| Index: src/core/SkLight.h
|
| diff --git a/src/core/SkLight.h b/src/core/SkLight.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4a6e149c76afbc765541645f1d5809c765fd00e8
|
| --- /dev/null
|
| +++ b/src/core/SkLight.h
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| @@ -0,0 +1,56 @@
|
| +
|
| +/*
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| + * Copyright 2015 Google Inc.
|
| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkLight_DEFINED
|
| +#define SkLight_DEFINED
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| +
|
| +#include "SkPoint3.h"
|
| +
|
| +class SK_API SkLight {
|
| +public:
|
| + enum LightType {
|
| + kAmbient_LightType, // only 'fColor' is used
|
| + kDirectional_LightType
|
| + };
|
| +
|
| + SkLight() : fType(kAmbient_LightType) {
|
| + fColor.set(0.0f, 0.0f, 0.0f);
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| + fDirection.set(0.0f, 0.0f, 1.0f);
|
| + }
|
| +
|
| + SkLight(const SkColor3f& color)
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| + : fType(kAmbient_LightType)
|
| + , fColor(color) {
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| + fDirection.set(0.0f, 0.0f, 1.0f);
|
| + }
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| +
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| + SkLight(const SkColor3f& color, const SkVector3& dir)
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| + : fType(kDirectional_LightType)
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| + , fColor(color)
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| + , fDirection(dir) {
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| + if (!fDirection.normalize()) {
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| + fDirection.set(0.0f, 0.0f, 1.0f);
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| + }
|
| + }
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| +
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| + LightType type() const { return fType; }
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| + const SkColor3f& color() const { return fColor; }
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| + const SkVector3& dir() const {
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| + SkASSERT(kAmbient_LightType != fType);
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| + return fDirection;
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| + }
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| +
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| +private:
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| + LightType fType;
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| + SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
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| + SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
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| + // If degenerate, it will be replaced with (0, 0, 1).
|
| +};
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| +
|
| +
|
| +#endif
|
|
|