| Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| index 547bd381d8c7e59763108c66f5909eb2370971f2..2db568693d8a678002866e1560692facb343a76e 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| @@ -186,15 +186,15 @@
|
| int totalTextures = primProc.numTextures();
|
| const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits();
|
|
|
| - for (int i = 0; i < this->pipeline().numFragmentProcessors(); i++) {
|
| - const GrFragmentProcessor& processor = this->pipeline().getFragmentProcessor(i);
|
| + for (int i = 0; i < this->pipeline().numFragmentStages(); i++) {
|
| + const GrFragmentProcessor* processor = this->pipeline().getFragmentStage(i).processor();
|
|
|
| if (!primProc.hasTransformedLocalCoords()) {
|
| - SkTArray<const GrCoordTransform*, true>& procCoords = fCoordTransforms.push_back();
|
| - processor.gatherCoordTransforms(&procCoords);
|
| - }
|
| -
|
| - totalTextures += processor.numTextures();
|
| + SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransforms.push_back();
|
| + processor->gatherCoordTransforms(&procCoords);
|
| + }
|
| +
|
| + totalTextures += processor->numTextures();
|
| if (totalTextures >= maxTextureUnits) {
|
| GrCapsDebugf(fGpu->caps(), "Program would use too many texture units\n");
|
| return false;
|
| @@ -204,9 +204,9 @@
|
| this->emitAndInstallProc(primProc, inputColor, inputCoverage);
|
|
|
| fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs));
|
| - int numProcs = this->pipeline().numFragmentProcessors();
|
| - this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentProcessors(), inputColor);
|
| - this->emitAndInstallFragProcs(this->pipeline().numColorFragmentProcessors(), numProcs,
|
| + int numProcs = this->pipeline().numFragmentStages();
|
| + this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentStages(), inputColor);
|
| + this->emitAndInstallFragProcs(this->pipeline().numColorFragmentStages(), numProcs,
|
| inputCoverage);
|
| this->emitAndInstallXferProc(*this->pipeline().getXferProcessor(), *inputColor, *inputCoverage);
|
| return true;
|
| @@ -215,10 +215,10 @@
|
| void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset,
|
| int numProcs,
|
| GrGLSLExpr4* inOut) {
|
| - for (int i = procOffset; i < numProcs; ++i) {
|
| + for (int e = procOffset; e < numProcs; ++e) {
|
| GrGLSLExpr4 output;
|
| - const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i);
|
| - this->emitAndInstallProc(fp, i, *inOut, &output);
|
| + const GrPendingFragmentStage& stage = this->pipeline().getFragmentStage(e);
|
| + this->emitAndInstallProc(stage, e, *inOut, &output);
|
| *inOut = output;
|
| }
|
| }
|
| @@ -239,7 +239,7 @@
|
|
|
| // TODO Processors cannot output zeros because an empty string is all 1s
|
| // the fix is to allow effects to take the GrGLSLExpr4 directly
|
| -void GrGLProgramBuilder::emitAndInstallProc(const GrFragmentProcessor& fp,
|
| +void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& proc,
|
| int index,
|
| const GrGLSLExpr4& input,
|
| GrGLSLExpr4* output) {
|
| @@ -249,10 +249,10 @@
|
|
|
| // Enclose custom code in a block to avoid namespace conflicts
|
| SkString openBrace;
|
| - openBrace.printf("{ // Stage %d, %s\n", fStageIndex, fp.name());
|
| + openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name());
|
| fFS.codeAppend(openBrace.c_str());
|
|
|
| - this->emitAndInstallProc(fp, index, output->c_str(), input.isOnes() ? NULL : input.c_str());
|
| + this->emitAndInstallProc(proc, index, output->c_str(), input.isOnes() ? NULL : input.c_str());
|
|
|
| fFS.codeAppend("}");
|
| }
|
| @@ -276,12 +276,13 @@
|
| fFS.codeAppend("}");
|
| }
|
|
|
| -void GrGLProgramBuilder::emitAndInstallProc(const GrFragmentProcessor& fp,
|
| +void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& fs,
|
| int index,
|
| const char* outColor,
|
| const char* inColor) {
|
| GrGLInstalledFragProc* ifp = SkNEW(GrGLInstalledFragProc);
|
|
|
| + const GrFragmentProcessor& fp = *fs.processor();
|
| ifp->fGLProc.reset(fp.createGLInstance());
|
|
|
| SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures());
|
| @@ -500,7 +501,7 @@
|
|
|
| GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
|
| int numProcs = fProcs.count();
|
| - for (int i = 0; i < numProcs; ++i) {
|
| - SkDELETE(fProcs[i]);
|
| - }
|
| -}
|
| + for (int e = 0; e < numProcs; ++e) {
|
| + SkDELETE(fProcs[e]);
|
| + }
|
| +}
|
|
|