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| 1 /* | 1 /* | 
| 2  * Copyright 2015 Google Inc. | 2  * Copyright 2015 Google Inc. | 
| 3  * | 3  * | 
| 4  * Use of this source code is governed by a BSD-style license that can be | 4  * Use of this source code is governed by a BSD-style license that can be | 
| 5  * found in the LICENSE file. | 5  * found in the LICENSE file. | 
| 6  */ | 6  */ | 
| 7 | 7 | 
| 8 #include "gm.h" | 8 #include "gm.h" | 
| 9 | 9 | 
| 10 #include "SkColorPriv.h" |  | 
| 11 #include "SkLightingShader.h" | 10 #include "SkLightingShader.h" | 
|  | 11 #include "SkPoint3.h" | 
|  | 12 #include "SkShader.h" | 
| 12 | 13 | 
| 13 static SkBitmap make_checkerboard(int texSize) { | 14 static SkBitmap make_checkerboard(int texSize) { | 
| 14     SkBitmap bitmap; | 15     SkBitmap bitmap; | 
| 15     bitmap.allocN32Pixels(texSize, texSize); | 16     bitmap.allocN32Pixels(texSize, texSize); | 
| 16 | 17 | 
| 17     SkCanvas canvas(bitmap); | 18     SkCanvas canvas(bitmap); | 
| 18     sk_tool_utils::draw_checkerboard(&canvas, | 19     sk_tool_utils::draw_checkerboard(&canvas, | 
| 19                                      sk_tool_utils::color_to_565(0x0), | 20                                      sk_tool_utils::color_to_565(0x0), | 
| 20                                      sk_tool_utils::color_to_565(0xFF804020), | 21                                      sk_tool_utils::color_to_565(0xFF804020), | 
| 21                                      2); | 22                                      2); | 
| 22     return bitmap; | 23     return bitmap; | 
| 23 } | 24 } | 
| 24 | 25 | 
| 25 // Create a hemispherical normal map | 26 // Create a hemispherical normal map | 
| 26 static SkBitmap make_hemi_normalmap(int texSize) { | 27 static SkBitmap make_hemi_normalmap(int texSize) { | 
| 27     SkBitmap hemi; | 28     SkBitmap hemi; | 
| 28     hemi.allocN32Pixels(texSize, texSize); | 29     hemi.allocN32Pixels(texSize, texSize); | 
| 29 | 30 | 
| 30     for (int y = 0; y < texSize; ++y) { | 31     sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSiz
     e)); | 
| 31         for (int x = 0; x < texSize; ++x) { |  | 
| 32             SkScalar locX = (x + 0.5f - texSize/2.0f) / (texSize/2.0f); |  | 
| 33             SkScalar locY = (y + 0.5f - texSize/2.0f) / (texSize/2.0f); |  | 
| 34 |  | 
| 35             SkScalar locZ = locX * locX + locY * locY; |  | 
| 36             if (locZ >= 1.0f) { |  | 
| 37                 locX = 0.0f; |  | 
| 38                 locY = 0.0f; |  | 
| 39                 locZ = 0.0f; |  | 
| 40             } |  | 
| 41             locZ = sqrtf(1.0f - locZ); |  | 
| 42             unsigned char r = static_cast<unsigned char>((0.5f * locX + 0.5f) * 
     255); |  | 
| 43             unsigned char g = static_cast<unsigned char>((-0.5f * locY + 0.5f) *
      255); |  | 
| 44             unsigned char b = static_cast<unsigned char>((0.5f * locZ + 0.5f) * 
     255); |  | 
| 45             *hemi.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b); |  | 
| 46         } |  | 
| 47     } |  | 
| 48 |  | 
| 49     return hemi; | 32     return hemi; | 
| 50 } | 33 } | 
| 51 | 34 | 
| 52 // Create a truncated pyramid normal map | 35 // Create a truncated pyramid normal map | 
| 53 static SkBitmap make_frustum_normalmap(int texSize) { | 36 static SkBitmap make_frustum_normalmap(int texSize) { | 
| 54     SkBitmap frustum; | 37     SkBitmap frustum; | 
| 55     frustum.allocN32Pixels(texSize, texSize); | 38     frustum.allocN32Pixels(texSize, texSize); | 
| 56 | 39 | 
| 57     SkIRect inner = SkIRect::MakeWH(texSize, texSize); | 40     sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, 
     texSize)); | 
| 58     inner.inset(texSize/4, texSize/4); | 41     return frustum; | 
|  | 42 } | 
| 59 | 43 | 
| 60     SkPoint3 norm; | 44 // Create a tetrahedral normal map | 
| 61     const SkPoint3 left =  SkPoint3::Make(-SK_ScalarRoot2Over2, 0.0f, SK_ScalarR
     oot2Over2); | 45 static SkBitmap make_tetra_normalmap(int texSize) { | 
| 62     const SkPoint3 up =    SkPoint3::Make(0.0f, -SK_ScalarRoot2Over2, SK_ScalarR
     oot2Over2); | 46     SkBitmap tetra; | 
| 63     const SkPoint3 right = SkPoint3::Make(SK_ScalarRoot2Over2,  0.0f, SK_ScalarR
     oot2Over2); | 47     tetra.allocN32Pixels(texSize, texSize); | 
| 64     const SkPoint3 down =  SkPoint3::Make(0.0f,  SK_ScalarRoot2Over2, SK_ScalarR
     oot2Over2); |  | 
| 65 | 48 | 
| 66     for (int y = 0; y < texSize; ++y) { | 49     sk_tool_utils::create_tetra_normal_map(&tetra, SkIRect::MakeWH(texSize, texS
     ize)); | 
| 67         for (int x = 0; x < texSize; ++x) { | 50     return tetra; | 
| 68             if (inner.contains(x, y)) { |  | 
| 69                 norm.set(0.0f, 0.0f, 1.0f); |  | 
| 70             } else { |  | 
| 71                 SkScalar locX = x + 0.5f - texSize/2.0f; |  | 
| 72                 SkScalar locY = y + 0.5f - texSize/2.0f; |  | 
| 73 |  | 
| 74                 if (locX >= 0.0f) { |  | 
| 75                     if (locY > 0.0f) { |  | 
| 76                         norm = locX >= locY ? right : down;   // LR corner |  | 
| 77                     } else { |  | 
| 78                         norm = locX > -locY ? right : up;     // UR corner |  | 
| 79                     } |  | 
| 80                 } else { |  | 
| 81                     if (locY > 0.0f) { |  | 
| 82                         norm = -locX > locY ? left : down;    // LL corner |  | 
| 83                     } else { |  | 
| 84                         norm = locX > locY ? up : left;       // UL corner |  | 
| 85                     } |  | 
| 86                 } |  | 
| 87             } |  | 
| 88 |  | 
| 89             SkASSERT(SkScalarNearlyEqual(norm.length(), 1.0f)); |  | 
| 90             unsigned char r = static_cast<unsigned char>((0.5f *  norm.fX + 0.5f
     ) * 255); |  | 
| 91             unsigned char g = static_cast<unsigned char>((-0.5f * norm.fY + 0.5f
     ) * 255); |  | 
| 92             unsigned char b = static_cast<unsigned char>((0.5f *  norm.fZ + 0.5f
     ) * 255); |  | 
| 93             *frustum.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b); |  | 
| 94         } |  | 
| 95     } |  | 
| 96 |  | 
| 97     return frustum; |  | 
| 98 } | 51 } | 
| 99 | 52 | 
| 100 namespace skiagm { | 53 namespace skiagm { | 
| 101 | 54 | 
| 102 // This GM exercises lighting shaders. | 55 // This GM exercises lighting shaders. | 
| 103 class LightingShaderGM : public GM { | 56 class LightingShaderGM : public GM { | 
| 104 public: | 57 public: | 
| 105     LightingShaderGM() { | 58     LightingShaderGM() { | 
| 106         this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | 59         this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | 
| 107 | 60 | 
| 108         fLight.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f); | 61         fLight.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f); | 
| 109         fLight.fDirection.fX = 0.0f; | 62         fLight.fDirection = SkVector3::Make(0.0f, 0.0f, 1.0f); | 
| 110         fLight.fDirection.fY = 0.0f; |  | 
| 111         fLight.fDirection.fZ = 1.0f; |  | 
| 112 | 63 | 
| 113         fAmbient = SkColor3f::Make(0.1f, 0.1f, 0.1f); | 64         fAmbient = SkColor3f::Make(0.1f, 0.1f, 0.1f); | 
| 114     } | 65     } | 
| 115 | 66 | 
| 116 protected: | 67 protected: | 
|  | 68     enum NormalMap { | 
|  | 69         kHemi_NormalMap, | 
|  | 70         kFrustum_NormalMap, | 
|  | 71         kTetra_NormalMap, | 
|  | 72 | 
|  | 73         kLast_NormalMap = kTetra_NormalMap | 
|  | 74     }; | 
|  | 75 | 
|  | 76     static const int kNormalMapCount = kLast_NormalMap+1; | 
| 117 | 77 | 
| 118     SkString onShortName() override { | 78     SkString onShortName() override { | 
| 119         return SkString("lightingshader"); | 79         return SkString("lightingshader"); | 
| 120     } | 80     } | 
| 121 | 81 | 
| 122     SkISize onISize() override { | 82     SkISize onISize() override { | 
| 123         return SkISize::Make(kGMSize, kGMSize); | 83         return SkISize::Make(kGMSize, kGMSize); | 
| 124     } | 84     } | 
| 125 | 85 | 
| 126     void onOnceBeforeDraw() override { | 86     void onOnceBeforeDraw() override { | 
| 127         fDiffuse = make_checkerboard(kTexSize); | 87         fDiffuse = make_checkerboard(kTexSize); | 
| 128         fHemiNormalMap = make_hemi_normalmap(kTexSize); | 88 | 
| 129         fFrustumNormalMap = make_frustum_normalmap(kTexSize); | 89         fNormalMaps[kHemi_NormalMap]    = make_hemi_normalmap(kTexSize); | 
|  | 90         fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize); | 
|  | 91         fNormalMaps[kTetra_NormalMap]   = make_tetra_normalmap(kTexSize); | 
| 130     } | 92     } | 
| 131 | 93 | 
| 132     void drawRect(SkCanvas* canvas, const SkRect& r, bool hemi) { | 94     void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) { | 
| 133 | 95 | 
| 134         SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height(
     )); | 96         SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height(
     )); | 
| 135 | 97 | 
| 136         SkMatrix matrix; | 98         SkMatrix matrix; | 
| 137         matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | 99         matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | 
| 138 | 100 | 
| 139         SkAutoTUnref<SkShader> fShader(SkLightingShader::Create( | 101         SkAutoTUnref<SkShader> fShader(SkLightingShader::Create( | 
| 140                                                         fDiffuse, | 102                                                         fDiffuse, | 
| 141                                                         hemi ? fHemiNormalMap : 
     fFrustumNormalMap, | 103                                                         fNormalMaps[mapType], | 
| 142                                                         fLight, fAmbient, | 104                                                         fLight, fAmbient, | 
| 143                                                         &matrix)); | 105                                                         &matrix)); | 
| 144 | 106 | 
| 145         SkPaint paint; | 107         SkPaint paint; | 
| 146         paint.setShader(fShader); | 108         paint.setShader(fShader); | 
| 147 | 109 | 
| 148         canvas->drawRect(r, paint); | 110         canvas->drawRect(r, paint); | 
| 149     } | 111     } | 
| 150 | 112 | 
| 151     void onDraw(SkCanvas* canvas) override { | 113     void onDraw(SkCanvas* canvas) override { | 
| 152         SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSiz
     e)); | 114         SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSiz
     e)); | 
| 153         this->drawRect(canvas, r, true); | 115         this->drawRect(canvas, r, kHemi_NormalMap); | 
| 154 | 116 | 
| 155         r.offset(kGMSize - kTexSize, 0); | 117         r.offset(kGMSize - kTexSize, 0); | 
| 156         this->drawRect(canvas, r, false); | 118         this->drawRect(canvas, r, kFrustum_NormalMap); | 
| 157 | 119 | 
| 158         r.offset(0, kGMSize - kTexSize); | 120         r.offset(0, kGMSize - kTexSize); | 
| 159         this->drawRect(canvas, r, true); | 121         this->drawRect(canvas, r, kTetra_NormalMap); | 
| 160 | 122 | 
| 161         r.offset(kTexSize - kGMSize, 0); | 123         r.offset(kTexSize - kGMSize, 0); | 
| 162         this->drawRect(canvas, r, false); | 124         this->drawRect(canvas, r, kHemi_NormalMap); | 
| 163     } | 125     } | 
| 164 | 126 | 
| 165 private: | 127 private: | 
| 166     static const int kTexSize = 128; | 128     static const int kTexSize = 128; | 
| 167     static const int kGMSize  = 512; | 129     static const int kGMSize  = 512; | 
| 168 | 130 | 
| 169     SkBitmap                fDiffuse; | 131     SkBitmap                fDiffuse; | 
| 170     SkBitmap                fHemiNormalMap; | 132     SkBitmap                fNormalMaps[kNormalMapCount]; | 
| 171     SkBitmap                fFrustumNormalMap; |  | 
| 172 | 133 | 
| 173     SkLightingShader::Light fLight; | 134     SkLightingShader::Light fLight; | 
| 174     SkColor3f               fAmbient; | 135     SkColor3f               fAmbient; | 
| 175 | 136 | 
| 176     typedef GM INHERITED; | 137     typedef GM INHERITED; | 
| 177 }; | 138 }; | 
| 178 | 139 | 
| 179 ////////////////////////////////////////////////////////////////////////////// | 140 ////////////////////////////////////////////////////////////////////////////// | 
| 180 | 141 | 
| 181 DEF_GM( return SkNEW(LightingShaderGM); ) | 142 DEF_GM( return SkNEW(LightingShaderGM); ) | 
| 182 | 143 | 
| 183 } | 144 } | 
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