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1 | |
2 /* | |
3 * Copyright 2015 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 | |
9 | |
10 #ifndef SkLightingShader_DEFINED | |
11 #define SkLightingShader_DEFINED | |
12 | |
13 #include "SkPoint3.h" | |
14 #include "SkShader.h" | |
15 | |
16 class SK_API SkLightingShader { | |
17 public: | |
18 struct Light { | |
19 SkVector3 fDirection; // direction towards the light (+Z is out
of the screen). | |
20 // If degenerate, it will be replaced with
(0, 0, 1). | |
21 SkColor3f fColor; // linear (unpremul) color. Range is 0..1
in each channel. | |
22 }; | |
23 | |
24 /** Returns a shader that lights the diffuse and normal maps with a single l
ight. | |
25 | |
26 It returns a shader with a reference count of 1. | |
27 The caller should decrement the shader's reference count when done with
the shader. | |
28 It is an error for count to be < 2. | |
29 @param diffuse the diffuse bitmap | |
30 @param normal the normal map | |
31 @param light the light applied to the normal map | |
32 @param ambient the linear (unpremul) ambient light color. Range is
0..1/channel. | |
33 @param localMatrix the matrix mapping the textures to the dest rect | |
34 | |
35 NULL will be returned if: | |
36 either 'diffuse' or 'normal' are empty | |
37 either 'diffuse' or 'normal' are too big (> 65535 on a side) | |
38 'diffuse' and 'normal' aren't the same size | |
39 | |
40 The lighting equation is currently: | |
41 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo
lor | |
42 | |
43 The normal map is currently assumed to be an 8888 image where the normal
at a texel | |
44 is retrieved by: | |
45 N.x = R-127; | |
46 N.y = G-127; | |
47 N.z = B-127; | |
48 N.normalize(); | |
49 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis
is | |
50 (127, 127, 0). | |
51 */ | |
52 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, | |
53 const SkLightingShader::Light& light, const SkColor3
f& ambient, | |
54 const SkMatrix* localMatrix); | |
55 | |
56 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | |
57 }; | |
58 | |
59 #endif | |
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