Index: src/gpu/batches/GrAAStrokeRectBatch.h |
diff --git a/src/gpu/batches/GrAAStrokeRectBatch.h b/src/gpu/batches/GrAAStrokeRectBatch.h |
index 7fa15f53268b07f90c1f678cebcb768482699c49..b6fb89f5021f2e43a0a5ea008366ad2d1d932fcc 100644 |
--- a/src/gpu/batches/GrAAStrokeRectBatch.h |
+++ b/src/gpu/batches/GrAAStrokeRectBatch.h |
@@ -14,7 +14,7 @@ |
#include "SkMatrix.h" |
#include "SkRect.h" |
-class GrAAStrokeRectBatch : public GrBatch { |
+class GrAAStrokeRectBatch : public GrVertexBatch { |
public: |
// TODO support AA rotated stroke rects by copying around view matrices |
struct Geometry { |
@@ -25,7 +25,7 @@ public: |
bool fMiterStroke; |
}; |
- static GrBatch* Create(const Geometry& geometry, const SkMatrix& viewMatrix) { |
+ static GrDrawBatch* Create(const Geometry& geometry, const SkMatrix& viewMatrix) { |
return SkNEW_ARGS(GrAAStrokeRectBatch, (geometry, viewMatrix)); |
} |