| Index: src/gpu/batches/GrAAStrokeRectBatch.h
|
| diff --git a/src/gpu/batches/GrAAStrokeRectBatch.h b/src/gpu/batches/GrAAStrokeRectBatch.h
|
| index 7fa15f53268b07f90c1f678cebcb768482699c49..b6fb89f5021f2e43a0a5ea008366ad2d1d932fcc 100644
|
| --- a/src/gpu/batches/GrAAStrokeRectBatch.h
|
| +++ b/src/gpu/batches/GrAAStrokeRectBatch.h
|
| @@ -14,7 +14,7 @@
|
| #include "SkMatrix.h"
|
| #include "SkRect.h"
|
|
|
| -class GrAAStrokeRectBatch : public GrBatch {
|
| +class GrAAStrokeRectBatch : public GrVertexBatch {
|
| public:
|
| // TODO support AA rotated stroke rects by copying around view matrices
|
| struct Geometry {
|
| @@ -25,7 +25,7 @@ public:
|
| bool fMiterStroke;
|
| };
|
|
|
| - static GrBatch* Create(const Geometry& geometry, const SkMatrix& viewMatrix) {
|
| + static GrDrawBatch* Create(const Geometry& geometry, const SkMatrix& viewMatrix) {
|
| return SkNEW_ARGS(GrAAStrokeRectBatch, (geometry, viewMatrix));
|
| }
|
|
|
|
|