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Unified Diff: gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc

Issue 1293123002: Revert of gpu: workaround force_cube_map_positive_x_allocation fixes Android crash. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 4 months ago
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Index: gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
diff --git a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
deleted file mode 100644
index 7644a82b8f3ef0ad59d503ad1441186567e400f0..0000000000000000000000000000000000000000
--- a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
+++ /dev/null
@@ -1,138 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <GLES2/gl2.h>
-
-#include "gpu/command_buffer/tests/gl_manager.h"
-#include "gpu/command_buffer/tests/gl_test_utils.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-namespace gpu {
-
-namespace {
-const GLenum kCubeMapTextureTargets[] = {
- GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
-};
-} // namespace
-
-// A collection of tests that exercise the cube map texture.
-class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> {
- protected:
- void SetUp() override {
- gl_.Initialize(GLManager::Options());
- for (int i = 0; i < 256; i++) {
- pixels_[i * 4] = 255u;
- pixels_[(i * 4) + 1] = 0;
- pixels_[(i * 4) + 2] = 0;
- pixels_[(i * 4) + 3] = 255u;
- }
-
- glGenTextures(1, &texture_);
- glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- glGenFramebuffers(1, &framebuffer_id_);
- }
-
- void TearDown() override {
- glDeleteTextures(1, &texture_);
- glDeleteFramebuffers(1, &framebuffer_id_);
- gl_.Destroy();
- }
-
- GLManager gl_;
- uint8 pixels_[256 * 4];
- const int width_ = 16;
- GLuint texture_;
- GLuint framebuffer_id_;
-};
-
-INSTANTIATE_TEST_CASE_P(GLCubeMapTextureTests,
- GLCubeMapTextureTest,
- ::testing::ValuesIn(kCubeMapTextureTargets));
-
-TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) {
- GLenum cube_map_target = GetParam();
-
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
- texture_, 0);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
- // force_gl_finish_after_compositing workaround prevents Nexus 5 crash.
- // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889
- glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, pixels_);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-}
-
-TEST_P(GLCubeMapTextureTest, ReadPixels) {
- GLenum cube_map_target = GetParam();
-
- glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- // Make a cube texture complete
- for (unsigned i = 0; i < arraysize(kCubeMapTextureTargets); i++) {
- glTexImage2D(kCubeMapTextureTargets[i], 0, GL_RGBA, width_, width_, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, pixels_);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
- texture_, 0);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- // Check that FB is complete.
- EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
- glCheckFramebufferStatus(GL_FRAMEBUFFER));
-
- GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_);
- EXPECT_TRUE(GL_NO_ERROR == glGetError());
-}
-
-#if defined(OS_WIN)
-// TODO(dshwang): ANGLE crashes. crbug.com/518889
-TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixelsFromIncompleteFBO) {
-#else
-TEST_P(GLCubeMapTextureTest, ReadPixelsFromIncompleteFBO) {
-#endif
- GLenum cube_map_target = GetParam();
-
- glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, pixels_);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
- texture_, 0);
-
- // force_gl_finish_after_compositing workaround prevents Nexus 5 crash.
- // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- GLsizei size = width_ * width_ * 4;
- scoped_ptr<uint8[]> pixels(new uint8[size]);
- // ANGLE crashes on glReadPixels() from incomplete FBO.
- glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
- // TODO(dshwang): According to spec, above glReadPixels() should fail and
- // glGetError() should report an error, but some drivers are fine to bind
- // incomplete cube map texture to FBO. crbug.com/517548
- glGetError();
-}
-
-} // namespace gpu
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