Index: cc/geometry_binding.h |
diff --git a/cc/geometry_binding.h b/cc/geometry_binding.h |
deleted file mode 100644 |
index 2d5aed130da717a4aa949ae3b6c9647d898b1fc6..0000000000000000000000000000000000000000 |
--- a/cc/geometry_binding.h |
+++ /dev/null |
@@ -1,38 +0,0 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CC_GEOMETRY_BINDING_H_ |
-#define CC_GEOMETRY_BINDING_H_ |
- |
-namespace gfx { class RectF; } |
- |
-namespace WebKit { class WebGraphicsContext3D; } |
- |
-namespace cc { |
- |
-class GeometryBinding { |
- public: |
- GeometryBinding(WebKit::WebGraphicsContext3D* context, |
- const gfx::RectF& quad_vertex_rect); |
- ~GeometryBinding(); |
- |
- void PrepareForDraw(); |
- |
- // All layer shaders share the same attribute locations for the vertex |
- // positions and texture coordinates. This allows switching shaders without |
- // rebinding attribute arrays. |
- static int PositionAttribLocation() { return 0; } |
- static int TexCoordAttribLocation() { return 1; } |
- static int TriangleIndexAttribLocation() { return 2; } |
- |
- private: |
- WebKit::WebGraphicsContext3D* context_; |
- |
- unsigned quad_vertices_vbo_; |
- unsigned quad_elements_vbo_; |
-}; |
- |
-} // namespace cc |
- |
-#endif // CC_GEOMETRY_BINDING_H_ |