Index: gm/lightingshader.cpp |
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp |
index 771c0bc2e3b333d291c89e068187b61e8df053ba..7e33504477fef81e0c5740caf505e1bdb89dc91c 100644 |
--- a/gm/lightingshader.cpp |
+++ b/gm/lightingshader.cpp |
@@ -7,8 +7,9 @@ |
#include "gm.h" |
-#include "SkColorPriv.h" |
#include "SkLightingShader.h" |
+#include "SkPoint3.h" |
+#include "SkShader.h" |
static SkBitmap make_checkerboard(int texSize) { |
SkBitmap bitmap; |
@@ -27,25 +28,7 @@ static SkBitmap make_hemi_normalmap(int texSize) { |
SkBitmap hemi; |
hemi.allocN32Pixels(texSize, texSize); |
- for (int y = 0; y < texSize; ++y) { |
- for (int x = 0; x < texSize; ++x) { |
- SkScalar locX = (x + 0.5f - texSize/2.0f) / (texSize/2.0f); |
- SkScalar locY = (y + 0.5f - texSize/2.0f) / (texSize/2.0f); |
- |
- SkScalar locZ = locX * locX + locY * locY; |
- if (locZ >= 1.0f) { |
- locX = 0.0f; |
- locY = 0.0f; |
- locZ = 0.0f; |
- } |
- locZ = sqrtf(1.0f - locZ); |
- unsigned char r = static_cast<unsigned char>((0.5f * locX + 0.5f) * 255); |
- unsigned char g = static_cast<unsigned char>((-0.5f * locY + 0.5f) * 255); |
- unsigned char b = static_cast<unsigned char>((0.5f * locZ + 0.5f) * 255); |
- *hemi.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b); |
- } |
- } |
- |
+ sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSize)); |
return hemi; |
} |
@@ -54,49 +37,19 @@ static SkBitmap make_frustum_normalmap(int texSize) { |
SkBitmap frustum; |
frustum.allocN32Pixels(texSize, texSize); |
- SkIRect inner = SkIRect::MakeWH(texSize, texSize); |
- inner.inset(texSize/4, texSize/4); |
- |
- SkPoint3 norm; |
- const SkPoint3 left = SkPoint3::Make(-SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2); |
- const SkPoint3 up = SkPoint3::Make(0.0f, -SK_ScalarRoot2Over2, SK_ScalarRoot2Over2); |
- const SkPoint3 right = SkPoint3::Make(SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2); |
- const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2); |
- |
- for (int y = 0; y < texSize; ++y) { |
- for (int x = 0; x < texSize; ++x) { |
- if (inner.contains(x, y)) { |
- norm.set(0.0f, 0.0f, 1.0f); |
- } else { |
- SkScalar locX = x + 0.5f - texSize/2.0f; |
- SkScalar locY = y + 0.5f - texSize/2.0f; |
- |
- if (locX >= 0.0f) { |
- if (locY > 0.0f) { |
- norm = locX >= locY ? right : down; // LR corner |
- } else { |
- norm = locX > -locY ? right : up; // UR corner |
- } |
- } else { |
- if (locY > 0.0f) { |
- norm = -locX > locY ? left : down; // LL corner |
- } else { |
- norm = locX > locY ? up : left; // UL corner |
- } |
- } |
- } |
- |
- SkASSERT(SkScalarNearlyEqual(norm.length(), 1.0f)); |
- unsigned char r = static_cast<unsigned char>((0.5f * norm.fX + 0.5f) * 255); |
- unsigned char g = static_cast<unsigned char>((-0.5f * norm.fY + 0.5f) * 255); |
- unsigned char b = static_cast<unsigned char>((0.5f * norm.fZ + 0.5f) * 255); |
- *frustum.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b); |
- } |
- } |
- |
+ sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); |
return frustum; |
} |
+// Create a tetrahedral normal map |
+static SkBitmap make_tetra_normalmap(int texSize) { |
+ SkBitmap tetra; |
+ tetra.allocN32Pixels(texSize, texSize); |
+ |
+ sk_tool_utils::create_tetra_normal_map(&tetra, SkIRect::MakeWH(texSize, texSize)); |
+ return tetra; |
+} |
+ |
namespace skiagm { |
// This GM exercises lighting shaders. |
@@ -106,14 +59,21 @@ public: |
this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
fLight.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f); |
- fLight.fDirection.fX = 0.0f; |
- fLight.fDirection.fY = 0.0f; |
- fLight.fDirection.fZ = 1.0f; |
+ fLight.fDirection = SkVector3::Make(0.0f, 0.0f, 1.0f); |
fAmbient = SkColor3f::Make(0.1f, 0.1f, 0.1f); |
} |
protected: |
+ enum NormalMap { |
+ kHemi_NormalMap, |
+ kFrustum_NormalMap, |
+ kTetra_NormalMap, |
+ |
+ kLast_NormalMap = kTetra_NormalMap |
+ }; |
+ |
+ static const int kNormalMapCount = kLast_NormalMap+1; |
SkString onShortName() override { |
return SkString("lightingshader"); |
@@ -125,11 +85,13 @@ protected: |
void onOnceBeforeDraw() override { |
fDiffuse = make_checkerboard(kTexSize); |
- fHemiNormalMap = make_hemi_normalmap(kTexSize); |
- fFrustumNormalMap = make_frustum_normalmap(kTexSize); |
+ |
+ fNormalMaps[kHemi_NormalMap] = make_hemi_normalmap(kTexSize); |
+ fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize); |
+ fNormalMaps[kTetra_NormalMap] = make_tetra_normalmap(kTexSize); |
} |
- void drawRect(SkCanvas* canvas, const SkRect& r, bool hemi) { |
+ void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) { |
SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height()); |
@@ -138,7 +100,7 @@ protected: |
SkAutoTUnref<SkShader> fShader(SkLightingShader::Create( |
fDiffuse, |
- hemi ? fHemiNormalMap : fFrustumNormalMap, |
+ fNormalMaps[mapType], |
fLight, fAmbient, |
&matrix)); |
@@ -150,16 +112,16 @@ protected: |
void onDraw(SkCanvas* canvas) override { |
SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)); |
- this->drawRect(canvas, r, true); |
+ this->drawRect(canvas, r, kHemi_NormalMap); |
r.offset(kGMSize - kTexSize, 0); |
- this->drawRect(canvas, r, false); |
+ this->drawRect(canvas, r, kFrustum_NormalMap); |
r.offset(0, kGMSize - kTexSize); |
- this->drawRect(canvas, r, true); |
+ this->drawRect(canvas, r, kTetra_NormalMap); |
r.offset(kTexSize - kGMSize, 0); |
- this->drawRect(canvas, r, false); |
+ this->drawRect(canvas, r, kHemi_NormalMap); |
} |
private: |
@@ -167,8 +129,7 @@ private: |
static const int kGMSize = 512; |
SkBitmap fDiffuse; |
- SkBitmap fHemiNormalMap; |
- SkBitmap fFrustumNormalMap; |
+ SkBitmap fNormalMaps[kNormalMapCount]; |
SkLightingShader::Light fLight; |
SkColor3f fAmbient; |