Index: gpu/command_buffer/service/texture_manager.cc |
diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc |
index 53715c4d2df3d7dcd5d0738b0ef4df8fd916521d..ed0fd10e5b1e6e1ae96fc5b0316d0be8b10290fb 100644 |
--- a/gpu/command_buffer/service/texture_manager.cc |
+++ b/gpu/command_buffer/service/texture_manager.cc |
@@ -1939,14 +1939,6 @@ |
return; |
} |
- if (texture_state->force_cube_map_positive_x_allocation) { |
- if (!DoTexImage2DCubeMapPositiveXIfNeeded( |
- texture_state, state->GetErrorState(), framebuffer_state, |
- function_name, texture_ref, args)) { |
- return; |
- } |
- } |
- |
DoTexImage(texture_state, state->GetErrorState(), framebuffer_state, |
function_name, texture_ref, args); |
} |
@@ -1961,48 +1953,6 @@ |
return GL_RGBA; |
} |
return format; |
-} |
- |
-// Nexus 5 crashes on allocating a cube map texture bound to FBO, if |
-// the CUBE_MAP_POSITIVE_X texture is not allocated yet. |
-bool TextureManager::DoTexImage2DCubeMapPositiveXIfNeeded( |
- DecoderTextureState* texture_state, |
- ErrorState* error_state, |
- DecoderFramebufferState* framebuffer_state, |
- const char* function_name, |
- TextureRef* texture_ref, |
- const DoTexImageArguments& args) { |
- switch (args.target) { |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
- break; |
- default: |
- return true; |
- } |
- |
- // ValidateTexImage is passed already. |
- Texture* texture = texture_ref->texture(); |
- int width = 0; |
- int height = 0; |
- bool positive_x_level_defined = texture->GetLevelSize( |
- GL_TEXTURE_CUBE_MAP_POSITIVE_X, args.level, &width, &height, nullptr); |
- if (!positive_x_level_defined) { |
- DoTexImageArguments positive_x_args = args; |
- positive_x_args.target = GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
- positive_x_args.pixels = nullptr; |
- if (!memory_tracker_managed_->EnsureGPUMemoryAvailable(2 * |
- args.pixels_size)) { |
- ERRORSTATE_SET_GL_ERROR(error_state, GL_OUT_OF_MEMORY, function_name, |
- "out of memory"); |
- return false; |
- } |
- DoTexImage(texture_state, error_state, framebuffer_state, function_name, |
- texture_ref, positive_x_args); |
- } |
- return true; |
} |
void TextureManager::DoTexImage( |