Index: gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc |
diff --git a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc |
deleted file mode 100644 |
index 7644a82b8f3ef0ad59d503ad1441186567e400f0..0000000000000000000000000000000000000000 |
--- a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc |
+++ /dev/null |
@@ -1,138 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include <GLES2/gl2.h> |
- |
-#include "gpu/command_buffer/tests/gl_manager.h" |
-#include "gpu/command_buffer/tests/gl_test_utils.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
- |
-namespace gpu { |
- |
-namespace { |
-const GLenum kCubeMapTextureTargets[] = { |
- GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
-}; |
-} // namespace |
- |
-// A collection of tests that exercise the cube map texture. |
-class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> { |
- protected: |
- void SetUp() override { |
- gl_.Initialize(GLManager::Options()); |
- for (int i = 0; i < 256; i++) { |
- pixels_[i * 4] = 255u; |
- pixels_[(i * 4) + 1] = 0; |
- pixels_[(i * 4) + 2] = 0; |
- pixels_[(i * 4) + 3] = 255u; |
- } |
- |
- glGenTextures(1, &texture_); |
- glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- glGenFramebuffers(1, &framebuffer_id_); |
- } |
- |
- void TearDown() override { |
- glDeleteTextures(1, &texture_); |
- glDeleteFramebuffers(1, &framebuffer_id_); |
- gl_.Destroy(); |
- } |
- |
- GLManager gl_; |
- uint8 pixels_[256 * 4]; |
- const int width_ = 16; |
- GLuint texture_; |
- GLuint framebuffer_id_; |
-}; |
- |
-INSTANTIATE_TEST_CASE_P(GLCubeMapTextureTests, |
- GLCubeMapTextureTest, |
- ::testing::ValuesIn(kCubeMapTextureTargets)); |
- |
-TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) { |
- GLenum cube_map_target = GetParam(); |
- |
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, |
- texture_, 0); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); |
- // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. |
- // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 |
- glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, |
- GL_UNSIGNED_BYTE, pixels_); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
-} |
- |
-TEST_P(GLCubeMapTextureTest, ReadPixels) { |
- GLenum cube_map_target = GetParam(); |
- |
- glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- // Make a cube texture complete |
- for (unsigned i = 0; i < arraysize(kCubeMapTextureTargets); i++) { |
- glTexImage2D(kCubeMapTextureTargets[i], 0, GL_RGBA, width_, width_, 0, |
- GL_RGBA, GL_UNSIGNED_BYTE, pixels_); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- } |
- |
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, |
- texture_, 0); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- // Check that FB is complete. |
- EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
- glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
- |
- GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_); |
- EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
-} |
- |
-#if defined(OS_WIN) |
-// TODO(dshwang): ANGLE crashes. crbug.com/518889 |
-TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixelsFromIncompleteFBO) { |
-#else |
-TEST_P(GLCubeMapTextureTest, ReadPixelsFromIncompleteFBO) { |
-#endif |
- GLenum cube_map_target = GetParam(); |
- |
- glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, |
- GL_UNSIGNED_BYTE, pixels_); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, |
- texture_, 0); |
- |
- // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. |
- // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- GLsizei size = width_ * width_ * 4; |
- scoped_ptr<uint8[]> pixels(new uint8[size]); |
- // ANGLE crashes on glReadPixels() from incomplete FBO. |
- glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()); |
- // TODO(dshwang): According to spec, above glReadPixels() should fail and |
- // glGetError() should report an error, but some drivers are fine to bind |
- // incomplete cube map texture to FBO. crbug.com/517548 |
- glGetError(); |
-} |
- |
-} // namespace gpu |