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Side by Side Diff: gm/lightingshader.cpp

Issue 1298763002: Move normal map creation methods to sk_tools (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: cleanup Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 9
10 #include "SkColorPriv.h"
11 #include "SkLightingShader.h" 10 #include "SkLightingShader.h"
11 #include "SkPoint3.h"
12 #include "SkShader.h"
12 13
13 static SkBitmap make_checkerboard(int texSize) { 14 static SkBitmap make_checkerboard(int texSize) {
14 SkBitmap bitmap; 15 SkBitmap bitmap;
15 bitmap.allocN32Pixels(texSize, texSize); 16 bitmap.allocN32Pixels(texSize, texSize);
16 17
17 SkCanvas canvas(bitmap); 18 SkCanvas canvas(bitmap);
18 sk_tool_utils::draw_checkerboard(&canvas, 19 sk_tool_utils::draw_checkerboard(&canvas,
19 sk_tool_utils::color_to_565(0x0), 20 sk_tool_utils::color_to_565(0x0),
20 sk_tool_utils::color_to_565(0xFF804020), 21 sk_tool_utils::color_to_565(0xFF804020),
21 2); 22 2);
22 return bitmap; 23 return bitmap;
23 } 24 }
24 25
25 // Create a hemispherical normal map 26 // Create a hemispherical normal map
26 static SkBitmap make_hemi_normalmap(int texSize) { 27 static SkBitmap make_hemi_normalmap(int texSize) {
27 SkBitmap hemi; 28 SkBitmap hemi;
28 hemi.allocN32Pixels(texSize, texSize); 29 hemi.allocN32Pixels(texSize, texSize);
29 30
30 for (int y = 0; y < texSize; ++y) { 31 sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSiz e));
31 for (int x = 0; x < texSize; ++x) {
32 SkScalar locX = (x + 0.5f - texSize/2.0f) / (texSize/2.0f);
33 SkScalar locY = (y + 0.5f - texSize/2.0f) / (texSize/2.0f);
34
35 SkScalar locZ = locX * locX + locY * locY;
36 if (locZ >= 1.0f) {
37 locX = 0.0f;
38 locY = 0.0f;
39 locZ = 0.0f;
40 }
41 locZ = sqrtf(1.0f - locZ);
42 unsigned char r = static_cast<unsigned char>((0.5f * locX + 0.5f) * 255);
43 unsigned char g = static_cast<unsigned char>((-0.5f * locY + 0.5f) * 255);
44 unsigned char b = static_cast<unsigned char>((0.5f * locZ + 0.5f) * 255);
45 *hemi.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b);
46 }
47 }
48
49 return hemi; 32 return hemi;
50 } 33 }
51 34
52 // Create a truncated pyramid normal map 35 // Create a truncated pyramid normal map
53 static SkBitmap make_frustum_normalmap(int texSize) { 36 static SkBitmap make_frustum_normalmap(int texSize) {
54 SkBitmap frustum; 37 SkBitmap frustum;
55 frustum.allocN32Pixels(texSize, texSize); 38 frustum.allocN32Pixels(texSize, texSize);
56 39
57 SkIRect inner = SkIRect::MakeWH(texSize, texSize); 40 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
58 inner.inset(texSize/4, texSize/4); 41 return frustum;
42 }
59 43
60 SkPoint3 norm; 44 // Create a tetrahedral normal map
61 const SkPoint3 left = SkPoint3::Make(-SK_ScalarRoot2Over2, 0.0f, SK_ScalarR oot2Over2); 45 static SkBitmap make_tetra_normalmap(int texSize) {
62 const SkPoint3 up = SkPoint3::Make(0.0f, -SK_ScalarRoot2Over2, SK_ScalarR oot2Over2); 46 SkBitmap tetra;
63 const SkPoint3 right = SkPoint3::Make(SK_ScalarRoot2Over2, 0.0f, SK_ScalarR oot2Over2); 47 tetra.allocN32Pixels(texSize, texSize);
64 const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarR oot2Over2);
65 48
66 for (int y = 0; y < texSize; ++y) { 49 sk_tool_utils::create_tetra_normal_map(&tetra, SkIRect::MakeWH(texSize, texS ize));
67 for (int x = 0; x < texSize; ++x) { 50 return tetra;
68 if (inner.contains(x, y)) {
69 norm.set(0.0f, 0.0f, 1.0f);
70 } else {
71 SkScalar locX = x + 0.5f - texSize/2.0f;
72 SkScalar locY = y + 0.5f - texSize/2.0f;
73
74 if (locX >= 0.0f) {
75 if (locY > 0.0f) {
76 norm = locX >= locY ? right : down; // LR corner
77 } else {
78 norm = locX > -locY ? right : up; // UR corner
79 }
80 } else {
81 if (locY > 0.0f) {
82 norm = -locX > locY ? left : down; // LL corner
83 } else {
84 norm = locX > locY ? up : left; // UL corner
85 }
86 }
87 }
88
89 SkASSERT(SkScalarNearlyEqual(norm.length(), 1.0f));
90 unsigned char r = static_cast<unsigned char>((0.5f * norm.fX + 0.5f ) * 255);
91 unsigned char g = static_cast<unsigned char>((-0.5f * norm.fY + 0.5f ) * 255);
92 unsigned char b = static_cast<unsigned char>((0.5f * norm.fZ + 0.5f ) * 255);
93 *frustum.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b);
94 }
95 }
96
97 return frustum;
98 } 51 }
99 52
100 namespace skiagm { 53 namespace skiagm {
101 54
102 // This GM exercises lighting shaders. 55 // This GM exercises lighting shaders.
103 class LightingShaderGM : public GM { 56 class LightingShaderGM : public GM {
104 public: 57 public:
105 LightingShaderGM() { 58 LightingShaderGM() {
106 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); 59 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
107 60
108 fLight.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f); 61 fLight.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f);
109 fLight.fDirection.fX = 0.0f; 62 fLight.fDirection = SkVector3::Make(0.0f, 0.0f, 1.0f);
110 fLight.fDirection.fY = 0.0f;
111 fLight.fDirection.fZ = 1.0f;
112 63
113 fAmbient = SkColor3f::Make(0.1f, 0.1f, 0.1f); 64 fAmbient = SkColor3f::Make(0.1f, 0.1f, 0.1f);
114 } 65 }
115 66
116 protected: 67 protected:
68 enum NormalMap {
69 kHemi_NormalMap,
70 kFrustum_NormalMap,
71 kTetra_NormalMap,
72
73 kLast_NormalMap = kTetra_NormalMap
74 };
75
76 static const int kNormalMapCount = kLast_NormalMap+1;
117 77
118 SkString onShortName() override { 78 SkString onShortName() override {
119 return SkString("lightingshader"); 79 return SkString("lightingshader");
120 } 80 }
121 81
122 SkISize onISize() override { 82 SkISize onISize() override {
123 return SkISize::Make(kGMSize, kGMSize); 83 return SkISize::Make(kGMSize, kGMSize);
124 } 84 }
125 85
126 void onOnceBeforeDraw() override { 86 void onOnceBeforeDraw() override {
127 fDiffuse = make_checkerboard(kTexSize); 87 fDiffuse = make_checkerboard(kTexSize);
128 fHemiNormalMap = make_hemi_normalmap(kTexSize); 88
129 fFrustumNormalMap = make_frustum_normalmap(kTexSize); 89 fNormalMaps[kHemi_NormalMap] = make_hemi_normalmap(kTexSize);
90 fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize);
91 fNormalMaps[kTetra_NormalMap] = make_tetra_normalmap(kTexSize);
130 } 92 }
131 93
132 void drawRect(SkCanvas* canvas, const SkRect& r, bool hemi) { 94 void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) {
133 95
134 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( )); 96 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( ));
135 97
136 SkMatrix matrix; 98 SkMatrix matrix;
137 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); 99 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
138 100
139 SkAutoTUnref<SkShader> fShader(SkLightingShader::Create( 101 SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(
140 fDiffuse, 102 fDiffuse,
141 hemi ? fHemiNormalMap : fFrustumNormalMap, 103 fNormalMaps[mapType],
142 fLight, fAmbient, 104 fLight, fAmbient,
143 &matrix)); 105 &matrix));
144 106
145 SkPaint paint; 107 SkPaint paint;
146 paint.setShader(fShader); 108 paint.setShader(fShader);
147 109
148 canvas->drawRect(r, paint); 110 canvas->drawRect(r, paint);
149 } 111 }
150 112
151 void onDraw(SkCanvas* canvas) override { 113 void onDraw(SkCanvas* canvas) override {
152 SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSiz e)); 114 SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSiz e));
153 this->drawRect(canvas, r, true); 115 this->drawRect(canvas, r, kHemi_NormalMap);
154 116
155 r.offset(kGMSize - kTexSize, 0); 117 r.offset(kGMSize - kTexSize, 0);
156 this->drawRect(canvas, r, false); 118 this->drawRect(canvas, r, kFrustum_NormalMap);
157 119
158 r.offset(0, kGMSize - kTexSize); 120 r.offset(0, kGMSize - kTexSize);
159 this->drawRect(canvas, r, true); 121 this->drawRect(canvas, r, kTetra_NormalMap);
160 122
161 r.offset(kTexSize - kGMSize, 0); 123 r.offset(kTexSize - kGMSize, 0);
162 this->drawRect(canvas, r, false); 124 this->drawRect(canvas, r, kHemi_NormalMap);
163 } 125 }
164 126
165 private: 127 private:
166 static const int kTexSize = 128; 128 static const int kTexSize = 128;
167 static const int kGMSize = 512; 129 static const int kGMSize = 512;
168 130
169 SkBitmap fDiffuse; 131 SkBitmap fDiffuse;
170 SkBitmap fHemiNormalMap; 132 SkBitmap fNormalMaps[kNormalMapCount];
171 SkBitmap fFrustumNormalMap;
172 133
173 SkLightingShader::Light fLight; 134 SkLightingShader::Light fLight;
174 SkColor3f fAmbient; 135 SkColor3f fAmbient;
175 136
176 typedef GM INHERITED; 137 typedef GM INHERITED;
177 }; 138 };
178 139
179 ////////////////////////////////////////////////////////////////////////////// 140 //////////////////////////////////////////////////////////////////////////////
180 141
181 DEF_GM( return SkNEW(LightingShaderGM); ) 142 DEF_GM( return SkNEW(LightingShaderGM); )
182 143
183 } 144 }
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