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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
8 | 8 |
9 #include "GrGLFragmentProcessor.h" | 9 #include "GrGLFragmentProcessor.h" |
10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
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54 } | 54 } |
55 | 55 |
56 /** | 56 /** |
57 * A function which emits a meta key into the key builder. This is required bec
ause shader code may | 57 * A function which emits a meta key into the key builder. This is required bec
ause shader code may |
58 * be dependent on properties of the effect that the effect itself doesn't use | 58 * be dependent on properties of the effect that the effect itself doesn't use |
59 * in its key (e.g. the pixel format of textures used). So we create a meta-key
for | 59 * in its key (e.g. the pixel format of textures used). So we create a meta-key
for |
60 * every effect using this function. It is also responsible for inserting the ef
fect's class ID | 60 * every effect using this function. It is also responsible for inserting the ef
fect's class ID |
61 * which must be different for every GrProcessor subclass. It can fail if an eff
ect uses too many | 61 * which must be different for every GrProcessor subclass. It can fail if an eff
ect uses too many |
62 * textures, transforms, etc, for the space allotted in the meta-key. NOTE, bot
h FPs and GPs share | 62 * textures, transforms, etc, for the space allotted in the meta-key. NOTE, bot
h FPs and GPs share |
63 * this function because it is hairy, though FPs do not have attribs, and GPs do
not have transforms | 63 * this function because it is hairy, though FPs do not have attribs, and GPs do
not have transforms |
| 64 * |
| 65 * TODO: A better name for this function would be "compute" instead of "get". |
64 */ | 66 */ |
65 static bool get_meta_key(const GrProcessor& proc, | 67 static bool get_meta_key(const GrProcessor& proc, |
66 const GrGLCaps& caps, | 68 const GrGLCaps& caps, |
67 uint32_t transformKey, | 69 uint32_t transformKey, |
68 GrProcessorKeyBuilder* b) { | 70 GrProcessorKeyBuilder* b) { |
69 size_t processorKeySize = b->size(); | 71 size_t processorKeySize = b->size(); |
70 uint32_t textureKey = gen_texture_key(proc, caps); | 72 uint32_t textureKey = gen_texture_key(proc, caps); |
71 uint32_t classID = proc.classID(); | 73 uint32_t classID = proc.classID(); |
72 | 74 |
73 // Currently we allow 16 bits for each of the above portions of the meta-key
. Fail if they | 75 // Currently we allow 16 bits for each of the above portions of the meta-key
. Fail if they |
74 // don't fit. | 76 // don't fit. |
75 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16); | 77 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16); |
76 if ((textureKey | transformKey | classID) & kMetaKeyInvalidMask) { | 78 if ((textureKey | transformKey | classID) & kMetaKeyInvalidMask) { |
77 return false; | 79 return false; |
78 } | 80 } |
79 if (processorKeySize > SK_MaxU16) { | 81 if (processorKeySize > SK_MaxU16) { |
80 return false; | 82 return false; |
81 } | 83 } |
82 | 84 |
83 uint32_t* key = b->add32n(2); | 85 uint32_t* key = b->add32n(2); |
84 key[0] = (textureKey << 16 | transformKey); | 86 key[0] = (textureKey << 16 | transformKey); |
85 key[1] = (classID << 16 | SkToU16(processorKeySize)); | 87 key[1] = (classID << 16 | SkToU16(processorKeySize)); |
86 return true; | 88 return true; |
87 } | 89 } |
88 | 90 |
| 91 /* |
| 92 * TODO: A better name for this function would be "compute" instead of "get". |
| 93 */ |
| 94 static bool get_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, |
| 95 const GrFragmentProcessor& fp, |
| 96 const GrGLCaps& caps, |
| 97 GrProcessorKeyBuilder* b) { |
| 98 for (int i = 0; i < fp.numChildProcessors(); ++i) { |
| 99 if (!get_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), caps, b
)) { |
| 100 return false; |
| 101 } |
| 102 } |
| 103 |
| 104 fp.getGLProcessorKey(*caps.glslCaps(), b); |
| 105 |
| 106 //**** use glslCaps here? |
| 107 return get_meta_key(fp, caps, primProc.getTransformKey(fp.coordTransforms(), |
| 108 fp.numTransformsExclC
hildren()), b); |
| 109 } |
| 110 |
89 bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, | 111 bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, |
90 const GrPrimitiveProcessor& primProc, | 112 const GrPrimitiveProcessor& primProc, |
91 const GrPipeline& pipeline, | 113 const GrPipeline& pipeline, |
92 const GrGLGpu* gpu, | 114 const GrGLGpu* gpu, |
93 const GrBatchTracker& batchTracker) { | 115 const GrBatchTracker& batchTracker) { |
94 // The descriptor is used as a cache key. Thus when a field of the | 116 // The descriptor is used as a cache key. Thus when a field of the |
95 // descriptor will not affect program generation (because of the attribute | 117 // descriptor will not affect program generation (because of the attribute |
96 // bindings in use or other descriptor field settings) it should be set | 118 // bindings in use or other descriptor field settings) it should be set |
97 // to a canonical value to avoid duplicate programs with different keys. | 119 // to a canonical value to avoid duplicate programs with different keys. |
98 | 120 |
99 GrGLProgramDesc* glDesc = (GrGLProgramDesc*) desc; | 121 GrGLProgramDesc* glDesc = (GrGLProgramDesc*) desc; |
100 | 122 |
101 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); | 123 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); |
102 // Make room for everything up to the effect keys. | 124 // Make room for everything up to the effect keys. |
103 glDesc->key().reset(); | 125 glDesc->key().reset(); |
104 glDesc->key().push_back_n(kProcessorKeysOffset); | 126 glDesc->key().push_back_n(kProcessorKeysOffset); |
105 | 127 |
106 GrProcessorKeyBuilder b(&glDesc->key()); | 128 GrProcessorKeyBuilder b(&glDesc->key()); |
107 | 129 |
108 primProc.getGLProcessorKey(batchTracker, *gpu->glCaps().glslCaps(), &b); | 130 primProc.getGLProcessorKey(batchTracker, *gpu->glCaps().glslCaps(), &b); |
109 //**** use glslCaps here? | 131 //**** use glslCaps here? |
110 if (!get_meta_key(primProc, gpu->glCaps(), 0, &b)) { | 132 if (!get_meta_key(primProc, gpu->glCaps(), 0, &b)) { |
111 glDesc->key().reset(); | 133 glDesc->key().reset(); |
112 return false; | 134 return false; |
113 } | 135 } |
114 | 136 |
115 for (int s = 0; s < pipeline.numFragmentStages(); ++s) { | 137 for (int s = 0; s < pipeline.numFragmentStages(); ++s) { |
116 const GrPendingFragmentStage& fps = pipeline.getFragmentStage(s); | 138 const GrPendingFragmentStage& fps = pipeline.getFragmentStage(s); |
117 const GrFragmentProcessor& fp = *fps.processor(); | 139 const GrFragmentProcessor& fp = *fps.processor(); |
118 | 140 if (!get_frag_proc_and_meta_keys(primProc, fp, gpu->glCaps(), &b)) { |
119 fp.getGLProcessorKey(*gpu->glCaps().glslCaps(), &b); | |
120 | |
121 //**** use glslCaps here? | |
122 if (!get_meta_key(fp, gpu->glCaps(), primProc.getTransformKey(fp.coordTr
ansforms()), &b)) { | |
123 glDesc->key().reset(); | 141 glDesc->key().reset(); |
124 return false; | 142 return false; |
125 } | 143 } |
126 } | 144 } |
127 | 145 |
128 const GrXferProcessor& xp = *pipeline.getXferProcessor(); | 146 const GrXferProcessor& xp = *pipeline.getXferProcessor(); |
129 xp.getGLProcessorKey(*gpu->glCaps().glslCaps(), &b); | 147 xp.getGLProcessorKey(*gpu->glCaps().glslCaps(), &b); |
130 //**** use glslCaps here? | 148 //**** use glslCaps here? |
131 if (!get_meta_key(xp, gpu->glCaps(), 0, &b)) { | 149 if (!get_meta_key(xp, gpu->glCaps(), 0, &b)) { |
132 glDesc->key().reset(); | 150 glDesc->key().reset(); |
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147 gpu->glCaps())
; | 165 gpu->glCaps())
; |
148 } else { | 166 } else { |
149 header->fFragPosKey = 0; | 167 header->fFragPosKey = 0; |
150 } | 168 } |
151 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 169 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
152 header->fColorEffectCnt = pipeline.numColorFragmentStages(); | 170 header->fColorEffectCnt = pipeline.numColorFragmentStages(); |
153 header->fCoverageEffectCnt = pipeline.numCoverageFragmentStages(); | 171 header->fCoverageEffectCnt = pipeline.numCoverageFragmentStages(); |
154 glDesc->finalize(); | 172 glDesc->finalize(); |
155 return true; | 173 return true; |
156 } | 174 } |
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