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Side by Side Diff: src/gpu/batches/GrAAStrokeRectBatch.h

Issue 1293583002: Introduce GrBatch subclasses GrDrawBatch and GrVertexBatch to prepare for non-drawing batches (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: remove duplicated fields in GrVertexBatch Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrAAStrokeRectBatch_DEFINED 8 #ifndef GrAAStrokeRectBatch_DEFINED
9 #define GrAAStrokeRectBatch_DEFINED 9 #define GrAAStrokeRectBatch_DEFINED
10 10
11 #include "GrBatch.h" 11 #include "GrBatch.h"
12 #include "GrColor.h" 12 #include "GrColor.h"
13 #include "GrTypes.h" 13 #include "GrTypes.h"
14 #include "SkMatrix.h" 14 #include "SkMatrix.h"
15 #include "SkRect.h" 15 #include "SkRect.h"
16 16
17 class GrAAStrokeRectBatch : public GrBatch { 17 class GrAAStrokeRectBatch : public GrVertexBatch {
18 public: 18 public:
19 // TODO support AA rotated stroke rects by copying around view matrices 19 // TODO support AA rotated stroke rects by copying around view matrices
20 struct Geometry { 20 struct Geometry {
21 GrColor fColor; 21 GrColor fColor;
22 SkRect fDevOutside; 22 SkRect fDevOutside;
23 SkRect fDevOutsideAssist; 23 SkRect fDevOutsideAssist;
24 SkRect fDevInside; 24 SkRect fDevInside;
25 bool fMiterStroke; 25 bool fMiterStroke;
26 }; 26 };
27 27
28 static GrBatch* Create(const Geometry& geometry, const SkMatrix& viewMatrix) { 28 static GrDrawBatch* Create(const Geometry& geometry, const SkMatrix& viewMat rix) {
29 return SkNEW_ARGS(GrAAStrokeRectBatch, (geometry, viewMatrix)); 29 return SkNEW_ARGS(GrAAStrokeRectBatch, (geometry, viewMatrix));
30 } 30 }
31 31
32 const char* name() const override { return "AAStrokeRect"; } 32 const char* name() const override { return "AAStrokeRect"; }
33 33
34 void getInvariantOutputColor(GrInitInvariantOutput* out) const override { 34 void getInvariantOutputColor(GrInitInvariantOutput* out) const override {
35 // When this is called on a batch, there is only one geometry bundle 35 // When this is called on a batch, there is only one geometry bundle
36 out->setKnownFourComponents(fGeoData[0].fColor); 36 out->setKnownFourComponents(fGeoData[0].fColor);
37 } 37 }
38 38
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101 bool fMiterStroke; 101 bool fMiterStroke;
102 bool fCanTweakAlphaForCoverage; 102 bool fCanTweakAlphaForCoverage;
103 }; 103 };
104 104
105 BatchTracker fBatch; 105 BatchTracker fBatch;
106 SkSTArray<1, Geometry, true> fGeoData; 106 SkSTArray<1, Geometry, true> fGeoData;
107 }; 107 };
108 108
109 109
110 #endif 110 #endif
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