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| 1 |
| 2 /* |
| 3 * Copyright 2015 Google Inc. |
| 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. |
| 7 */ |
| 8 |
| 9 #ifndef SkLight_DEFINED |
| 10 #define SkLight_DEFINED |
| 11 |
| 12 #include "SkPoint3.h" |
| 13 |
| 14 class SK_API SkLight { |
| 15 public: |
| 16 enum LightType { |
| 17 kAmbient_LightType, // only 'fColor' is used |
| 18 kDirectional_LightType |
| 19 }; |
| 20 |
| 21 SkLight() : fType(kAmbient_LightType) { |
| 22 fColor.set(0.0f, 0.0f, 0.0f); |
| 23 fDirection.set(0.0f, 0.0f, 1.0f); |
| 24 } |
| 25 |
| 26 SkLight(const SkColor3f& color) |
| 27 : fType(kAmbient_LightType) |
| 28 , fColor(color) { |
| 29 fDirection.set(0.0f, 0.0f, 1.0f); |
| 30 } |
| 31 |
| 32 SkLight(const SkColor3f& color, const SkVector3& dir) |
| 33 : fType(kDirectional_LightType) |
| 34 , fColor(color) |
| 35 , fDirection(dir) { |
| 36 if (!fDirection.normalize()) { |
| 37 fDirection.set(0.0f, 0.0f, 1.0f); |
| 38 } |
| 39 } |
| 40 |
| 41 LightType type() const { return fType; } |
| 42 const SkColor3f& color() const { return fColor; } |
| 43 const SkVector3& dir() const { |
| 44 SkASSERT(kAmbient_LightType != fType); |
| 45 return fDirection; |
| 46 } |
| 47 |
| 48 private: |
| 49 LightType fType; |
| 50 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in e
ach channel. |
| 51 SkVector3 fDirection; // direction towards the light (+Z is out of t
he screen). |
| 52 // If degenerate, it will be replaced with (0,
0, 1). |
| 53 }; |
| 54 |
| 55 |
| 56 #endif |
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