| Index: src/effects/SkLightingShader.h
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| diff --git a/src/effects/SkLightingShader.h b/src/effects/SkLightingShader.h
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| deleted file mode 100644
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| index 64d41a291e7bd8d90d402e1b33954bd3cd78a1dc..0000000000000000000000000000000000000000
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| --- a/src/effects/SkLightingShader.h
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| +++ /dev/null
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| @@ -1,59 +0,0 @@
|
| -
|
| -/*
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| - * Copyright 2015 Google Inc.
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| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
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| -
|
| -
|
| -#ifndef SkLightingShader_DEFINED
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| -#define SkLightingShader_DEFINED
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| -
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| -#include "SkPoint3.h"
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| -#include "SkShader.h"
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| -
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| -class SK_API SkLightingShader {
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| -public:
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| - struct Light {
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| - SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
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| - // If degenerate, it will be replaced with (0, 0, 1).
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| - SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
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| - };
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| -
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| - /** Returns a shader that lights the diffuse and normal maps with a single light.
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| -
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| - It returns a shader with a reference count of 1.
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| - The caller should decrement the shader's reference count when done with the shader.
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| - It is an error for count to be < 2.
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| - @param diffuse the diffuse bitmap
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| - @param normal the normal map
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| - @param light the light applied to the normal map
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| - @param ambient the linear (unpremul) ambient light color. Range is 0..1/channel.
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| - @param localMatrix the matrix mapping the textures to the dest rect
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| -
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| - NULL will be returned if:
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| - either 'diffuse' or 'normal' are empty
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| - either 'diffuse' or 'normal' are too big (> 65535 on a side)
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| - 'diffuse' and 'normal' aren't the same size
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| -
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| - The lighting equation is currently:
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| - result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientColor
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| -
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| - The normal map is currently assumed to be an 8888 image where the normal at a texel
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| - is retrieved by:
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| - N.x = R-127;
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| - N.y = G-127;
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| - N.z = B-127;
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| - N.normalize();
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| - The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
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| - (127, 127, 0).
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| - */
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| - static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal,
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| - const SkLightingShader::Light& light, const SkColor3f& ambient,
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| - const SkMatrix* localMatrix);
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| -
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| - SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
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| -};
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| -
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| -#endif
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|
|