Index: src/gpu/gl/GrGLProgramDesc.cpp |
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp |
index 2522f7a24f0480ba0adf7a01a4f10d59441cc099..5365ffbf043aac5c102f60f542ffdd1758784c4d 100644 |
--- a/src/gpu/gl/GrGLProgramDesc.cpp |
+++ b/src/gpu/gl/GrGLProgramDesc.cpp |
@@ -61,6 +61,8 @@ static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) { |
* which must be different for every GrProcessor subclass. It can fail if an effect uses too many |
* textures, transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share |
* this function because it is hairy, though FPs do not have attribs, and GPs do not have transforms |
+ * |
+ * TODO: A better name for this function would be "compute" instead of "get". |
*/ |
static bool get_meta_key(const GrProcessor& proc, |
const GrGLCaps& caps, |
@@ -86,6 +88,26 @@ static bool get_meta_key(const GrProcessor& proc, |
return true; |
} |
+/* |
+ * TODO: A better name for this function would be "compute" instead of "get". |
+ */ |
+static bool get_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, |
+ const GrFragmentProcessor& fp, |
+ const GrGLCaps& caps, |
+ GrProcessorKeyBuilder* b) { |
+ for (int i = 0; i < fp.numChildProcessors(); ++i) { |
+ if (!get_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), caps, b)) { |
+ return false; |
+ } |
+ } |
+ |
+ fp.getGLProcessorKey(*caps.glslCaps(), b); |
+ |
+ //**** use glslCaps here? |
+ return get_meta_key(fp, caps, primProc.getTransformKey(fp.coordTransforms(), |
+ fp.numTransformsExclChildren()), b); |
+} |
+ |
bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, |
const GrPrimitiveProcessor& primProc, |
const GrPipeline& pipeline, |
@@ -115,11 +137,7 @@ bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, |
for (int s = 0; s < pipeline.numFragmentStages(); ++s) { |
const GrPendingFragmentStage& fps = pipeline.getFragmentStage(s); |
const GrFragmentProcessor& fp = *fps.processor(); |
- |
- fp.getGLProcessorKey(*gpu->glCaps().glslCaps(), &b); |
- |
- //**** use glslCaps here? |
- if (!get_meta_key(fp, gpu->glCaps(), primProc.getTransformKey(fp.coordTransforms()), &b)) { |
+ if (!get_frag_proc_and_meta_keys(primProc, fp, gpu->glCaps(), &b)) { |
glDesc->key().reset(); |
return false; |
} |