| Index: ui/gl/gl_bindings_autogen_mock.cc
|
| diff --git a/ui/gl/gl_bindings_autogen_mock.cc b/ui/gl/gl_bindings_autogen_mock.cc
|
| index 07b01f54c3efb39c2cdcee10034fcdef8172f288..41a38dfba36bceaf2038ca1ff02b90f9651bea1f 100644
|
| --- a/ui/gl/gl_bindings_autogen_mock.cc
|
| +++ b/ui/gl/gl_bindings_autogen_mock.cc
|
| @@ -26,6 +26,12 @@ void GL_BINDING_CALL MockGLInterface::Mock_glActiveTexture(GLenum texture) {
|
| interface_->ActiveTexture(texture);
|
| }
|
|
|
| +void GL_BINDING_CALL
|
| +MockGLInterface::Mock_glApplyFramebufferAttachmentCMAAINTEL(void) {
|
| + MakeFunctionUnique("glApplyFramebufferAttachmentCMAAINTEL");
|
| + interface_->ApplyFramebufferAttachmentCMAAINTEL();
|
| +}
|
| +
|
| void GL_BINDING_CALL MockGLInterface::Mock_glAttachShader(GLuint program,
|
| GLuint shader) {
|
| MakeFunctionUnique("glAttachShader");
|
| @@ -2691,6 +2697,8 @@ static void MockInvalidFunction() {
|
| void* GL_BINDING_CALL MockGLInterface::GetGLProcAddress(const char* name) {
|
| if (strcmp(name, "glActiveTexture") == 0)
|
| return reinterpret_cast<void*>(Mock_glActiveTexture);
|
| + if (strcmp(name, "glApplyFramebufferAttachmentCMAAINTEL") == 0)
|
| + return reinterpret_cast<void*>(Mock_glApplyFramebufferAttachmentCMAAINTEL);
|
| if (strcmp(name, "glAttachShader") == 0)
|
| return reinterpret_cast<void*>(Mock_glAttachShader);
|
| if (strcmp(name, "glBeginQuery") == 0)
|
|
|