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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 1306803003: Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FPs (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 9
10 #include "gl/GrGLGeometryProcessor.h" 10 #include "gl/GrGLGeometryProcessor.h"
(...skipping 168 matching lines...) Expand 10 before | Expand all | Expand 10 after
179 return fGpu->ctxInfo(); 179 return fGpu->ctxInfo();
180 } 180 }
181 181
182 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr 4* inputCoverage) { 182 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr 4* inputCoverage) {
183 // First we loop over all of the installed processors and collect coord tran sforms. These will 183 // First we loop over all of the installed processors and collect coord tran sforms. These will
184 // be sent to the GrGLPrimitiveProcessor in its emitCode function 184 // be sent to the GrGLPrimitiveProcessor in its emitCode function
185 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); 185 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
186 int totalTextures = primProc.numTextures(); 186 int totalTextures = primProc.numTextures();
187 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits(); 187 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits();
188 188
189 for (int i = 0; i < this->pipeline().numFragmentProcessors(); i++) { 189 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) {
190 const GrFragmentProcessor& processor = this->pipeline().getFragmentProce ssor(i); 190 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage (i).processor();
191 191
192 if (!primProc.hasTransformedLocalCoords()) { 192 if (!primProc.hasTransformedLocalCoords()) {
193 SkTArray<const GrCoordTransform*, true>& procCoords = fCoordTransfor ms.push_back(); 193 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTran sforms.push_back();
194 processor.gatherCoordTransforms(&procCoords); 194 processor->gatherCoordTransforms(&procCoords);
195 } 195 }
196 196
197 totalTextures += processor.numTextures(); 197 totalTextures += processor->numTextures();
198 if (totalTextures >= maxTextureUnits) { 198 if (totalTextures >= maxTextureUnits) {
199 GrCapsDebugf(fGpu->caps(), "Program would use too many texture units \n"); 199 GrCapsDebugf(fGpu->caps(), "Program would use too many texture units \n");
200 return false; 200 return false;
201 } 201 }
202 } 202 }
203 203
204 this->emitAndInstallProc(primProc, inputColor, inputCoverage); 204 this->emitAndInstallProc(primProc, inputColor, inputCoverage);
205 205
206 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); 206 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs));
207 int numProcs = this->pipeline().numFragmentProcessors(); 207 int numProcs = this->pipeline().numFragmentStages();
208 this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentProcessors (), inputColor); 208 this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentStages(), inputColor);
209 this->emitAndInstallFragProcs(this->pipeline().numColorFragmentProcessors(), numProcs, 209 this->emitAndInstallFragProcs(this->pipeline().numColorFragmentStages(), num Procs,
210 inputCoverage); 210 inputCoverage);
211 this->emitAndInstallXferProc(*this->pipeline().getXferProcessor(), *inputCol or, *inputCoverage); 211 this->emitAndInstallXferProc(*this->pipeline().getXferProcessor(), *inputCol or, *inputCoverage);
212 return true; 212 return true;
213 } 213 }
214 214
215 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, 215 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset,
216 int numProcs, 216 int numProcs,
217 GrGLSLExpr4* inOut) { 217 GrGLSLExpr4* inOut) {
218 for (int i = procOffset; i < numProcs; ++i) { 218 for (int e = procOffset; e < numProcs; ++e) {
219 GrGLSLExpr4 output; 219 GrGLSLExpr4 output;
220 const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i) ; 220 const GrPendingFragmentStage& stage = this->pipeline().getFragmentStage( e);
221 this->emitAndInstallProc(fp, i, *inOut, &output); 221 this->emitAndInstallProc(stage, e, *inOut, &output);
222 *inOut = output; 222 *inOut = output;
223 } 223 }
224 } 224 }
225 225
226 void GrGLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseNam e) { 226 void GrGLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseNam e) {
227 // create var to hold stage result. If we already have a valid output name, just use that 227 // create var to hold stage result. If we already have a valid output name, just use that
228 // otherwise create a new mangled one. This name is only valid if we are re ordering stages 228 // otherwise create a new mangled one. This name is only valid if we are re ordering stages
229 // and have to tell stage exactly where to put its output. 229 // and have to tell stage exactly where to put its output.
230 SkString outName; 230 SkString outName;
231 if (output->isValid()) { 231 if (output->isValid()) {
232 outName = output->c_str(); 232 outName = output->c_str();
233 } else { 233 } else {
234 this->nameVariable(&outName, '\0', baseName); 234 this->nameVariable(&outName, '\0', baseName);
235 } 235 }
236 fFS.codeAppendf("vec4 %s;", outName.c_str()); 236 fFS.codeAppendf("vec4 %s;", outName.c_str());
237 *output = outName; 237 *output = outName;
238 } 238 }
239 239
240 // TODO Processors cannot output zeros because an empty string is all 1s 240 // TODO Processors cannot output zeros because an empty string is all 1s
241 // the fix is to allow effects to take the GrGLSLExpr4 directly 241 // the fix is to allow effects to take the GrGLSLExpr4 directly
242 void GrGLProgramBuilder::emitAndInstallProc(const GrFragmentProcessor& fp, 242 void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& proc,
243 int index, 243 int index,
244 const GrGLSLExpr4& input, 244 const GrGLSLExpr4& input,
245 GrGLSLExpr4* output) { 245 GrGLSLExpr4* output) {
246 // Program builders have a bit of state we need to clear with each effect 246 // Program builders have a bit of state we need to clear with each effect
247 AutoStageAdvance adv(this); 247 AutoStageAdvance adv(this);
248 this->nameExpression(output, "output"); 248 this->nameExpression(output, "output");
249 249
250 // Enclose custom code in a block to avoid namespace conflicts 250 // Enclose custom code in a block to avoid namespace conflicts
251 SkString openBrace; 251 SkString openBrace;
252 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, fp.name()); 252 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name());
253 fFS.codeAppend(openBrace.c_str()); 253 fFS.codeAppend(openBrace.c_str());
254 254
255 this->emitAndInstallProc(fp, index, output->c_str(), input.isOnes() ? NULL : input.c_str()); 255 this->emitAndInstallProc(proc, index, output->c_str(), input.isOnes() ? NULL : input.c_str());
256 256
257 fFS.codeAppend("}"); 257 fFS.codeAppend("}");
258 } 258 }
259 259
260 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& proc, 260 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& proc,
261 GrGLSLExpr4* outputColor, 261 GrGLSLExpr4* outputColor,
262 GrGLSLExpr4* outputCoverage) { 262 GrGLSLExpr4* outputCoverage) {
263 // Program builders have a bit of state we need to clear with each effect 263 // Program builders have a bit of state we need to clear with each effect
264 AutoStageAdvance adv(this); 264 AutoStageAdvance adv(this);
265 this->nameExpression(outputColor, "outputColor"); 265 this->nameExpression(outputColor, "outputColor");
266 this->nameExpression(outputCoverage, "outputCoverage"); 266 this->nameExpression(outputCoverage, "outputCoverage");
267 267
268 // Enclose custom code in a block to avoid namespace conflicts 268 // Enclose custom code in a block to avoid namespace conflicts
269 SkString openBrace; 269 SkString openBrace;
270 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); 270 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name());
271 fFS.codeAppend(openBrace.c_str()); 271 fFS.codeAppend(openBrace.c_str());
272 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); 272 fVS.codeAppendf("// Primitive Processor %s\n", proc.name());
273 273
274 this->emitAndInstallProc(proc, outputColor->c_str(), outputCoverage->c_str() ); 274 this->emitAndInstallProc(proc, outputColor->c_str(), outputCoverage->c_str() );
275 275
276 fFS.codeAppend("}"); 276 fFS.codeAppend("}");
277 } 277 }
278 278
279 void GrGLProgramBuilder::emitAndInstallProc(const GrFragmentProcessor& fp, 279 void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& fs,
280 int index, 280 int index,
281 const char* outColor, 281 const char* outColor,
282 const char* inColor) { 282 const char* inColor) {
283 GrGLInstalledFragProc* ifp = SkNEW(GrGLInstalledFragProc); 283 GrGLInstalledFragProc* ifp = SkNEW(GrGLInstalledFragProc);
284 284
285 const GrFragmentProcessor& fp = *fs.processor();
285 ifp->fGLProc.reset(fp.createGLInstance()); 286 ifp->fGLProc.reset(fp.createGLInstance());
286 287
287 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); 288 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures());
288 this->emitSamplers(fp, &samplers, ifp); 289 this->emitSamplers(fp, &samplers, ifp);
289 290
290 GrGLFragmentProcessor::EmitArgs args(this, fp, outColor, inColor, fOutCoords [index], samplers); 291 GrGLFragmentProcessor::EmitArgs args(this, fp, outColor, inColor, fOutCoords [index], samplers);
291 ifp->fGLProc->emitCode(args); 292 ifp->fGLProc->emitCode(args);
292 293
293 // We have to check that effects and the code they emit are consistent, ie i f an effect 294 // We have to check that effects and the code they emit are consistent, ie i f an effect
294 // asks for dst color, then the emit code needs to follow suit 295 // asks for dst color, then the emit code needs to follow suit
(...skipping 198 matching lines...) Expand 10 before | Expand all | Expand 10 after
493 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { 494 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) {
494 return SkNEW_ARGS(GrGLProgram, (fGpu, this->desc(), fUniformHandles, program ID, fUniforms, 495 return SkNEW_ARGS(GrGLProgram, (fGpu, this->desc(), fUniformHandles, program ID, fUniforms,
495 fGeometryProcessor, fXferProcessor, fFragmen tProcessors.get(), 496 fGeometryProcessor, fXferProcessor, fFragmen tProcessors.get(),
496 &fSamplerUniforms)); 497 &fSamplerUniforms));
497 } 498 }
498 499
499 //////////////////////////////////////////////////////////////////////////////// /////////////////// 500 //////////////////////////////////////////////////////////////////////////////// ///////////////////
500 501
501 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 502 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
502 int numProcs = fProcs.count(); 503 int numProcs = fProcs.count();
503 for (int i = 0; i < numProcs; ++i) { 504 for (int e = 0; e < numProcs; ++e) {
504 SkDELETE(fProcs[i]); 505 SkDELETE(fProcs[e]);
505 } 506 }
506 } 507 }
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