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Side by Side Diff: chrome/browser/ui/tabs/tab_audio_indicator.cc

Issue 13055002: Tab audio indicator tweaks (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h" 5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h"
6 6
7 #include "grit/theme_resources.h" 7 #include "grit/theme_resources.h"
8 #include "ui/base/animation/animation_container.h" 8 #include "ui/base/animation/animation_container.h"
9 #include "ui/base/animation/linear_animation.h" 9 #include "ui/base/animation/linear_animation.h"
10 #include "ui/base/resource/resource_bundle.h" 10 #include "ui/base/resource/resource_bundle.h"
11 #include "ui/gfx/canvas.h" 11 #include "ui/gfx/canvas.h"
12 #include "ui/gfx/rect.h" 12 #include "ui/gfx/rect.h"
13 #include "ui/gfx/skia_util.h"
13 14
14 namespace { 15 namespace {
15 16
16 // The number of columns to draw for the equalizer graphic. 17 // The number of columns to draw for the equalizer graphic.
17 const size_t kEqualizerColumnCount = 3; 18 const size_t kEqualizerColumnCount = 2;
18 19
19 // The maximum level for the equalizer. 20 // The maximum level for the equalizer.
20 const size_t kEqualizerMaxLevel = 8; 21 const size_t kEqualizerMaxLevel = 4;
21 22
22 // The equalizer cycles between these frames. An equalizer frame is 3 columns 23 // The equalizer cycles between these frames. An equalizer frame is 2 columns
23 // where each column ranges from 0 to |kEqualizerMaxLevel|. TODO(sail): Replace 24 // where each column ranges from 0 to |kEqualizerMaxLevel|. TODO(sail): Replace
24 // this with levels from the actual audio source. 25 // this with levels from the actual audio source.
25 const size_t kEqualizerFrames[][kEqualizerColumnCount] = { 26 const size_t kEqualizerFrames[][kEqualizerColumnCount] = {
26 { 7, 5, 3 }, 27 { 2, 1 },
27 { 4, 5, 7 }, 28 { 3, 2 },
28 { 4, 2, 5 }, 29 { 2, 3 },
29 { 3, 7, 4 }, 30 { 2, 2 },
30 { 2, 3, 2 }, 31 { 2, 3 },
31 { 3, 4, 3 }, 32 { 3, 4 },
33 { 2, 3 },
34 { 3, 2 },
35 { 2, 3 },
36 { 3, 2 },
32 }; 37 };
33 38
39 // The space between equalizer levels.
40 const int kEqualizerColumnPadding = 1;
41
34 // The duration of each equalizer frame. 42 // The duration of each equalizer frame.
35 const size_t kAnimationCycleDurationMs = 300; 43 const size_t kAnimationCycleDurationMs = 300;
36 44
37 // The duration of the "ending" animation once audio stops playing. 45 // The duration of the "ending" animation once audio stops playing.
38 const size_t kAnimationEndingDurationMs = 1000; 46 const size_t kAnimationEndingDurationMs = 1000;
39 47
40 // Target frames per second. In reality fewer frames are drawn because the 48 // Target frames per second. In reality fewer frames are drawn because the
41 // equalizer levels change slowly. 49 // equalizer levels change slowly.
42 const int kFPS = 15; 50 const int kFPS = 15;
43 51
(...skipping 27 matching lines...) Expand all
71 animation_->SetContainer(animation_container_); 79 animation_->SetContainer(animation_container_);
72 animation_->Start(); 80 animation_->Start();
73 } 81 }
74 } 82 }
75 83
76 bool TabAudioIndicator::IsAnimating() { 84 bool TabAudioIndicator::IsAnimating() {
77 return state_ != STATE_NOT_ANIMATING; 85 return state_ != STATE_NOT_ANIMATING;
78 } 86 }
79 87
80 void TabAudioIndicator::Paint(gfx::Canvas* canvas, const gfx::Rect& rect) { 88 void TabAudioIndicator::Paint(gfx::Canvas* canvas, const gfx::Rect& rect) {
81 if (state_ == STATE_NOT_ANIMATING)
82 return;
83
84 canvas->Save(); 89 canvas->Save();
85 canvas->ClipRect(rect); 90 canvas->ClipRect(rect);
86 91
87 // Draw 3 equalizer columns. |IDR_AUDIO_EQUALIZER_COLUMN| is a column of the 92 // Draw 2 equalizer columns. |IDR_AUDIO_EQUALIZER_COLUMN| is a column of the
88 // equalizer with 8 levels. The current level is between 0 and 8 so the 93 // equalizer with 4 levels. The current level is between 0 and 4 so the
89 // image is shifted down and then drawn. 94 // image is shifted down and then drawn.
90 ui::ResourceBundle& rb = ResourceBundle::GetSharedInstance(); 95 if (state_ != STATE_NOT_ANIMATING) {
91 gfx::ImageSkia* image(rb.GetImageSkiaNamed(IDR_AUDIO_EQUALIZER_COLUMN)); 96 ui::ResourceBundle& rb = ResourceBundle::GetSharedInstance();
92 int x = rect.x(); 97 gfx::ImageSkia* image(rb.GetImageSkiaNamed(IDR_AUDIO_EQUALIZER_COLUMN));
93 std::vector<int> levels = GetCurrentEqualizerLevels(); 98 int x = rect.right();
94 for (size_t i = 0; i < levels.size(); ++i) { 99 std::vector<int> levels = GetCurrentEqualizerLevels();
95 // Shift the image down by the level. For example, for level 8 draw the 100 for (int i = levels.size() - 1; i >= 0; --i) {
96 // image at rect.y(), For level 7, draw the image at rect.y() - 2, etc... 101 // Shift the image down by the level.
97 int y = rect.y() + (kEqualizerMaxLevel - levels[i]) * 2; 102 int y = rect.bottom() - levels[i] * 2;
98 canvas->DrawImageInt(*image, x, y); 103 x -= image->width();
99 x += image->width() - 1; 104 canvas->DrawImageInt(*image, x, y);
105
106 // Clip the equalizer column so the favicon doesn't obscure it.
107 gfx::Rect equalizer_rect(x, y, image->width(), image->height());
108 equalizer_rect.Inset(-kEqualizerColumnPadding, -kEqualizerColumnPadding);
109 canvas->sk_canvas()->clipRect(
110 gfx::RectToSkRect(equalizer_rect), SkRegion::kDifference_Op);
111
112 x -= kEqualizerColumnPadding;
113 }
114
115 // Cache the levels that were just drawn. This is used to prevent
116 // unnecessary drawing when animation progress doesn't result in equalizer
117 // levels changing.
118 last_displayed_equalizer_levels_ = levels;
119 }
120
121 if (!favicon_.isNull()) {
122 int dst_x = rect.x() - (favicon_.width() - rect.width()) / 2;
123 int dst_y = rect.y() - (favicon_.height()- rect.height()) / 2;
124 canvas->DrawImageInt(favicon_, dst_x, dst_y);
100 } 125 }
101 126
102 canvas->Restore(); 127 canvas->Restore();
103
104 // Cache the levels that were just drawn. This is used to prevent unnecessary
105 // drawing when animation progress doesn't result in equalizer levels
106 // changing.
107 last_displayed_equalizer_levels_ = levels;
108 } 128 }
109 129
110 void TabAudioIndicator::AnimationProgressed(const ui::Animation* animation) { 130 void TabAudioIndicator::AnimationProgressed(const ui::Animation* animation) {
111 std::vector<int> levels = GetCurrentEqualizerLevels(); 131 std::vector<int> levels = GetCurrentEqualizerLevels();
112 if (last_displayed_equalizer_levels_ != levels) 132 if (last_displayed_equalizer_levels_ != levels)
113 delegate_->ScheduleAudioIndicatorPaint(); 133 delegate_->ScheduleAudioIndicatorPaint();
114 } 134 }
115 135
116 void TabAudioIndicator::AnimationEnded(const ui::Animation* animation) { 136 void TabAudioIndicator::AnimationEnded(const ui::Animation* animation) {
117 if (state_ == STATE_ANIMATING) { 137 if (state_ == STATE_ANIMATING) {
118 // The current equalizer frame animation has finished. Start animating the 138 // The current equalizer frame animation has finished. Start animating the
119 // next frame. 139 // next frame.
120 frame_index_ = (frame_index_ + 1) % arraysize(kEqualizerFrames); 140 frame_index_ = (frame_index_ + 1) % arraysize(kEqualizerFrames);
121 animation_->Start(); 141 animation_->Start();
122 } else if (state_ == STATE_ANIMATION_ENDING) { 142 } else if (state_ == STATE_ANIMATION_ENDING) {
123 // The "ending" animation has stopped. Update the tab state so that the UI 143 // The "ending" animation has stopped. Update the tab state so that the UI
124 // can update the tab icon. 144 // can update the tab icon.
125 state_ = STATE_NOT_ANIMATING; 145 state_ = STATE_NOT_ANIMATING;
126 delegate_->ScheduleAudioIndicatorPaint(); 146 delegate_->ScheduleAudioIndicatorPaint();
127 } 147 }
128 } 148 }
129 149
130 std::vector<int> TabAudioIndicator::GetCurrentEqualizerLevels() const { 150 std::vector<int> TabAudioIndicator::GetCurrentEqualizerLevels() const {
131 int next_frame_index = (frame_index_ + 1) % arraysize(kEqualizerFrames); 151 int next_frame_index = (frame_index_ + 1) % arraysize(kEqualizerFrames);
132 std::vector<int> levels; 152 std::vector<int> levels;
133 // For all 3 columsn of the equalizer, tween between the current equalizer 153 // For all 2 columsn of the equalizer, tween between the current equalizer
134 // level and the target equalizer level. 154 // level and the target equalizer level.
135 for (size_t i = 0; i < kEqualizerColumnCount; ++i) { 155 for (size_t i = 0; i < kEqualizerColumnCount; ++i) {
136 int start = kEqualizerFrames[frame_index_][i]; 156 int start = kEqualizerFrames[frame_index_][i];
137 int end = state_ == STATE_ANIMATION_ENDING 157 int end = state_ == STATE_ANIMATION_ENDING
138 ? 0 158 ? 0
139 : kEqualizerFrames[next_frame_index][i]; 159 : kEqualizerFrames[next_frame_index][i];
140 levels.push_back(animation_->CurrentValueBetween(start, end)); 160 levels.push_back(animation_->CurrentValueBetween(start, end));
141 } 161 }
142 return levels; 162 return levels;
143 } 163 }
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