| Index: cc/geometry_binding.h
|
| diff --git a/cc/geometry_binding.h b/cc/geometry_binding.h
|
| deleted file mode 100644
|
| index 2d5aed130da717a4aa949ae3b6c9647d898b1fc6..0000000000000000000000000000000000000000
|
| --- a/cc/geometry_binding.h
|
| +++ /dev/null
|
| @@ -1,38 +0,0 @@
|
| -// Copyright 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CC_GEOMETRY_BINDING_H_
|
| -#define CC_GEOMETRY_BINDING_H_
|
| -
|
| -namespace gfx { class RectF; }
|
| -
|
| -namespace WebKit { class WebGraphicsContext3D; }
|
| -
|
| -namespace cc {
|
| -
|
| -class GeometryBinding {
|
| - public:
|
| - GeometryBinding(WebKit::WebGraphicsContext3D* context,
|
| - const gfx::RectF& quad_vertex_rect);
|
| - ~GeometryBinding();
|
| -
|
| - void PrepareForDraw();
|
| -
|
| - // All layer shaders share the same attribute locations for the vertex
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| - // positions and texture coordinates. This allows switching shaders without
|
| - // rebinding attribute arrays.
|
| - static int PositionAttribLocation() { return 0; }
|
| - static int TexCoordAttribLocation() { return 1; }
|
| - static int TriangleIndexAttribLocation() { return 2; }
|
| -
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| - private:
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| - WebKit::WebGraphicsContext3D* context_;
|
| -
|
| - unsigned quad_vertices_vbo_;
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| - unsigned quad_elements_vbo_;
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| -};
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| -
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| -} // namespace cc
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| -
|
| -#endif // CC_GEOMETRY_BINDING_H_
|
|
|