); | 474 SkIntToScalar(yuvInfo.fSize[0].fHeight)); |
475 | 475 |
476 GrDrawContext* drawContext = ctx->drawContext(); | 476 GrDrawContext* drawContext = ctx->drawContext(); |
477 if (!drawContext) { | 477 if (!drawContext) { |
478 return NULL; | 478 return NULL; |
479 } | 479 } |
480 | 480 |
481 drawContext->drawRect(renderTarget, GrClip::WideOpen(), paint, SkMatrix::I()
, r); | 481 drawContext->drawRect(renderTarget, GrClip::WideOpen(), paint, SkMatrix::I()
, r); |
482 | 482 |
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803 // in a shader. | 803 // in a shader. |
804 if (constantColor) { | 804 if (constantColor) { |
805 SkColor filtered = colorFilter->filterColor(skPaint.getColor()); | 805 SkColor filtered = colorFilter->filterColor(skPaint.getColor()); |
806 grPaint->setColor(SkColor2GrColor(filtered)); | 806 grPaint->setColor(SkColor2GrColor(filtered)); |
807 } else { | 807 } else { |
808 SkTDArray<GrFragmentProcessor*> array; | 808 SkTDArray<GrFragmentProcessor*> array; |
809 // return false if failed? | 809 // return false if failed? |
810 if (colorFilter->asFragmentProcessors(context, grPaint->getProcessor
DataManager(), | 810 if (colorFilter->asFragmentProcessors(context, grPaint->getProcessor
DataManager(), |
811 &array)) { | 811 &array)) { |
812 for (int i = 0; i < array.count(); ++i) { | 812 for (int i = 0; i < array.count(); ++i) { |
813 grPaint->addColorProcessor(array[i]); | 813 grPaint->addColorFragmentProcessor(array[i]); |
814 array[i]->unref(); | 814 array[i]->unref(); |
815 } | 815 } |
816 } | 816 } |
817 } | 817 } |
818 } | 818 } |
819 | 819 |
820 #ifndef SK_IGNORE_GPU_DITHER | 820 #ifndef SK_IGNORE_GPU_DITHER |
821 // If the dither flag is set, then we need to see if the underlying context | 821 // If the dither flag is set, then we need to see if the underlying context |
822 // supports it. If not, then install a dither effect. | 822 // supports it. If not, then install a dither effect. |
823 if (skPaint.isDither() && grPaint->numColorStages() > 0) { | 823 if (skPaint.isDither() && grPaint->numColorFragmentProcessors() > 0) { |
824 // What are we rendering into? | 824 // What are we rendering into? |
825 SkASSERT(rt); | 825 SkASSERT(rt); |
826 | 826 |
827 // Suspect the dithering flag has no effect on these configs, otherwise | 827 // Suspect the dithering flag has no effect on these configs, otherwise |
828 // fall back on setting the appropriate state. | 828 // fall back on setting the appropriate state. |
829 if (GrPixelConfigIs8888(rt->config()) || | 829 if (GrPixelConfigIs8888(rt->config()) || |
830 GrPixelConfigIs8888(rt->config())) { | 830 GrPixelConfigIs8888(rt->config())) { |
831 // The dither flag is set and the target is likely | 831 // The dither flag is set and the target is likely |
832 // not going to be dithered by the GPU. | 832 // not going to be dithered by the GPU. |
833 SkAutoTUnref<GrFragmentProcessor> fp(GrDitherEffect::Create()); | 833 SkAutoTUnref<GrFragmentProcessor> fp(GrDitherEffect::Create()); |
834 if (fp.get()) { | 834 if (fp.get()) { |
835 grPaint->addColorProcessor(fp); | 835 grPaint->addColorFragmentProcessor(fp); |
836 grPaint->setDither(false); | 836 grPaint->setDither(false); |
837 } | 837 } |
838 } | 838 } |
839 } | 839 } |
840 #endif | 840 #endif |
841 return true; | 841 return true; |
842 } | 842 } |
843 | 843 |
844 bool SkPaint2GrPaint(GrContext* context, GrRenderTarget* rt, const SkPaint& skPa
int, | 844 bool SkPaint2GrPaint(GrContext* context, GrRenderTarget* rt, const SkPaint& skPa
int, |
845 const SkMatrix& viewM, bool constantColor, GrPaint* grPaint
) { | 845 const SkMatrix& viewM, bool constantColor, GrPaint* grPaint
) { |
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856 // want them messing around with the context. | 856 // want them messing around with the context. |
857 { | 857 { |
858 // Allow the shader to modify paintColor and also create an effect to be
installed as | 858 // Allow the shader to modify paintColor and also create an effect to be
installed as |
859 // the first color effect on the GrPaint. | 859 // the first color effect on the GrPaint. |
860 GrFragmentProcessor* fp = NULL; | 860 GrFragmentProcessor* fp = NULL; |
861 if (!shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintCo
lor, | 861 if (!shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintCo
lor, |
862 grPaint->getProcessorDataManager(), &fp
)) { | 862 grPaint->getProcessorDataManager(), &fp
)) { |
863 return false; | 863 return false; |
864 } | 864 } |
865 if (fp) { | 865 if (fp) { |
866 grPaint->addColorProcessor(fp)->unref(); | 866 grPaint->addColorFragmentProcessor(fp)->unref(); |
867 constantColor = false; | 867 constantColor = false; |
868 } | 868 } |
869 } | 869 } |
870 | 870 |
871 // The grcolor is automatically set when calling asFragmentProcessor. | 871 // The grcolor is automatically set when calling asFragmentProcessor. |
872 // If the shader can be seen as an effect it returns true and adds its effec
t to the grpaint. | 872 // If the shader can be seen as an effect it returns true and adds its effec
t to the grpaint. |
873 return SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantCol
or, grPaint); | 873 return SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantCol
or, grPaint); |
874 } | 874 } |
875 | 875 |
876 SkImageInfo GrMakeInfoFromTexture(GrTexture* tex, int w, int h, bool isOpaque) { | 876 SkImageInfo GrMakeInfoFromTexture(GrTexture* tex, int w, int h, bool isOpaque) { |
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929 SkErrorInternals::SetError( kInvalidPaint_SkError, | 929 SkErrorInternals::SetError( kInvalidPaint_SkError, |
930 "Sorry, I don't understand the filtering
" | 930 "Sorry, I don't understand the filtering
" |
931 "mode you asked for. Falling back to " | 931 "mode you asked for. Falling back to " |
932 "MIPMaps."); | 932 "MIPMaps."); |
933 textureFilterMode = GrTextureParams::kMipMap_FilterMode; | 933 textureFilterMode = GrTextureParams::kMipMap_FilterMode; |
934 break; | 934 break; |
935 | 935 |
936 } | 936 } |
937 return textureFilterMode; | 937 return textureFilterMode; |
938 } | 938 } |
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