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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 #include <string.h> | 11 #include <string.h> |
12 | 12 |
13 #include "ui/gl/gl_mock.h" | 13 #include "ui/gl/gl_mock.h" |
14 | 14 |
15 namespace gfx { | 15 namespace gfx { |
16 | 16 |
17 // This is called mainly to prevent the compiler combining the code of mock | 17 // This is called mainly to prevent the compiler combining the code of mock |
18 // functions with identical contents, so that their function pointers will be | 18 // functions with identical contents, so that their function pointers will be |
19 // different. | 19 // different. |
20 void MakeFunctionUnique(const char* func_name) { | 20 void MakeFunctionUnique(const char* func_name) { |
21 VLOG(2) << "Calling mock " << func_name; | 21 VLOG(2) << "Calling mock " << func_name; |
22 } | 22 } |
23 | 23 |
24 void GL_BINDING_CALL MockGLInterface::Mock_glActiveTexture(GLenum texture) { | 24 void GL_BINDING_CALL MockGLInterface::Mock_glActiveTexture(GLenum texture) { |
25 MakeFunctionUnique("glActiveTexture"); | 25 MakeFunctionUnique("glActiveTexture"); |
26 interface_->ActiveTexture(texture); | 26 interface_->ActiveTexture(texture); |
27 } | 27 } |
28 | 28 |
| 29 void GL_BINDING_CALL |
| 30 MockGLInterface::Mock_glApplyFramebufferAttachmentCMAAINTEL(void) { |
| 31 MakeFunctionUnique("glApplyFramebufferAttachmentCMAAINTEL"); |
| 32 interface_->ApplyFramebufferAttachmentCMAAINTEL(); |
| 33 } |
| 34 |
29 void GL_BINDING_CALL MockGLInterface::Mock_glAttachShader(GLuint program, | 35 void GL_BINDING_CALL MockGLInterface::Mock_glAttachShader(GLuint program, |
30 GLuint shader) { | 36 GLuint shader) { |
31 MakeFunctionUnique("glAttachShader"); | 37 MakeFunctionUnique("glAttachShader"); |
32 interface_->AttachShader(program, shader); | 38 interface_->AttachShader(program, shader); |
33 } | 39 } |
34 | 40 |
35 void GL_BINDING_CALL MockGLInterface::Mock_glBeginQuery(GLenum target, | 41 void GL_BINDING_CALL MockGLInterface::Mock_glBeginQuery(GLenum target, |
36 GLuint id) { | 42 GLuint id) { |
37 MakeFunctionUnique("glBeginQuery"); | 43 MakeFunctionUnique("glBeginQuery"); |
38 interface_->BeginQuery(target, id); | 44 interface_->BeginQuery(target, id); |
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2684 return interface_->WaitSync(sync, flags, timeout); | 2690 return interface_->WaitSync(sync, flags, timeout); |
2685 } | 2691 } |
2686 | 2692 |
2687 static void MockInvalidFunction() { | 2693 static void MockInvalidFunction() { |
2688 NOTREACHED(); | 2694 NOTREACHED(); |
2689 } | 2695 } |
2690 | 2696 |
2691 void* GL_BINDING_CALL MockGLInterface::GetGLProcAddress(const char* name) { | 2697 void* GL_BINDING_CALL MockGLInterface::GetGLProcAddress(const char* name) { |
2692 if (strcmp(name, "glActiveTexture") == 0) | 2698 if (strcmp(name, "glActiveTexture") == 0) |
2693 return reinterpret_cast<void*>(Mock_glActiveTexture); | 2699 return reinterpret_cast<void*>(Mock_glActiveTexture); |
| 2700 if (strcmp(name, "glApplyFramebufferAttachmentCMAAINTEL") == 0) |
| 2701 return reinterpret_cast<void*>(Mock_glApplyFramebufferAttachmentCMAAINTEL); |
2694 if (strcmp(name, "glAttachShader") == 0) | 2702 if (strcmp(name, "glAttachShader") == 0) |
2695 return reinterpret_cast<void*>(Mock_glAttachShader); | 2703 return reinterpret_cast<void*>(Mock_glAttachShader); |
2696 if (strcmp(name, "glBeginQuery") == 0) | 2704 if (strcmp(name, "glBeginQuery") == 0) |
2697 return reinterpret_cast<void*>(Mock_glBeginQuery); | 2705 return reinterpret_cast<void*>(Mock_glBeginQuery); |
2698 if (strcmp(name, "glBeginQueryARB") == 0) | 2706 if (strcmp(name, "glBeginQueryARB") == 0) |
2699 return reinterpret_cast<void*>(Mock_glBeginQueryARB); | 2707 return reinterpret_cast<void*>(Mock_glBeginQueryARB); |
2700 if (strcmp(name, "glBeginQueryEXT") == 0) | 2708 if (strcmp(name, "glBeginQueryEXT") == 0) |
2701 return reinterpret_cast<void*>(Mock_glBeginQueryEXT); | 2709 return reinterpret_cast<void*>(Mock_glBeginQueryEXT); |
2702 if (strcmp(name, "glBeginTransformFeedback") == 0) | 2710 if (strcmp(name, "glBeginTransformFeedback") == 0) |
2703 return reinterpret_cast<void*>(Mock_glBeginTransformFeedback); | 2711 return reinterpret_cast<void*>(Mock_glBeginTransformFeedback); |
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3407 if (strcmp(name, "glVertexAttribPointer") == 0) | 3415 if (strcmp(name, "glVertexAttribPointer") == 0) |
3408 return reinterpret_cast<void*>(Mock_glVertexAttribPointer); | 3416 return reinterpret_cast<void*>(Mock_glVertexAttribPointer); |
3409 if (strcmp(name, "glViewport") == 0) | 3417 if (strcmp(name, "glViewport") == 0) |
3410 return reinterpret_cast<void*>(Mock_glViewport); | 3418 return reinterpret_cast<void*>(Mock_glViewport); |
3411 if (strcmp(name, "glWaitSync") == 0) | 3419 if (strcmp(name, "glWaitSync") == 0) |
3412 return reinterpret_cast<void*>(Mock_glWaitSync); | 3420 return reinterpret_cast<void*>(Mock_glWaitSync); |
3413 return reinterpret_cast<void*>(&MockInvalidFunction); | 3421 return reinterpret_cast<void*>(&MockInvalidFunction); |
3414 } | 3422 } |
3415 | 3423 |
3416 } // namespace gfx | 3424 } // namespace gfx |
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