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Side by Side Diff: src/effects/SkLightingShader.h

Issue 1291783003: Update SkLightingShader to support rotation (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix gyp file Created 5 years, 4 months ago
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1
2 /*
3 * Copyright 2015 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10 #ifndef SkLightingShader_DEFINED
11 #define SkLightingShader_DEFINED
12
13 #include "SkPoint3.h"
14 #include "SkShader.h"
15
16 class SK_API SkLightingShader {
17 public:
18 struct Light {
19 SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
20 // If degenerate, it will be replaced with (0, 0, 1).
21 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
22 };
23
24 /** Returns a shader that lights the diffuse and normal maps with a single l ight.
25
26 It returns a shader with a reference count of 1.
27 The caller should decrement the shader's reference count when done with the shader.
28 It is an error for count to be < 2.
29 @param diffuse the diffuse bitmap
30 @param normal the normal map
31 @param light the light applied to the normal map
32 @param ambient the linear (unpremul) ambient light color. Range is 0..1/channel.
33 @param localMatrix the matrix mapping the textures to the dest rect
34
35 NULL will be returned if:
36 either 'diffuse' or 'normal' are empty
37 either 'diffuse' or 'normal' are too big (> 65535 on a side)
38 'diffuse' and 'normal' aren't the same size
39
40 The lighting equation is currently:
41 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo lor
42
43 The normal map is currently assumed to be an 8888 image where the normal at a texel
44 is retrieved by:
45 N.x = R-127;
46 N.y = G-127;
47 N.z = B-127;
48 N.normalize();
49 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
50 (127, 127, 0).
51 */
52 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal,
53 const SkLightingShader::Light& light, const SkColor3 f& ambient,
54 const SkMatrix* localMatrix);
55
56 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
57 };
58
59 #endif
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