| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | |
| 11 #include "gpu/command_buffer/service/gl_utils.h" | 10 #include "gpu/command_buffer/service/gl_utils.h" |
| 12 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 11 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 13 #include "gpu/command_buffer/service/texture_manager.h" | |
| 14 | 12 |
| 15 #define SHADER(src) \ | 13 #define SHADER(src) \ |
| 16 "#ifdef GL_ES\n" \ | 14 "#ifdef GL_ES\n" \ |
| 17 "precision mediump float;\n" \ | 15 "precision mediump float;\n" \ |
| 18 "#define TexCoordPrecision mediump\n" \ | 16 "#define TexCoordPrecision mediump\n" \ |
| 19 "#else\n" \ | 17 "#else\n" \ |
| 20 "#define TexCoordPrecision\n" \ | 18 "#define TexCoordPrecision\n" \ |
| 21 "#endif\n" #src | 19 "#endif\n" #src |
| 22 #define SHADER_2D(src) \ | 20 #define SHADER_2D(src) \ |
| 23 "#define SamplerType sampler2D\n" \ | 21 "#define SamplerType sampler2D\n" \ |
| (...skipping 171 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 195 } | 193 } |
| 196 | 194 |
| 197 void DeleteShader(GLuint shader) { | 195 void DeleteShader(GLuint shader) { |
| 198 if (shader) | 196 if (shader) |
| 199 glDeleteShader(shader); | 197 glDeleteShader(shader); |
| 200 } | 198 } |
| 201 | 199 |
| 202 bool BindFramebufferTexture2D(GLenum target, | 200 bool BindFramebufferTexture2D(GLenum target, |
| 203 GLuint texture_id, | 201 GLuint texture_id, |
| 204 GLuint framebuffer) { | 202 GLuint framebuffer) { |
| 205 GLenum binding_target = | 203 DCHECK(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB); |
| 206 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(target); | |
| 207 DCHECK(binding_target == GL_TEXTURE_2D || | |
| 208 binding_target == GL_TEXTURE_RECTANGLE_ARB || | |
| 209 binding_target == GL_TEXTURE_CUBE_MAP); | |
| 210 glActiveTexture(GL_TEXTURE0); | 204 glActiveTexture(GL_TEXTURE0); |
| 211 glBindTexture(binding_target, texture_id); | 205 glBindTexture(target, texture_id); |
| 212 // NVidia drivers require texture settings to be a certain way | 206 // NVidia drivers require texture settings to be a certain way |
| 213 // or they won't report FRAMEBUFFER_COMPLETE. | 207 // or they won't report FRAMEBUFFER_COMPLETE. |
| 214 glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 208 glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 215 glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 209 glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 216 glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 210 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 217 glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 211 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 218 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer); | 212 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer); |
| 219 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, | 213 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, |
| 220 texture_id, 0); | 214 texture_id, 0); |
| 221 | 215 |
| 222 #ifndef NDEBUG | 216 #ifndef NDEBUG |
| 223 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 217 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
| 224 if (GL_FRAMEBUFFER_COMPLETE != fb_status) { | 218 if (GL_FRAMEBUFFER_COMPLETE != fb_status) { |
| 225 DLOG(ERROR) << "CopyTextureCHROMIUM: Incomplete framebuffer."; | 219 DLOG(ERROR) << "CopyTextureCHROMIUM: Incomplete framebuffer."; |
| 226 return false; | 220 return false; |
| 227 } | 221 } |
| 228 #endif | 222 #endif |
| 229 return true; | 223 return true; |
| 230 } | 224 } |
| 231 | 225 |
| 232 void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder, | 226 void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder, |
| 233 GLenum source_target, | 227 GLenum source_target, |
| 234 GLuint source_id, | 228 GLuint source_id, |
| 235 GLenum dest_target, | |
| 236 GLuint dest_id, | 229 GLuint dest_id, |
| 237 GLenum dest_internal_format, | 230 GLenum dest_internal_format, |
| 238 GLsizei width, | 231 GLsizei width, |
| 239 GLsizei height, | 232 GLsizei height, |
| 240 GLuint framebuffer) { | 233 GLuint framebuffer) { |
| 241 DCHECK(source_target == GL_TEXTURE_2D || | 234 DCHECK(source_target == GL_TEXTURE_2D || |
| 242 source_target == GL_TEXTURE_RECTANGLE_ARB); | 235 source_target == GL_TEXTURE_RECTANGLE_ARB); |
| 243 if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) { | 236 if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) { |
| 244 GLenum binding_target = | 237 glBindTexture(GL_TEXTURE_2D, dest_id); |
| 245 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | 238 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 246 glBindTexture(binding_target, dest_id); | 239 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 247 glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 240 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 248 glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 241 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 249 glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 242 glCopyTexImage2D(GL_TEXTURE_2D, 0 /* level */, dest_internal_format, |
| 250 glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 251 glCopyTexImage2D(dest_target, 0 /* level */, dest_internal_format, | |
| 252 0 /* x */, 0 /* y */, width, height, 0 /* border */); | 243 0 /* x */, 0 /* y */, width, height, 0 /* border */); |
| 253 } | 244 } |
| 254 | 245 |
| 255 decoder->RestoreTextureState(source_id); | 246 decoder->RestoreTextureState(source_id); |
| 256 decoder->RestoreTextureState(dest_id); | 247 decoder->RestoreTextureState(dest_id); |
| 257 decoder->RestoreTextureUnitBindings(0); | 248 decoder->RestoreTextureUnitBindings(0); |
| 258 decoder->RestoreActiveTexture(); | 249 decoder->RestoreActiveTexture(); |
| 259 decoder->RestoreFramebufferBindings(); | 250 decoder->RestoreFramebufferBindings(); |
| 260 } | 251 } |
| 261 | 252 |
| 262 void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder* decoder, | 253 void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder* decoder, |
| 263 GLenum source_target, | 254 GLenum source_target, |
| 264 GLuint source_id, | 255 GLuint source_id, |
| 265 GLenum dest_target, | |
| 266 GLuint dest_id, | 256 GLuint dest_id, |
| 267 GLint xoffset, | 257 GLint xoffset, |
| 268 GLint yoffset, | 258 GLint yoffset, |
| 269 GLint source_x, | 259 GLint source_x, |
| 270 GLint source_y, | 260 GLint source_y, |
| 271 GLsizei source_width, | 261 GLsizei source_width, |
| 272 GLsizei source_height, | 262 GLsizei source_height, |
| 273 GLuint framebuffer) { | 263 GLuint framebuffer) { |
| 274 DCHECK(source_target == GL_TEXTURE_2D || | 264 DCHECK(source_target == GL_TEXTURE_2D || |
| 275 source_target == GL_TEXTURE_RECTANGLE_ARB); | 265 source_target == GL_TEXTURE_RECTANGLE_ARB); |
| 276 if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) { | 266 if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) { |
| 277 GLenum binding_target = | 267 glBindTexture(GL_TEXTURE_2D, dest_id); |
| 278 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | 268 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 279 glBindTexture(binding_target, dest_id); | 269 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 280 glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 281 glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 271 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 282 glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 272 glCopyTexSubImage2D(GL_TEXTURE_2D, 0 /* level */, xoffset, yoffset, |
| 283 glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 273 source_x, source_y, source_width, source_height); |
| 284 glCopyTexSubImage2D(dest_target, 0 /* level */, xoffset, yoffset, source_x, | |
| 285 source_y, source_width, source_height); | |
| 286 } | 274 } |
| 287 | 275 |
| 288 decoder->RestoreTextureState(source_id); | 276 decoder->RestoreTextureState(source_id); |
| 289 decoder->RestoreTextureState(dest_id); | 277 decoder->RestoreTextureState(dest_id); |
| 290 decoder->RestoreTextureUnitBindings(0); | 278 decoder->RestoreTextureUnitBindings(0); |
| 291 decoder->RestoreActiveTexture(); | 279 decoder->RestoreActiveTexture(); |
| 292 decoder->RestoreFramebufferBindings(); | 280 decoder->RestoreFramebufferBindings(); |
| 293 } | 281 } |
| 294 | 282 |
| 295 class ScopedStagingTexture { | |
| 296 public: | |
| 297 ScopedStagingTexture() { | |
| 298 glGenTextures(1, &staging_texture_); | |
| 299 glBindTexture(GL_TEXTURE_2D, staging_texture_); | |
| 300 } | |
| 301 ~ScopedStagingTexture() { | |
| 302 glDeleteTextures(1, &staging_texture_); | |
| 303 staging_texture_ = 0; | |
| 304 } | |
| 305 | |
| 306 GLuint texture() const { return staging_texture_; } | |
| 307 | |
| 308 private: | |
| 309 GLuint staging_texture_; | |
| 310 }; | |
| 311 | |
| 312 bool NeedOneCopy(GLenum target, | |
| 313 const gpu::gles2::DecoderTextureState* texture_state) { | |
| 314 GLenum binding_target = | |
| 315 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(target); | |
| 316 | |
| 317 if (binding_target != GL_TEXTURE_CUBE_MAP) | |
| 318 return false; | |
| 319 DCHECK(texture_state); | |
| 320 | |
| 321 // The drivers with |force_cube_complete| or | |
| 322 // |force_cube_map_positive_x_allocation| don't guarantee that the FBO binding | |
| 323 // cube map texture works. | |
| 324 return texture_state->force_cube_complete || | |
| 325 texture_state->force_cube_map_positive_x_allocation; | |
| 326 } | |
| 327 | |
| 328 } // namespace | 283 } // namespace |
| 329 | 284 |
| 330 namespace gpu { | 285 namespace gpu { |
| 331 | 286 |
| 332 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager() | 287 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager() |
| 333 : initialized_(false), | 288 : initialized_(false), |
| 334 vertex_shaders_(NUM_VERTEX_SHADERS, 0u), | 289 vertex_shaders_(NUM_VERTEX_SHADERS, 0u), |
| 335 fragment_shaders_(NUM_FRAGMENT_SHADERS, 0u), | 290 fragment_shaders_(NUM_FRAGMENT_SHADERS, 0u), |
| 336 buffer_id_(0u), | 291 buffer_id_(0u), |
| 337 framebuffer_(0u) {} | 292 framebuffer_(0u) {} |
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| 387 | 342 |
| 388 glDeleteBuffersARB(1, &buffer_id_); | 343 glDeleteBuffersARB(1, &buffer_id_); |
| 389 buffer_id_ = 0; | 344 buffer_id_ = 0; |
| 390 } | 345 } |
| 391 | 346 |
| 392 void CopyTextureCHROMIUMResourceManager::DoCopyTexture( | 347 void CopyTextureCHROMIUMResourceManager::DoCopyTexture( |
| 393 const gles2::GLES2Decoder* decoder, | 348 const gles2::GLES2Decoder* decoder, |
| 394 GLenum source_target, | 349 GLenum source_target, |
| 395 GLuint source_id, | 350 GLuint source_id, |
| 396 GLenum source_internal_format, | 351 GLenum source_internal_format, |
| 397 GLenum dest_target, | |
| 398 GLuint dest_id, | 352 GLuint dest_id, |
| 399 GLenum dest_internal_format, | 353 GLenum dest_internal_format, |
| 400 GLenum dest_type, | |
| 401 GLsizei width, | 354 GLsizei width, |
| 402 GLsizei height, | 355 GLsizei height, |
| 403 bool flip_y, | 356 bool flip_y, |
| 404 bool premultiply_alpha, | 357 bool premultiply_alpha, |
| 405 bool unpremultiply_alpha, | 358 bool unpremultiply_alpha) { |
| 406 const gles2::DecoderTextureState* texture_state) { | |
| 407 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; | 359 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; |
| 408 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's | 360 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's |
| 409 // format does not contain a superset of the components required by the base | 361 // format does not contain a superset of the components required by the base |
| 410 // format of internalformat. | 362 // format of internalformat. |
| 411 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml | 363 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml |
| 412 bool source_format_contain_superset_of_dest_format = | 364 bool source_format_contain_superset_of_dest_format = |
| 413 (source_internal_format == dest_internal_format && | 365 (source_internal_format == dest_internal_format && |
| 414 source_internal_format != GL_BGRA_EXT) || | 366 source_internal_format != GL_BGRA_EXT) || |
| 415 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB); | 367 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB); |
| 416 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, | 368 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, |
| 417 // so restrict this to GL_TEXTURE_2D. | 369 // so restrict this to GL_TEXTURE_2D. |
| 418 if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && | 370 if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && |
| 419 source_format_contain_superset_of_dest_format) { | 371 source_format_contain_superset_of_dest_format) { |
| 420 DoCopyTexImage2D(decoder, source_target, source_id, dest_target, dest_id, | 372 DoCopyTexImage2D(decoder, |
| 421 dest_internal_format, width, height, framebuffer_); | 373 source_target, |
| 374 source_id, |
| 375 dest_id, |
| 376 dest_internal_format, |
| 377 width, |
| 378 height, |
| 379 framebuffer_); |
| 422 return; | 380 return; |
| 423 } | 381 } |
| 424 | 382 |
| 425 // Use kIdentityMatrix if no transform passed in. | 383 // Use kIdentityMatrix if no transform passed in. |
| 426 DoCopyTextureWithTransform( | 384 DoCopyTextureWithTransform(decoder, source_target, source_id, dest_id, width, |
| 427 decoder, source_target, source_id, dest_target, dest_id, | 385 height, flip_y, premultiply_alpha, |
| 428 dest_internal_format, dest_type, width, height, flip_y, premultiply_alpha, | 386 unpremultiply_alpha, kIdentityMatrix); |
| 429 unpremultiply_alpha, texture_state, kIdentityMatrix); | |
| 430 } | 387 } |
| 431 | 388 |
| 432 void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( | 389 void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( |
| 433 const gles2::GLES2Decoder* decoder, | 390 const gles2::GLES2Decoder* decoder, |
| 434 GLenum source_target, | 391 GLenum source_target, |
| 435 GLuint source_id, | 392 GLuint source_id, |
| 436 GLenum source_internal_format, | 393 GLenum source_internal_format, |
| 437 GLenum dest_target, | |
| 438 GLuint dest_id, | 394 GLuint dest_id, |
| 439 GLenum dest_internal_format, | 395 GLenum dest_internal_format, |
| 440 GLenum dest_type, | |
| 441 GLint xoffset, | 396 GLint xoffset, |
| 442 GLint yoffset, | 397 GLint yoffset, |
| 443 GLint x, | 398 GLint x, |
| 444 GLint y, | 399 GLint y, |
| 445 GLsizei width, | 400 GLsizei width, |
| 446 GLsizei height, | 401 GLsizei height, |
| 447 GLsizei dest_width, | 402 GLsizei dest_width, |
| 448 GLsizei dest_height, | 403 GLsizei dest_height, |
| 449 GLsizei source_width, | 404 GLsizei source_width, |
| 450 GLsizei source_height, | 405 GLsizei source_height, |
| 451 bool flip_y, | 406 bool flip_y, |
| 452 bool premultiply_alpha, | 407 bool premultiply_alpha, |
| 453 bool unpremultiply_alpha, | 408 bool unpremultiply_alpha) { |
| 454 const gles2::DecoderTextureState* texture_state) { | |
| 455 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; | 409 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; |
| 456 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's | 410 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's |
| 457 // format does not contain a superset of the components required by the base | 411 // format does not contain a superset of the components required by the base |
| 458 // format of internalformat. | 412 // format of internalformat. |
| 459 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml | 413 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml |
| 460 bool source_format_contain_superset_of_dest_format = | 414 bool source_format_contain_superset_of_dest_format = |
| 461 (source_internal_format == dest_internal_format && | 415 (source_internal_format == dest_internal_format && |
| 462 source_internal_format != GL_BGRA_EXT) || | 416 source_internal_format != GL_BGRA_EXT) || |
| 463 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB); | 417 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB); |
| 464 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, | 418 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, |
| 465 // so restrict this to GL_TEXTURE_2D. | 419 // so restrict this to GL_TEXTURE_2D. |
| 466 if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && | 420 if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && |
| 467 source_format_contain_superset_of_dest_format) { | 421 source_format_contain_superset_of_dest_format) { |
| 468 DoCopyTexSubImage2D(decoder, source_target, source_id, dest_target, dest_id, | 422 DoCopyTexSubImage2D(decoder, source_target, source_id, dest_id, xoffset, |
| 469 xoffset, yoffset, x, y, width, height, framebuffer_); | 423 yoffset, x, y, width, height, framebuffer_); |
| 470 return; | 424 return; |
| 471 } | 425 } |
| 472 | 426 |
| 473 if (NeedOneCopy(dest_target, texture_state)) { | 427 DoCopyTextureInternal(decoder, source_target, source_id, dest_id, xoffset, |
| 474 ScopedStagingTexture staging_texture; | 428 yoffset, x, y, width, height, dest_width, dest_height, |
| 475 glTexImage2D(GL_TEXTURE_2D, 0, dest_internal_format, width, height, 0, | 429 source_width, source_height, flip_y, premultiply_alpha, |
| 476 dest_internal_format, dest_type, nullptr); | 430 unpremultiply_alpha, kIdentityMatrix); |
| 477 DoCopyTextureInternal(decoder, source_target, source_id, GL_TEXTURE_2D, | |
| 478 staging_texture.texture(), 0, 0, x, y, width, height, | |
| 479 width, height, source_width, source_height, flip_y, | |
| 480 premultiply_alpha, unpremultiply_alpha, | |
| 481 kIdentityMatrix); | |
| 482 DoCopyTexSubImage2D(decoder, GL_TEXTURE_2D, staging_texture.texture(), | |
| 483 dest_target, dest_id, xoffset, yoffset, 0, 0, width, | |
| 484 height, framebuffer_); | |
| 485 return; | |
| 486 } | |
| 487 | |
| 488 DoCopyTextureInternal( | |
| 489 decoder, source_target, source_id, dest_target, dest_id, xoffset, yoffset, | |
| 490 x, y, width, height, dest_width, dest_height, source_width, source_height, | |
| 491 flip_y, premultiply_alpha, unpremultiply_alpha, kIdentityMatrix); | |
| 492 } | 431 } |
| 493 | 432 |
| 494 void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform( | 433 void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform( |
| 495 const gles2::GLES2Decoder* decoder, | 434 const gles2::GLES2Decoder* decoder, |
| 496 GLenum source_target, | 435 GLenum source_target, |
| 497 GLuint source_id, | 436 GLuint source_id, |
| 498 GLenum dest_target, | |
| 499 GLuint dest_id, | 437 GLuint dest_id, |
| 500 GLenum dest_internal_format, | |
| 501 GLenum dest_type, | |
| 502 GLsizei width, | 438 GLsizei width, |
| 503 GLsizei height, | 439 GLsizei height, |
| 504 bool flip_y, | 440 bool flip_y, |
| 505 bool premultiply_alpha, | 441 bool premultiply_alpha, |
| 506 bool unpremultiply_alpha, | 442 bool unpremultiply_alpha, |
| 507 const gles2::DecoderTextureState* texture_state, | |
| 508 const GLfloat transform_matrix[16]) { | 443 const GLfloat transform_matrix[16]) { |
| 509 GLsizei dest_width = width; | 444 GLsizei dest_width = width; |
| 510 GLsizei dest_height = height; | 445 GLsizei dest_height = height; |
| 511 | 446 DoCopyTextureInternal(decoder, source_target, source_id, dest_id, 0, 0, 0, 0, |
| 512 if (NeedOneCopy(dest_target, texture_state)) { | 447 width, height, dest_width, dest_height, width, height, |
| 513 // The |dest_id| texture cannot be bound to FBO. Create a staging | 448 flip_y, premultiply_alpha, unpremultiply_alpha, |
| 514 // GL_TEXTURE_2D texture, and copy the source texture to the staging | 449 transform_matrix); |
| 515 // texture, and copy the staging texture to the dest texture. | |
| 516 ScopedStagingTexture staging_texture; | |
| 517 glTexImage2D(GL_TEXTURE_2D, 0, dest_internal_format, width, height, 0, | |
| 518 dest_internal_format, dest_type, nullptr); | |
| 519 DoCopyTextureInternal(decoder, source_target, source_id, GL_TEXTURE_2D, | |
| 520 staging_texture.texture(), 0, 0, 0, 0, width, height, | |
| 521 width, height, width, height, flip_y, | |
| 522 premultiply_alpha, unpremultiply_alpha, | |
| 523 transform_matrix); | |
| 524 DoCopyTexImage2D(decoder, GL_TEXTURE_2D, staging_texture.texture(), | |
| 525 dest_target, dest_id, dest_internal_format, width, height, | |
| 526 framebuffer_); | |
| 527 return; | |
| 528 } | |
| 529 | |
| 530 DoCopyTextureInternal(decoder, source_target, source_id, dest_target, dest_id, | |
| 531 0, 0, 0, 0, width, height, dest_width, dest_height, | |
| 532 width, height, flip_y, premultiply_alpha, | |
| 533 unpremultiply_alpha, transform_matrix); | |
| 534 } | 450 } |
| 535 | 451 |
| 536 void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal( | 452 void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal( |
| 537 const gles2::GLES2Decoder* decoder, | 453 const gles2::GLES2Decoder* decoder, |
| 538 GLenum source_target, | 454 GLenum source_target, |
| 539 GLuint source_id, | 455 GLuint source_id, |
| 540 GLenum dest_target, | |
| 541 GLuint dest_id, | 456 GLuint dest_id, |
| 542 GLint xoffset, | 457 GLint xoffset, |
| 543 GLint yoffset, | 458 GLint yoffset, |
| 544 GLint x, | 459 GLint x, |
| 545 GLint y, | 460 GLint y, |
| 546 GLsizei width, | 461 GLsizei width, |
| 547 GLsizei height, | 462 GLsizei height, |
| 548 GLsizei dest_width, | 463 GLsizei dest_width, |
| 549 GLsizei dest_height, | 464 GLsizei dest_height, |
| 550 GLsizei source_width, | 465 GLsizei source_width, |
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| 622 // Pass translation to the shader program. | 537 // Pass translation to the shader program. |
| 623 glUniform2f(info->vertex_translate_handle, x_translate_on_vertex, | 538 glUniform2f(info->vertex_translate_handle, x_translate_on_vertex, |
| 624 y_translate_on_vertex); | 539 y_translate_on_vertex); |
| 625 } | 540 } |
| 626 if (source_target == GL_TEXTURE_RECTANGLE_ARB) | 541 if (source_target == GL_TEXTURE_RECTANGLE_ARB) |
| 627 glUniform2f(info->half_size_handle, source_width / 2.0f, | 542 glUniform2f(info->half_size_handle, source_width / 2.0f, |
| 628 source_height / 2.0f); | 543 source_height / 2.0f); |
| 629 else | 544 else |
| 630 glUniform2f(info->half_size_handle, 0.5f, 0.5f); | 545 glUniform2f(info->half_size_handle, 0.5f, 0.5f); |
| 631 | 546 |
| 632 if (BindFramebufferTexture2D(dest_target, dest_id, framebuffer_)) { | 547 if (BindFramebufferTexture2D(GL_TEXTURE_2D, dest_id, framebuffer_)) { |
| 633 #ifndef NDEBUG | 548 #ifndef NDEBUG |
| 634 // glValidateProgram of MACOSX validates FBO unlike other platforms, so | 549 // glValidateProgram of MACOSX validates FBO unlike other platforms, so |
| 635 // glValidateProgram must be called after FBO binding. crbug.com/463439 | 550 // glValidateProgram must be called after FBO binding. crbug.com/463439 |
| 636 glValidateProgram(info->program); | 551 glValidateProgram(info->program); |
| 637 GLint validation_status; | 552 GLint validation_status; |
| 638 glGetProgramiv(info->program, GL_VALIDATE_STATUS, &validation_status); | 553 glGetProgramiv(info->program, GL_VALIDATE_STATUS, &validation_status); |
| 639 if (GL_TRUE != validation_status) { | 554 if (GL_TRUE != validation_status) { |
| 640 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader."; | 555 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader."; |
| 641 return; | 556 return; |
| 642 } | 557 } |
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| 679 decoder->RestoreTextureState(dest_id); | 594 decoder->RestoreTextureState(dest_id); |
| 680 decoder->RestoreTextureUnitBindings(0); | 595 decoder->RestoreTextureUnitBindings(0); |
| 681 decoder->RestoreActiveTexture(); | 596 decoder->RestoreActiveTexture(); |
| 682 decoder->RestoreProgramBindings(); | 597 decoder->RestoreProgramBindings(); |
| 683 decoder->RestoreBufferBindings(); | 598 decoder->RestoreBufferBindings(); |
| 684 decoder->RestoreFramebufferBindings(); | 599 decoder->RestoreFramebufferBindings(); |
| 685 decoder->RestoreGlobalState(); | 600 decoder->RestoreGlobalState(); |
| 686 } | 601 } |
| 687 | 602 |
| 688 } // namespace gpu | 603 } // namespace gpu |
| OLD | NEW |