| Index: src/gpu/gl/GrGLVertexArray.cpp
|
| diff --git a/src/gpu/gl/GrGLVertexArray.cpp b/src/gpu/gl/GrGLVertexArray.cpp
|
| index 605ec3327b3ad03e735c53aa339646ebeefa5536..abd337a8060b74e79c71b4567c898193c462ec35 100644
|
| --- a/src/gpu/gl/GrGLVertexArray.cpp
|
| +++ b/src/gpu/gl/GrGLVertexArray.cpp
|
| @@ -49,39 +49,7 @@ void GrGLAttribArrayState::set(const GrGpuGL* gpu,
|
| }
|
| }
|
|
|
| -void GrGLAttribArrayState::setFixedFunctionVertexArray(const GrGpuGL* gpu,
|
| - GrGLVertexBuffer* buffer,
|
| - GrGLint size,
|
| - GrGLenum type,
|
| - GrGLsizei stride,
|
| - GrGLvoid* offset) {
|
| - SkASSERT(gpu->glCaps().fixedFunctionSupport());
|
| - AttribArrayState* array = &fFixedFunctionVertexArray;
|
| - if (!array->fEnableIsValid || !array->fEnabled) {
|
| - GR_GL_CALL(gpu->glInterface(), EnableClientState(GR_GL_VERTEX_ARRAY));
|
| - array->fEnableIsValid = true;
|
| - array->fEnabled = true;
|
| - }
|
| - if (!array->fAttribPointerIsValid ||
|
| - array->fVertexBufferID != buffer->bufferID() ||
|
| - array->fSize != size ||
|
| - array->fStride != stride ||
|
| - array->fOffset != offset) {
|
| -
|
| - buffer->bind();
|
| - GR_GL_CALL(gpu->glInterface(), VertexPointer(size,
|
| - type,
|
| - stride,
|
| - offset));
|
| - array->fAttribPointerIsValid = true;
|
| - array->fVertexBufferID = buffer->bufferID();
|
| - array->fSize = size;
|
| - array->fStride = stride;
|
| - array->fOffset = offset;
|
| - }
|
| -}
|
| -
|
| -void GrGLAttribArrayState::disableUnusedArrays(const GrGpuGL* gpu, uint64_t usedMask, bool usingFFVertexArray) {
|
| +void GrGLAttribArrayState::disableUnusedArrays(const GrGpuGL* gpu, uint64_t usedMask) {
|
| int count = fAttribArrayStates.count();
|
| for (int i = 0; i < count; ++i) {
|
| if (!(usedMask & 0x1)) {
|
| @@ -96,35 +64,6 @@ void GrGLAttribArrayState::disableUnusedArrays(const GrGpuGL* gpu, uint64_t used
|
| // if the count is greater than 64 then this will become 0 and we will disable arrays 64+.
|
| usedMask >>= 1;
|
| }
|
| -
|
| - // Deal with fixed-function vertex arrays.
|
| - if (gpu->glCaps().fixedFunctionSupport()) {
|
| - if (!usingFFVertexArray) {
|
| - if (!fFixedFunctionVertexArray.fEnableIsValid || fFixedFunctionVertexArray.fEnabled) {
|
| - GR_GL_CALL(gpu->glInterface(), DisableClientState(GR_GL_VERTEX_ARRAY));
|
| - fFixedFunctionVertexArray.fEnableIsValid = true;
|
| - fFixedFunctionVertexArray.fEnabled = false;
|
| - }
|
| - } else {
|
| - SkASSERT(fFixedFunctionVertexArray.fEnableIsValid && fFixedFunctionVertexArray.fEnabled);
|
| - }
|
| - // When we use fixed function vertex processing we always use the vertex array and none of
|
| - // the other arrays.
|
| - if (!fUnusedFixedFunctionArraysDisabled) {
|
| - GR_GL_CALL(gpu->glInterface(), DisableClientState(GR_GL_NORMAL_ARRAY));
|
| - GR_GL_CALL(gpu->glInterface(), DisableClientState(GR_GL_COLOR_ARRAY));
|
| - GR_GL_CALL(gpu->glInterface(), DisableClientState(GR_GL_SECONDARY_COLOR_ARRAY));
|
| - GR_GL_CALL(gpu->glInterface(), DisableClientState(GR_GL_INDEX_ARRAY));
|
| - GR_GL_CALL(gpu->glInterface(), DisableClientState(GR_GL_EDGE_FLAG_ARRAY));
|
| - for (int i = 0; i < gpu->glCaps().maxFixedFunctionTextureCoords(); ++i) {
|
| - GR_GL_CALL(gpu->glInterface(), ClientActiveTexture(GR_GL_TEXTURE0 + i));
|
| - GR_GL_CALL(gpu->glInterface(), DisableClientState(GR_GL_TEXTURE_COORD_ARRAY));
|
| - }
|
| - fUnusedFixedFunctionArraysDisabled = true;
|
| - }
|
| - } else {
|
| - SkASSERT(!usingFFVertexArray);
|
| - }
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|